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Old Today, 10:36 AM   #81
Yeehaw Games
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Yorna v1.1.5 Magus release is up for grabs, don*t forget to check it out!

The artists are hard at work and I*m done with new maps aside from the specials and kitsune*s optional zones. This leaves me plenty of time to prepare monster girl interactions and think about what I want to add from my old memos. Well, let*s see what happened during this week and what should you expect during this one.

I*m done with the narrative part for the first H scene and simply waiting for the art to arrive so I can glue it all up together. Preview*s estimated time of arrival – this week. The second H scene is on the drafting level both for the artist*s and narrative parts. Valkyrie*s dress should also arrive during this week along with the second monster girl (Cursed Sword).

The new puzzle is ready. It*s fairly simple and uses sudoku logic with a clear hint to this in the puzzle zone. Since the last one was pretty ambiguous, let*s take a break :) v1.2 will also bring a new type of activities – trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps.

It uses new logic, never implemented in Yorna before. After entering the trap track map, you*ll notice a new GUI element – a health bar. If Ada gets caught in the trap, she*ll use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea – should I do more of there or it doesn*t fit in Yorna?

The usual bit of treasure hunting is ready too. Prepare to find a new map and dig up that booty in the new castle zone.

As a bit of extra thought for the day. In order to make the game more diverse, I*m tinkering with a QTE module for Yorna (or perhaps the next project?) After testing out the trap tracks, I want to try it out if all goes well and I*ll have enough time to properly test it.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 2
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