Go Back   Neko-Sentai » General Discussion Forums » Hentai Stuff

Notices

Reply
 
Thread Tools
Old 02-27-2020, 10:26 AM   #61
Yeehaw Games
Regular Forum User
Forum Member
 
Join Date: Oct 2017
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts

Default



Yorna v1.03 is up and ready for download. You can get it here:

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror
Android – Google Disk | Mega mirror

Don't forget to copy your whole save folder inside the new release!
Yeehaw Games is offline  
Reply With Quote
Old 03-14-2020, 12:38 PM   #62
Yeehaw Games
Regular Forum User
Forum Member
 
Join Date: Oct 2017
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts

Default



Yorna v1.0.5 is up for download! Aside from the new story content and customary puzzle & treasure hunting, players will meet 3 new monster girls on the new island. Did you love Ayane? Well, now Ada will have 3 kitsune around. Will she be able to contain herself? Existing monster girls will get some love too, including players* favorite mini-cutscenes.

You can get the new version here.

You don*t need to start over if you already finished the game in v1.0.3, both new players and veterans can continue the story. If you finished Yorna in the previous version, just check out the ”Help” function in the on-map menu. The hint will lead you to the next step in the docks. Otherwise, Ada will make a new comment after defeating Yorna.

H content

This update brings two new scenes with the werewolf. They use the same logic is preview scenes: normal and slutty variations based on Ada*s lewd level at the moment of getting the scene. Don*t forget you can use items to adjust Ada*s lewd level.

You can find new scenes after all H events on the main island. This way, you can easily distinguish between the main game and addon*s content.

Since v1.0.5 is a switch-over release, it has a smaller amount of H content yet I*m planning to return the usual 4 scenes per update in the next content pack.

Gameplay changes

Alt no longer turns on the auto-battle feature. Some players were pretty surprised during alt-tabbing out of the game but from v1.0.5 it*s no longer an issue.

Changed alchemy crafting lab in Ada*s room. The default room will reduce crafting cost for all potions. Some players didn*t understand that money cost for brewing implied smaller consumable ingredients like wood, coal or bottles to hold the liquid. Since getting too strong too fast is no longer an issue, Ada*s upgraded room will allow you to brew potions for 0 coins.

Ada*s physical skills like overpower or enrage will no longer be sealed during silence effects. Now, these work as intended and allow bigger damage output even if you can*t use spells.

Interface changes

Players no longer will be able to use the 30th save slot for manual saving to avoid possible confusion when the autosave feature was overwriting your data. You can still use this slot for loading purposes. If you try to use it for saving, you*ll hear the standard negative buzzer.

I decided to switch the default scene length to the shorter option. This change will only affect new players since they don*t have any save files. Others won*t be affected - you don*t need to do anything to keep your preferred settings.

All Android versions no longer use the default RPG Maker icon. I hope it helps with identification on your phone/tablet.

Added the “Non-silenced” category to Ada*s skill menu so players could check what options they will have under the “silence” effect.

Fixed an issue with combat surrender*s positioning. Now, r letter is no longer cut out.

Small fixes and improvements

I did a number of improvements from the original EX version based on player feedback. For example, I made a new ledge in the desert zone with a resource node on it so players could easily understand that roots/vines can serve as paths too.

Fixed visual glitch during the map loading process when players could see the map before the internal logic made its magic. Players should no longer see graphic switches during the map loading.

Improved several hints from the help menu and renamed the first floor of Mortimer*s tower to help in navigation. Added sparks to interactable rubble during the search for Desona so players would immediately understand what*s new in the zone.

Added a small path towards Oni*s sand caves since some players had trouble finding it. Expanded the map to show more water on the right side and demonstrate whirlpool disappearance once Yorna is defeated.

Medium mana potion no longer shares the icon with weak mana potion.


Stay tuned for upcoming dev plans and the new monster girl poll!
Yeehaw Games is offline  
Reply With Quote
Old 03-16-2020, 12:28 PM   #63
Yeehaw Games
Regular Forum User
Forum Member
 
Join Date: Oct 2017
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts

Default

Hello! In this development month, I*ll focus on improving logistics and internal logic while returning to the previous update size.

I*m looking for a new artist to improve the art base since there*s no such thing as too much art. The main goal is to get back to 4 scenes (2 events with 2 versions each) and I would be happy to lay out a foundation for the next monster girl game.

As for the content changes, you can expect classical releases with new dresses, zones, weapons, puzzles and optional activities like treasure hunting. Kitsune clan will receive a new quest line akin to vagabonds and Octa church. I*m also considering adding a new ”maid job” scene for the mansion but its appearance depends on artists* workload.

Mio, Leary and Momo will form a “small & cute” group to make childish-funny moments in the story and present another side of monster girls. Of course, this doesn*t mean other girls will have less scene time. You can also expect Sarana*s reincarnation.

Also, good news for players who don*t like Patreon and don*t want to use it. I*m resuming work on the Steam version and with a bit of luck, it may appear in the shop. No promises though, since game content will always come first.

As always, stay tuned for updates and don*t forget to participate in the ongoing monster girl poll for v1.1!
Yeehaw Games is offline  
Reply With Quote
Old 03-20-2020, 01:13 PM   #64
Yeehaw Games
Regular Forum User
Forum Member
 
Join Date: Oct 2017
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts

Default



Hello! v1.1 monster girl poll finished a few hours ago and it*s time to check the results.

The first place goes to Kejourou with a giant score of 58. The second place is occupied by fierce Manticore with 32 points while Pharaon takes the third one with 16. Salamander leads the second trio with 12 points. Chimaera only managed to get 8 and Lava Golem finishes last with only 4.

Don*t worry if your favorite didn*t make it in the next update and stay tuned for news! You can easily check for new posts with the ”Poll” tag filter by simply clicking it on the left part of Patreon*s page.
Yeehaw Games is offline  
Reply With Quote
Old 03-23-2020, 11:54 AM   #65
Yeehaw Games
Regular Forum User
Forum Member
 
Join Date: Oct 2017
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts

Default

Master*s release wave is up for grabs, don*t forget to check it out!

Artists are hard at work, and we should expect the first art pieces to arrive during the week. So far, I planned the usual pack of 2 new events, each of them with two variations, and the new artists are working on a mansion/brothel scene. I can*t say she*ll make it into this release but is he does, I*ll prepare the narrative and put it in as an extra.

Tech-wise, I*m working on the main maps for the new release and so far I finished about the third of them. I also plan to roll out a new map type - semi-labyrinth. If I*ll have time to prepare everything, I*ll see it as a part of optional questline for furballs on the Ikko island.

As for the puzzles, this time I decided to go with immortal classic - rolling stones. The boulder kind. Since some players found puzzles rather daunting, this will serve as a pretty easy breather between the hard ones.

v1.1 will bring a new feature - FAQ and feature button in the main menu. Some players didn*t find the FAQ file I put in each release and played without using quality of life features like auto battle, textbox hiding or Ada*s sprite concealing. So, I decided to make a separate button for this.

After hitting the FAQ button, the game will open a new window with the information. To make the file automatically accusable on all desktop platforms, I remade it into the txt format. Hope it will help with your playthrough and make it more enjoyable.

Fixed a typo in Pandarian dress*s description. Stats, skills and visuals are the same.

New monster girls 0 / 2

New H scenes 0 / 4-6

New puzzles 1 / 1

New dresses 0 / 1
Yeehaw Games is offline  
Reply With Quote
Old 03-30-2020, 12:02 PM   #66
Yeehaw Games
Regular Forum User
Forum Member
 
Join Date: Oct 2017
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts

Default

Magus*s release wave is up for grabs, don*t forget to check it out!

Artists are entering the final phase with 2 scene previews coming during this week along with a dress. Since COVID fucked up the daily life, their schedule moved a bit closer to the release. Still, at this moment, I*m aiming at the usual 14th – 16th March for shipping out the new content. If something changes, I*ll make a separate info post.

All of the main story maps are ready and I*m working on encounter logic. After finishing this section, I will spend my time on the new labyrinth mini-event to test it out and get some feedback.

Scene-wise, I*ve prepared the narrative for the new brothel scene and waiting for the art to fully implement it in the game. It will be a classic hetero 1 on 1 lewds to mix with all the yuri stuff from the last two updates. Now working on Sarana*s scene with a rather interesting pose. Rope suspension, anyone?

Also, v1.1 will bring the first step of kitsune shrine maidens* optional questline and a new dress. Similar to Octa church and the vagabonds, you don*t need to complete it to progress with the main story, but it will bring its own rewards and funny scenes.

As for the new “FAQ” feature I mentioned in the previous report, I also adapted it to run on mobile devices. Since mobile build uses partly different logic and file structure, I wasn*t sure if I could make it work. Now I do and v1.1 will have this feature across all supported platforms.

Fixed partly cut 3rd text line for skill and item descriptions. Their logic stays the same.

New monster girls 1 / 2

New H scenes 0 / 4-6

New puzzles 1 / 1

New dresses 0 / 1
Yeehaw Games is offline  
Reply With Quote
Reply

Lower Navigation
Go Back   Neko-Sentai » General Discussion Forums » Hentai Stuff

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 05:56 AM.

design by: Themes by Design


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
punch-dnaAll company, product, system names and/or company logos and marks are the registered trademarks or trademarks of their respective owners. If you are the copyright holder of any material found on this site and believe it has been used unfairly please contact one of the forum administrators.