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Old 09-09-2020, 02:04 AM   #388
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Normally, by the time your eye ovals clip slightly with the head in an extreme rotation, they should be hidden from view, or the eye socket should be deepened to accomodate them - something which you could do in pmxeditor by selecting the offending vertices and moving them in the Y axis and eyeballing the change in transform view with your eyes posed. I would only do this if I was sure the clipping wasn't caused by the eye bone placement being thrown off by edits made to the face.

You could also make your eyes into literal eyeball meshes. They won't clip at extemes, but it's more time consuming to UV and texture hemispheres than ovals floating in sockets, and you would also need to systematically edit your old eye morphs, which would otherwise clip with the eyes.
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Last edited by lewdmon; 09-09-2020 at 02:05 AM. Reason: edits made to the face
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