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#1 |
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![]() ![]() Hullo Neko Sentai! Team member of Team Dead Deer here bring you the tech demo we've recently assembled! Avarice is set in the world of the webcomic Price For Freedom by ArbuzBudesh. Set in the same region Avarice will share locations but primarily will be set in the neighbouring Kaldea several decades in the past. But this will be a great place to learn quite a bit more on the lore of comic! A top down RPG inspired by classic games such as Baldurs Gate, we will have quite a lot in the way of writing, quests, choices, and a deep overacting narrative which will kick off in the second chapter. ![]() The game will feature three planned companions that you will be able to build relationships with and instead of fading to black like in DA/ME/BD and others we will get... Lewd. Current planned companions are; ![]()
If multiple romantic dalliances with these ladies doesn't seem enough fear not! A myriad of dalliances and trysts, one night stands, with Humans, Elves, Ogrish, Lizard Folk, and possibly depending on interest BeastFolk in the future! Some of these will be quest bound or simply based on a long standing built relationship with the character. Others can be bought with the simple flip of the coin. Current Public Release: PD1. If you consider this project promising, consider supporting us on our Patreon. If you would like to join the discussion and give feedback feel free to drop by ourDiscord! Thank you for taking the time to read out announcement! Or thank you for ignoring all my babbling and going straight for the link, either way we here ad TDD wish you a happy new year! This demo was rushed out in a matter of weeks sort of as a test to see just if we could manage to do that! And it worked out, for the most part! Combat as it stands is not finished and is simply a mock up of what will be a much more deeper (and functional!) system. Typo's have been hunted down and stamped out and I am currently on the second draft of dialogue for the world dialogues which includes a rewrite to Samara's personality. I am really excited to bring this to you guys, I have been a pretty avid lurker and am thrilled to actually provide something for you guys! If you guys like what you see please consider coming to our discord to chat or even helping us on Patreon! Its greatly appreciated and every bit counts as we are a small team with one hell of an artist and programmer on board! Hah, sorry I get a little gushy when it comes to throwing praise to Deck and Arbuz. Anywho! I hope you guys have an amazing new years and I look forward to hearing from you guys in the future! We are considering more and better Patreon rewards but its been so busy getting the second character! I wish I could give you guy's a "Sneeek" peek at who won the vote, but you guys will have to just wait and "Sssee!" (No she won't talk that way xD) Last edited by Valaska; 08-02-2020 at 07:26 PM. Reason: Some dead images and such. Updating a few things. |
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#2 |
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We've been making quite a bit of progress in this project so far and I'm happy bring it to you guys and gals here.
Patreon Release No.1! We managed to, on time, bring out patrons their first Patron build and introduce our second companion character and the framework for her first quest! This introduced two new locations to the game, the Old Docks and Slag Den. We managed to work a Step Based Quest Progression blockout system for quests that may have multiple objects, NPC's, or locations to visit in either a set or random order, plenty of new random NPC sprites (not animated yet though). A few things will need to be tweaked and added at a later date but other than art we have all the assets ready. And with that, I bring you our second companion! Hiho! Hiho, priestess of Halmech. ![]() By popular vote Hiho won our patron based poll as the next companion to be added. The fourth companion is now in a locked in as a brawling ogre gal. But more on Hiho, she can be found at the steps of the Church of Halmech just by the obelisk. She's lost a very sentimental and dear object and hasn't had much luck in finding it herself, which is where you come in. We're making the framework of the relationship system with Hiho and tracking for choices that will impact and change the way the companions and supporting characters in the world, will react to your decisions in the game. ![]() We are introducing a couple more enemy types and doing pioneer work on the rigging of Naga's tails and movement which will be fairly important as they're fairly popular to the region of Atlathka and the Kaldean gulf. Oh and before I forget a sneak peak. These are fully animated scenes of course, we're not pulling any any Visual Novel stuff here and as planned every lewd scene (even minors) will have a fully animated component to it. ![]() Future Updates/Development Updates And speaking of minor lewd scenes, Aya won the patron poll for one of two minor characters added to the project. Aya, Professional monster slayer. ![]() Professional monster slayer, crossbreed, and soon to be an NPC with her own related quest! Though not a companion she will be well fleshed out and an interesting bit of the game. She will be joined by the second minor character in the next patron update, have this sneak peak to the scenes. ![]() And I'd be remiss not to mention a few of the things our programmer and the team in general has been doing to build and improve our development process. As mentioned before we have created a block system which allows us to quickly and rapidly develop quests that have steps of either random, or set order with multiple talking points for each step. This can come in handy in "read the book" kind of quests you may be familiar with other projects where you need to read X amount of books in a library and it doesn't matter which order. But this allows us a bit more flexibility when tackling these quests. Our programmer (Deck) has also finished creating a bespoke dialogue node editor for us writers to use. Its very front end easy to read and is an exceptionally powerful tool which will allow us writers to quickly implement, flesh out, alter, or edit dialogue and even set up quests. This will also allow us to quickly react to suggestions/critique from our community members. Pop on discord if you'd like to, as we would love to have you guys around! Node based Dialogue: Spoiler: show Animated Props Spoiler: show Last Round of girls voted on (Aya, Margo, Tiss, Ko'Moon) Spoiler: show New Locations Spoiler: show We look forward to bringing you all more in the future. |
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#3 |
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Public Test Build 1: https://www.patreon.com/posts/public-tech-demo-15996183 (No updates just yet! Sorry)
Patron Build 2: https://www.patreon.com/posts/17302034 (Aya & Verona) Patron Build 2 (forgive Paint.net's magic tool, leaves some of the white on for some reason! But ONE of these girl's don't mind) It's a tinge light of an update, unless what you were looking for was two brand new lewd scenes! Veron's Saucy Cook and Aya's Monster Gambit dialogue & quest are currently available. These two gals were shown above and can be accessed through a quest where you need to wager and kill more monster than the other, or by being sneaky enough to get back into the kitchen after you've made a name for yourself in Kaldea! (Aka, complete a companions quest) What we have done which was pretty large was prep and begin utilizing our brand new node based dialogue editor I imaged above! It took the girth of our programming resources and should increase the quality of our writing from this point on by quite a bit! Give it a whirl with Aya and Verona and see if we've improved. Patron Build 3 Roadmap We have a bunch in store for whats coming in Patron Build 3, we'll be adding in the brothel and you can vote right now which girl will be featured first! Our next lewd scene with be with one of these lovely ladies,
![]() If you'd like to vote on your favorite you'll need our $5 and up patron, or just shout at me here. It might not do much for this vote of course but we'll take into consideration if we should consider the others as well. Programming wise we have a little work to do so we writers can generate JSON's on our own for the node editor rather than creating a JSON and then adding it too the tree. Combat will be a big part of our focus for Patron 3, its a lot of work to get it right so hopefully we'll be able to get it in for said update as well but it may delay into Patron 4 to get our combat system to what we want it to be. A big thing with this combat will be getting the UI to be very presentable and polished, and of course make it fun & challenging. Here's an early concept from way back in development, much has changed from it but it gets a feel for some of what we're doing. The enemy AI are the ones who use the card deck, there's bee A LOT of confusing about haha. They will get a deck at the beginning of combat which we are thinking will flash briefly for about 3-5 seconds so you can see what the first AI hand will be like, this will allow you to see and briefly prepare for the upcoming onslaught by the AI. Several monsters and enemies will have their own unique special attack cards... While bosses will have radically unique cards. It's an interesting bit to work into an AI for a game but we think it has a lot of potential. In general these are some points we want to touch on in our near future. Note the majority of these probably aren't in the next update of course, and I have generally written in the jist of mechanics we want in priority order.
Not too sure if we want to actually work on these just yet. We've bounced the idea around for these options and even have a little gimmick in to show us if we want to work on a detection/sneak mechanic. These are all very theoretical. Nothing too crazy yet but we'll see where we get with this list. Also expect more music to come! |
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#4 |
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Some big news will be coming from us soon! But just letting you all we're sitting on our fingers over here at TeamDeadDeer! Here's a teensy taste!
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#5 |
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Oh damn. I'm glad I stumbled upon this little gem. Just got done catching up on pff, too. Keep it up and you might just have another patron.
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The Following User Says Thank You to Jablue For This Useful Post: | Valaska (04-08-2018) |
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#6 |
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Patron Build 3 has just hit our Patrons with a public update to follow in a week or so!
![]() Patron Build 3 Narrative/Events: We are introducing our the first brothel of Avarice, the high class and sophisticated Velvet Oasis! Esther has given the name Velvet Oasis based on the particular "qualities" of the girls she likes to keep in stock, which are almost completely Aeylmen, Aeylvish, or Aeylgre! "In the hell is an Aeyl, Valaska?" Glad you didn't ask but I pretended you did! An Aeyl is the prefix added to the myriad of mysterious hybrid species in the world of Price For Freedom. The origins of the Aeyl aren't understood by the vast majority of people in this world but there may be a few scraps of knowledge to be found on them in the future. Suffice it to say, the velvet soft featured they tend to have paired with the fact this is a respite in the hustle and bustle of Kaldea aptly name the Velvet Oasis. It will be in a temporary location until the trade district is finished. The Velvet Oasis will have a NPC's you can speak with but the only two with any depth right now are Esther, the buxom dark madame and propriety of the Velvet Oasis. The other being Katie! Who will have a couple CG's with lewd scenes. She's a girl for hire though so expect to pay! ![]() Features/Mechanics: This build marks our very first combat pass. This essentially means we are now beginning to build the proper mechanics, balance, and improve the user experience with the UI etc. Sound effects are definitely a part of the user experience that will be coming in the future as well. We've included: Initial Balancing Abilities now work Card Interactions (Remove, view) Card Removal (Only AI use Cards btw!) UI Overhaul Our most visible is definitely our UI updates so I'll give you a view of our new tooltips window with a beautiful dissolve effect! This is a massive overhaul in letting our players understand the mechancis and all the hard work that Deck has put into the backend. You will be able to see what attacks do which and for how much and really get a feel for what we are moving this game towards in terms of combat! Public Edition News Soon these changes will all be hitting the public edition along with some tweaks and tuning to the text and dialogue. Samara has gone through re-writes to more unify her personality as it was kinda discombobulated before. The Patron Edition will get a hotfix for the dialogue too! This is coming up very soon too, we want to have a better degree of polish on a few things for you guys and I will be posting you all a direct link. It will have essentially everything the Patreon version does but with a few of the sidequest girls not included. General News: Our Knight tier is current available! Have your character in the game world with a massively high details 3/4th dialogue post with a few facial expressions and an in world animated sprite! An example of the 3/4th quality is; That's it for now! I look forward to bring you guys the public edition, sorry its taken awhile but we all at the team want to have a good showing for you guys. Last edited by Valaska; 04-08-2018 at 11:05 PM. |
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#7 |
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![]() ![]() We just put out our second public build if you guys and gals are interested in that! We do very much intend to support both sides of the community so there are all but two scenes in this build. Pick it up here; https://www.patreon.com/posts/public-build-2-18196579 I will be assembling a picture guide for our combat, and you can see some of our easter egg plans upcoming for the game! Also, the Public build includes many Quality-Of-Life changes to Samara's writing! She flows far better now and will be much more consistent for those that noticed a disconnect between mine and SomeKindofWizards writing styles, which is partly my bad! I never actually had a chance to read her lewd scene's writing. Last edited by Valaska; 04-15-2018 at 04:15 PM. |
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#8 |
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![]() Nailah vs Terri wrapped up! Nailah was the clear winner this time around, she was almost in the last update too but lost out by about three votes. This time we are mixing it up a bit, we in the dev's couldn't honestly decide which of these foreplays were our favourite so right now if you're a patron you get to vote and for the first time affect the scene you'll get to see in the game. Thigh job was my favourite due to the transition in the scene that will come up. But can't deny Nailah's freaky feets are interesting! |
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#9 |
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![]() Our 4th Patreon Build is live! This comes with several content additions and QOL changes. NPCs & Writing: Nailah:
Dee: Our first Patreon Knight pledge thanks to 'LegoJohn!" Background NPCs:
Animated Sprites:
Back End & Features
Dialogue Editor
This is an extremely powerful tool which may allow people to make their own mods and content for Avarice post-launch. We will be exploring the possibility of more tools and assets. UI
Our studio has also finalized our public face, allow me to show you all the Team Dead Deer logo! It may not seem like the biggest deal but this really is part of legitimatizing and making our team a formal entity. As always, we'll be bringing much more for you all to see in the future. The next one should have a heaping pile more of dialogue for our NPC's, and another dialogue quality pass on much of our first bits of writing, possibly the entire writing will get a dialogue sweep soon. |
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#10 |
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It has been very busy so I am just going to copy paste our general patch notes.
Characters are now traveling the city. Although this is still primitive, more advanced behaviours will be added soon to bring life to the city. We implemented the money, inventory, quests, experience/level/abilities systems. Even if their interfaces is still in a placeholder state. Another notable change is the new cheats options menu, which allow to access some game breaking settings (obviously not recommended). Changelog:
Dialogue editor:
I'll have a more in depth post about some of our cool stuff and videos of new features, formation walking, crowd and desnity, other bitties too! So keep your eyes peeled for that noise. |
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#11 |
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We are having a vote between two new characters over at our Patreon right now, and at the same time introducing a new race to the universe!
Kobolds! Kobolds are their own subgenus of LizardFolk and aren't simply the diminutive "orphaned" lizardfolk. They have a history of being nocturnal pack hunters and have evolved along those lines, which gives a kobold an extraordinarily quick wit and a high degree of situational awareness. The vote is between Isiki or Katrina and you can check it out over at our patreon right now. Crepuscular and clever, they'll be in our game soon! |
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#12 |
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Hello everyone, our team has been hard at work making the next update which we hope you all will be playing soon.
In the meantime, I would like to show you all some of the work we've done! Our programmer, deck, has been hard at work creating our intelligent lighting and shadows system. This fog of war will be used to occlude far off rooms and area's to create a feeling of tension and allow you to actually explore the map instead of just click to the area that most likely looks like your objective. The system is dynamic so we can use it for contextual situations for fading consciousness, debilitation, blindfolds, nighttime... not stroking my own ego here but I want to get across how amazing of a job deck does, without you man, this isn't possible. Seriously, I bought the guy Stellaris as a surprise thank you gift but that wasn't enough, the man deserves an entire steam library for the stuff he does. Anywho I hope you guys and gals enjoyed this little tech example. You all take care out there, there's a lot of forest fires and air quality is poor on the west coast! Keep it in mind when you are doing physical activity, I myself had a minor asthma attack because the smoke suddenly got so thick. Last edited by Valaska; 08-14-2018 at 09:03 PM. |
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#13 |
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![]() Today we celebrate two milestones, the 20th anniversary of Baldurs Gate which has gone on to inspire developers and writers for years, and our one year anniversary of development! Here*s to many more years, and tribute those who laid the groundwork for this all to be possible! We had no idea we shared our beginning development date with one of our biggest inspirations! Here's to another year, and hopefully delivering something that we can be proud of and you all will love. Thank you so much for being a part of this on our journey. We the whole team want to thank you all for sharing this journey with us. Our deepest thanks from; Arbuz_Budesh deck Hurfy SomeKindOfWizard Valaska And a special shout-out and thank you to all those who have helped us along the way with support, a helping hand, funding, or just plain old interest in the project and enjoying what we've done! We could not do this without you all backing us up. Named like August, Aoiichi, Psypup that we've contracted and worked with directly... thank you all so much too. Here's hoping we can create a legacy of our own! |
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#14 |
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![]() Hello everyone, we*re happy to bring you all Public Build 9! This build is fairly mighty in terms of content! Some of our older content is being shifted into the public stream now so we*re happy to hear how guys and gals feel about the game. This version is essentially the same as the Patreon one, but without Katrina, Iski, Terri and Katie scenes. We plan on releasing public builds more regularly in the future, so stay tuned for that. Reach us on discord if you have any issue with this build. Here is the change-log since the last public build:
With this comes our first new town-hub outside of Kaldea. There is lots to do in fleshing the location out and exploration, so keep an eye out for changes in future updates. Here are a few of our big points I*d like to mention more in depth: Toreign Toreign was once a thriving fishing and agricultural hub. In its hay day it happily fed hundreds in the region… but recent tensions between Kaldea and Atlathka have all but killed off farming for Toreign, in it the stead of crops have sprouted dozens of passing by mercenary companies hoping to capitalize on the situation. Thieves Guild I want to give it a proper name in the future, like a syndicate or such but until then this location will be utilized quite a bit. Hiho*s quest properly enters the location and a couple other quests will come to a head here. There are also fences here that allow the purchase of sometimes rare objects… prices could be cheaper than somewhere else but they*re out to make a profit! In the future we may have it more randomized and have surprise deals in these vendors. Keep an eye out as we develop our mercantile systems. Music Toreign represents a new step for our original soundtrack, with 3 different ambients based on the same track and will play in a contextual driven manner. We have a couple more tracks coming as well. Having custom made music for this game is extremely excited and we can*t wait to see how it is received! Merchants and trade We*re making the basic foundation of our mercantile system, don*t expect too much from just yet… but we are really looking for people to abuse/break this system and report back to us. Relationships & Standing We plan to utilize a somewhat basic, yet functional, relationship system that will play out behind the scenes. If you do something that one of the characters will disagree with you may get a small hit… but we are trying to reserve negative impacts to extremely heavy circumstances where you go completely against a characters core beliefs/ethics. Typically we won*t have the fallout “X liked that Y Z disliked that” system. There aren*t too many situations that you will gain with one character and lose with another, that*s extremely frustrating. Also characters who are not present will not magically find out you picked a lock 2 kilometers away. Positive gains will work similarly… but they will be much more natural in that, listening to advice or just simply talking to your companions will be the best way to get relationship gains. Other uses of this system may play into actual story events and change how certain factions react dialogue plays out. This isn*t concrete and we are not sure how well we can utilize this system with the resources we have, but if we can streamline the process we will definitely try and do it. Campfire*s Campfires will be scenes that play between travelling from time to time. This will allow you to get to know your party and what I think is a twist on the system… allow your party to get to know YOU. I*ve never seen this in CRPG*s before, so I want to experiment with having the player learn more about Redic*s history and past through your party members actually taking an interest and asking. You can decide to open up and explore your past with the party members or just shrug it off and completely cut these scenes short if you have no interest in them. But I think it's an interesting twist! Chickens! End game content confirmed…? And last, but hopefully not least… our thanks! Thank each and every one of you out there be it supporters, fans, interested onlookers, what have you - we are eternally grateful to you all. |
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#15 |
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Build 15 live!
We've two quests added for this version the first involving Samara after she retells Redic about her ship adventure, and before the campfire scene. Rest at Nathan's inn to trigger the quest. The second quest is the continuation of Verona's story! Enter the inn after completing the Whispering Brook questline and after completing her first quest and it'll trigger automatically. Alternatively, if you load up "Build 15" you will automatically jump to the quest! We've also begun setting up our subscribestar! Complete with our oauth 1 build 1 game system we finally can bring the game to those of you who prefer not to support Patreon but still want to support us. We'll be setting up the page to make it more marketable soon! https://subscribestar.adult/priceforfreedom Changelog: - [Backers] Verona second quest. - [Backers] Verona's second scene with 2 animated CG and 5 stills. - [Backers] Samara's third quest and collectible. - [Backers] Garroth mini-quest. - **Added the slums location** in Kaldea. - Shaman Hutt. - Zahra shaman animated sprite & rig - New Abomination enemy. - Item stacks can finally be split in inventory! - Items can be dropped on the ground and picked up (everquest style!) - 7 new items - New Diff system for dialogue editor. - Subscribestar! |
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#16 |
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![]() ![]() Item dropping! We had no idea that this was going to be a feature until Deck just suddenly showed us the feature me made! He surprises us like that sometimes. It reminds me a ton of EverQuest, an MMO I loved as a kid. The stashes persist permanently atm, but we might dabble with the feature so if you drop something in a really busy area like the city streets the bag will only last for a while until a character swipes it. It's just a theorized feature at the moment, it might be just it vanishes from an unsafe area, or we could play around with it more even have a certain character swipe it or such! So don't hold it to us but maybe this could lead to something with a certain kobold in the game, or pirate! It'd be really late into the project I think since Deck literally just whipped this up randomly in the span of an hour or so. ![]() Another massive thing that our programmer Deck did out of nowhere in the span of 2 hours was to make our saves into JPG's. Out entire save data's are just JPG's now, you can send them to each other as a JPG on discord, share them here, etc! This makes the system vastly faster to load data from data and they are a bit smaller too! I hope you guys and gals dig the behind the scenes mechanics too, I'm really excited about these features. It's these subtle architectural and mechanical changes to make things more efficient that keeps you from racking up technical debt. It's also amazing to see how much our programmer can get done while he has free time after builds! |
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#17 |
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![]() This update is a deep dive into the political world of Kaldea, rife with important choices that will have grave consequences through the story. Featuring General Alenai of the Atlathka army with her own scene, as well as a few familiar faces that who make their return for the first time in awhile. This update is the first of two parts, the second being the focus of the next build. Since this part of the main quest, be prepared for a lot lore and dialogue, this is a pretty substantive update. As usual there is a save named Build16 to begin the new quest directly (travel to the trade district). We updated the walkthrough on priceforfreedom.net. Changelog:
And again our first game traielr is found here now since Youtube nuked it. NSFW version; https://priceforfreedom.net/art/Avarice_Trailer_1_NSFW |
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#18 |
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![]() The next companion content vote is up! Will it be HIho our Halmechian priestess or the fiery cuthroat Crimson Dervish? Maybe you're into the retired mercenary Osh'to and her cool disposition? Our Subscribestars and Patrons will be picking which of the three companions get their quest content updated next. Vote for your favourite girl over at; https://subscribestar.adult/priceforfreedom https://www.patreon.com/PriceForFreedom |
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#19 |
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We've redone the Avarice landing page! We will hopefully have a front page landing that will ask you which you want to check out and have a bit of stuff. Deck was playing around with the Unity web plugin and we might use it for more nifty little things on the page in the future.
SO yeah! Check out our landing page here! https://www.priceforfreedom.net/avarice |
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#20 |
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We've just released build 17 for PFF!
Changelog:
This update brings in the alternative path for resolving the second Main Story Quest we've added in. This is the second part of the quest, which isn't quite done just yet. We've cut out a special boss fight which was planned for the end of the quest with a destructible enviornment, special abilities, and a whole bunch of little nifty things! But we are holding off to finalize this fight until our combat-rework patch and have added a placeholder boss fight. This quest will also have a much more overt choice that won't just pay off in the future. The end rewards of this quest depend whether you hand the fort over to Kaldea or Atlathka. Moira of Alenai. Hint hint ;). The Alenai scene has appropriately been moved to after the quest and as always we have provided a save named Build 17 which takes you to the content of this patch. Again... hint hint! In the future Our immediate plans are to expand Hiho's content and add her next companion quest... not only that but Moira will have revisit scenes! With all new options and dialogue. I will try and do my best to add in more revisit scenes if time permits, I would eventually like to mirror Aurelia and the way every scene plays out shorter but differently when you revisit them. Try the game out if you haven't! We'd love to hear feedback. |
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