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Old 07-22-2018, 05:42 PM   #41
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Version: Life, the Universe, and Everything

Good evening! I will keep this short and sweet, since the patch notes are LONG and SAVORY.
Managed to get a lot of work done this week, including many relatively major system updates and changes. The notes will speak for themselves, mostly, but I will say that, being still fresh, you can expect some more fine-tuning and balance adjustments to come from these systems.

Also, I fixed an embarrassingly large amount of bugs from version 0.41. Oops! I can't believe nobody either found them or said anything.

Other than that, hope you enjoy!

Version 0.42 - 7/20/2018
  • Added many new menu options, including vsync, window colors, & keyboard configuration
  • Added an in-combat status menu to provide more details about status afflictions
  • Added a description to every status effect
  • Advanced the Mar'Liore narrative
  • Improved on-map enemy AI
    - Attacking an on-map enemy's back will result in a preemptive strike
    - Being back-attacked by a chasing enemy will result in a surprise attack
    - After chasing for 5 seconds, enemies will stop and return to their original location
  • Weapon Skills and Essence Magic are now separated
    - Moon Poison seals off Weapon Skills & can be healed using tentacles
    - Silence seals off Essence Magic & can be healed using beaks
  • A new resource, “Trance,” is now earned in combat. Once this resource is full, Mercy enters a trance-like state, growing more powerful and consuming no MP.
    - The effects of Trance differ slightly based on Mercy's class
    - Added “Trance” to the menu, giving Mercy 4 different preferences for how to earn Trance based on your preferred playstyle
  • Added a new optional boss-fight
  • Fixed a few tile issues in the cove residential building
  • Mercy can now rest in her room in the Esterholt manor as soon as the ship leaves
  • Colby, in the Esterholt market, now buys a few items at a special rate
  • Increased the value of bronze ore and pearls
  • Added a “Runes” option in the equip menu for ease of upgrading equipment
  • Reorganized the plugin stack to help reduce conflicts
  • Updated Core plugins with numerous compatibility improvements
  • Updated the save screen, players can now delete save files in-game
  • Janie in the Mar'Liore mill will buy swords and rapiers at a special price
  • Removed the “Formation” option from the main menu
  • Fixed an issue with Moon Frog AI
  • Fixed an issue where Elijah would roam around instead of steering the ship
  • Fixed a damage formula bug on the move “Overgrowth”
  • Fixed an issue where a soldier in Mar*Liore was incorrectly named Captain Forrest
  • Fixed a repeating dialogue if Mercy intimidated the hunters in Mar'Liore
  • Fixed the ship still playing storm sounds in Mar'Liore
  • Fixed several typos
  • Fixed an inaccessible clue in Belka's room

New to the game? Play the public build here: https://www.patreon.com/indoorminotaur

Last edited by IndoorMinotaur; 07-22-2018 at 06:01 PM.
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Old 07-27-2018, 09:48 PM   #42
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New week, new build! Come and get it, fresh off the video game assembly line.

This week's release pretty much wraps up chapter 5, somewhat astonishingly. It'll be a couple more weeks before the chapter goes public, but our non-patron friends will have something to look forward to in the month of August. Non-patrons can try the public build at https://www.patreon.com/indoorminotaur!

This was another tricky chapter, similar to Witchdale, because there were several branching options for how it resolved, and the quest journal only adds another level of complexity to the whole thing. But it's 99% wrapped up, which feels good.

Chapter 6 will take us to a couple of places more familiar, which will be cool. Don't want to spoil too much just yet, so just hang in there.

I'm also personally working on the art for another scene as we did a poll and I came out as the (surprise) winner but I have to sneak in time for my art here and there or I'll never get any work done on the rest of the game.

Anyway, that's enough rambling. I hope our weekly patrons like the build, and I hope everyone else is looking forward to it!

Version 0.43 - 7/27/2018
  • Fixed an issue where the octopus deepfolk scene could be repeated
  • Added Mar'Liore morning & departure
  • Added different cutscenes for the results of Mercy's decisions in Mar*Liore
  • Updated Mar'Liore NPCs and ship crew to reflect time passage and choices made
  • Added a new SFW scene (?!)
  • Caught the quest journal back up
  • Fixed an issue where the quest journal and row features were missing from the main menu after 0.42
  • Moon is not going to Mar'Liore after all
  • Added the return of Carlisse (showdown coming soon!)
  • Revised some dialogue in Mar'Liore
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Old 08-05-2018, 03:42 PM   #43
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Hi folks!

It's time for a new weekly build! Some of the coolest and deadliest enemies yet make their debut, and there's an exciting new segment playable upon reaching the cove after returning from Mar'Liore.

New to the game? Try the public build at https://www.patreon.com/indoorminotaur.

Version 0.44 - 8/3/2018
  • Added Carlisse Showdown
  • Added new playable Marlan Segment
  • Fixed a couple of image overlay inconsistencies
  • Fixed a couple of BGS volume issues when transferring locations
  • Changed slip damage (poison, shred, burn, etc.) to allow knockout
  • Fixed an issue where weapon proficiency wasn't correctly showing in the status menu
  • Updated weapon proficiencies to add 0.3 accuracy and 0.2 crit per level
  • Revised Low Tide to steal slightly less MP than before
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Old 08-12-2018, 02:30 PM   #44
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New Weekly & Alpha Builds: v0.45!

Hi everyone,

Version 0.45 should be a nice, solid build for our patrons, and a good testing grounds for next week's official public release, v0.44.1.

Please let me know if you encounter any issues, and I'll make sure to patch it up asap.

Want to try the free public build or become a patron? Visit https://www.patreon.com/indoorminotaur!

Version 0.45 - 8/10/2018
  • Updated the cove with new post-Mar'Liore scenes and dialogue
  • Added Sun Keys, craftable from Key Fragments and unrefined sun essence
  • Added new item: Essence Sap, which grants the user experience
  • Increased experience values for enemies later in the game
  • Expanded scene library to include Mar'Liore scenes
  • Added new scene art: Dietrich, Moon & Wulfhilde
  • Added SFW Scene Pt. 2
  • Fixed a portrait issue
  • Fixed an issue where you could get the Dalkon/Brandis scene even if you didn't have Brandis
  • Fixed a few quest journal entries
  • The Iron Fist quest can now be failed if not completed before finishing Mar'Liore
  • Fixed an item description
  • Correctly disabled party followers after the Marlan segment
  • Fixed an issue where Mercy still wouldn*t enter the twins' tent after meeting Tafo
  • Fixed an issue where Hobart could appear in the cove even if he wasn't recruited
  • Fixed a text issue with the shapeshifter scene in the library
  • Made it mandatory to speak with Silas before leaving for Mar'Liore (if you recruited him)
  • Fixed an issue where Silas was still around after returning from Mar'Liore
  • Fixed an issue where runes couldn't be applied to Orus's equipment
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Old 08-13-2018, 08:53 AM   #45
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Old 08-18-2018, 12:00 PM   #46
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Hello, everyone! We are very excited to announce the public release of our latest chapter: Mar'Liore.

This build has been many months in development--longer than the average chapter as a consequence of numerous time-consuming system updates and overhauls, particularly the quest log.

Mar'Liore also features some of our most complicated and divergent quests to date, branching off multiple times to accommodate the different decisions our players make along the way.

We hope everyone enjoys, and we also hope you'll join us in our brand new public Discord channel: https://discord.gg/7hTwuTH
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Old 08-25-2018, 06:42 PM   #47
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Hello, we're back at it after a long week of maintenance on the public release with EVEN MORE new content for our patrons.
We've got a lot of fixes and quality of life changes, and a couple of brand new system introductions in mining and Orus-riding.

Not a patron yet? Try the public build at https://www.patreon.com/indoorminotaur!

So without further ado:

Version 0.47 - 8/24/2018
  • Added Petrova's “arrival” to Witchdale
  • Mercy can now ride around on Orus's back to increase run speed!
  • Implemented a fully-functioning mining system and new ore types!
  • Mining picks implemented and added to a few different vendors
  • Added “Essence Glass,” craftable at each respective station (requires +1 upgrade)
  • Added a new forge to the cove to smelt silver and iron ore (requires forge upgrade)
  • Gertrude can now craft rings using essence glass and either silver or gold bars
  • Mercy and Orus can now equip 2 accessories each
  • Enabled interior dashing, but lowered the dash speed slightly across the board
  • Fixed an issue where a Ch VI trigger occurs prematurely in the cove
  • Unblocked the Mar'Liore barn door after departing from Mar'Liore
  • Touched up Mercy sprites
  • Fixed an issue where the detailed equipment stats screen wasn't showing properly
  • Fixed an issue where you could get stuck in Christopher's cabin
  • Fixed an issue where you could get stuck talking to Vonda in Esterholt
  • Fixed a portrait flicker in the introduction sequence
  • Fixed an issue where ocean sounds persisted into the Marlan cutscene
  • Fixed an issue where cove fireflies persisted after the initial Orus cutscene
  • Touched up the waterfall tiles in Witchdale
  • Fixed an issue where Dietrich stays behind after you leave Witchdale initially
  • Fixed an issue where triggering the Ch VI conference scene makes Mercy walk slower
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Old 09-02-2018, 05:11 PM   #48
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Hi folks, the latest weekly build is now live! In addition to the cool new content, I've made a few minor optimizations, so let me know if you experience any sort of performance changes.

Try the public build at https://www.patreon.com/indoorminotaur!

Version 0.48 - 8/27/2018
  • Added a new NSFW scene (F/F, shapeshifter)
  • Added a new cutscene on Petrova's ship
  • Added several new areas to explore around Shiveworth
  • Added new on-map encounters
  • Added a new optional super-boss
  • Made a couple of small desktop optimizations
  • Fixed a lighting issue when returning from the overworld to the extended cove docks
  • Fixed a portrait issue in Esterholt
  • Fixed a possible soft-lock on Petrova's ship if you mash through dialogue
  • Fixed the grass autotile and updated it visually
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Old 09-09-2018, 09:39 PM   #49
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Hi everyone,

The patch this week is short, in terms of playable content, because most of it was spent doing 3 things:

- Trying to fix a single bug that took 2 days

- Adding new, hand-made tomes to the cove that detail every weapon skill and every spell in the game, right down to their damage formulae. No more puzzling over what things do or spending essence blind.

- Tweaking/Rebalancing a lot of moves and equipment

Also added a couple of DEEP SECRETS this time around. Hope you enjoy.

New to Daughter of Essence? Try our public build at https://www.patreon.com/indoorminotaur!

- Nym

Version 0.49 - 9/7/2018
  • Added new NSFW scene (M/F, romantic)
  • Added confrontation with parents
  • Added new encounter outside the nunnery
  • Added access to the Shiveworth nunnery
  • Revised the shapeshifter/Mercy scene and added it to the library
  • Added skillbook & essence journal key items to the cove
  • Fixed a bug with Sunder not correctly applying ATK Down
  • Changed and rebalanced some skills/spells
  • Corrected and updated some skill/spell descriptions
  • Fixed an issue where a blank item could be crafted at the cooking fire
  • Revised some weapon types (rapiers now provide counter attack, staves pharmacology)
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Old 09-17-2018, 05:43 PM   #50
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Fifty versions! JEEZ. Since I took 1 week off for Christmas last year and 1 week off in June this year, this means I've officially been releasing weekly builds for a full year.
I know I say this a lot, but it's unbelievable to see how far we've come at times. Looking back at our launch version, 0.01, it was just the opening sequence at Shiveworth, hanging around the town, visiting your aunt at the abbey, and climbing aboard the ship.

It seems particularly ironic that exactly 1 year later, we return to Shiveworth again. This time... not as Mercy?

Anyway, I'll have some more news about new patrons rewards coming soon, probably early next week. The long and short of it is that I want to do something special for the folks who've been around a long time as a gesture of my sincere appreciation.

Here's to another year!

New to the game? Try out the public build or become a patron at https://www.patreon.com/indoorminotaur!

Nym

Version 0.50 - 9/14/2018
  • Added new confrontation on Shiveworth
  • Started new Beatrix segment: Added Beatrix sprite, portrait and battler; added skillset for Beatrix; Shiveworth is explorable again, this time as Beatrix
  • Added a new consumable/crafting item: wool cloth
  • Reduced all status-healing item costs by 5 gold
  • Fixed an AI glitch with the Marlan/Finder encounter
  • Fixed a bug where Mercy would be slowed after the shapeshifter scene
  • Fixed an issue with background sound effects in the molten cave
  • Fixed some typos
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