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Old 04-03-2017, 05:28 PM   #1
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Default Making Sense of VRS

This program's tutorials read as is it was some Russian interpretation of Engrish so hopefully I can try to make sense of what to do leaving screenshots at the such, giving directions that aren't entirely in first person. Any help would be appreciated, but hopefully this can serve as a guide to help people who would otherwise be shy to VRS.

VRS

This clunky hunk of c҉͡͠r̵̸̀a̸̷̧͠p̨͜͠ love, hunk of love, is so far our best bet at getting sexy outfits for FFXIV and building on NaughtyWVR's work.
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Old 04-03-2017, 07:06 PM   #2
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Default Basics of understanding VRS

First thing anybody needs to know, is that VRS is a PAID service with a monthly fee of ~$8 give or take some for currency conversion. Worth it to me for the chance to make sexier gear. The program itself can be found at:

http://www.credes.com/product/254/

You will first need to register
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ID:	182422

See number 1 which takes you to

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ID:	182423
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ID:	182424
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ID:	182425

After this, you will get a confirmation email sent that will expire in about an hour. Its likely in your Spam box

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Name:	VRS5.PNG
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ID:	182426

After logging in, click on 1 to get to the above page. Click on 2 to get to

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Name:	VRS6.PNG
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ID:	182427

This above page takes you to the payment page which costs 900 yen. Luckily Paypal has a currency conversion. It gives you two options to convert the currency, I recommend that you use the provided conversion and take the 3% since the CreDes owner isn't a known reliable source.

Click the link labeled 2 from the first one to get to

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ID:	182428

The download will look seedy and your windows defender will probably try to block it, but let it through anyway. You'll install it and it'll try to block it again, but let it through. Itll be installed under /Program Files/

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ID:	182429

Select the Start Icon as it wont load up properly otherwise

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ID:	182430

After logging in and after having payed for it, the following screen will appear. Go to the Tool Window in the lower right corner and scroll down to "SQUAREENIX-FFXIVARR model read"

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ID:	182431

After selecting it, you will get the following window

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Name:	VRS11.PNG
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ID:	182432

You're going to want to select the index file which will be located under your Program Files in the install pack. Then we get to the casual filter (I got filtered out). The Model number.
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Old 04-03-2017, 07:46 PM   #3
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You might want to look at old ffxi guides for vrs for help not sure where to find them these days.

Last edited by Kyuna; 04-04-2017 at 07:16 AM.
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Old 04-03-2017, 07:47 PM   #4
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Quote:
Originally Posted by Fillercount View Post
After selecting it, you will get the following window

Attachment 182432

You're going to want to select the index file which will be located under your Program Files in the install pack. Then we get to the casual filter (I got filtered out). The Model number.
At this point, I assume those are hash values.

If that was the case, hyur male midlander legs (which is the 1st entry) is:
040000:/chara/equipment/e0000/model/c0101e0000_dwn.mdl,
and it's textures are:
040000:/chara/equipment/e0000/texture/v01_c0101e0000_dwn_m.tex
040000:/chara/equipment/e0000/texture/v01_c0101e0000_dwn_n.tex

You can get their hashes by putting in the filename after the colon into file explorer's Tools -> hash calculator, and you would get:
Code:
Path: /chara/equipment/e0000/model/c0101e0000_dwn.mdl
Folder Hash: 0x29CC205A (701243482)
File Hash: 0xE6A576BE (3869603518)
I don't know which is 1st and which is 2nd.

As far as textures are concerned: I have no idea, those two texture above are for the model itself (hyur midlander male underwear), you also need the base body texture for the rest of the body

You should probably back up your 040000 files before touching the save button.

Edit: it definitely seems to be in folder : file order


That's the example from credes, but it's a poor example, that specific file does not exist and the folder name is not currently known to us. (the folder exists, but we don't have it's name)

In any case, with the above example, you would put in
Code:
0x29CC205A
into the 1st box, and

Code:
0xE6A576BE
into the 2nd box
to load
Code:
040000:/chara/equipment/e0000/model/c0101e0000_dwn.mdl

Last edited by Guy Incognito; 04-03-2017 at 08:29 PM.
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Old 04-03-2017, 10:49 PM   #5
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Forgot to post part two of what the VRS guide says to do to get the IDs

The first step is to get Sysinternals Suite, a free bunch of programs from microsoft

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Name:	sysint1.PNG
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ID:	182440

The program you need here is a process monitor abbreviated Procmon

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ID:	182441

To get the model ID you want, it recommends going into the game and donning the items and then logging out to the starting screen. From there, open up Procmon and wait while you feel bad for your computer. There is a target Icon that you need to drag and drop to the FFXIV home screen, and this isolates processes running from FFXIV.

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ID:	182442

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ID:	182443

Then you should log in to the character select screen where behind the scenes, the game grabs the model that your character was using, clothes included, and its caught by the process monitor

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Then you're supposed to save it as a logfile

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ID:	182445

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Name:	sysint7.PNG
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ID:	182446

It says to use the CSV format but I will try to toy around with the others when I better understand them to see if either one has more useful data. The logfile is default saved in the same directory as Procmon

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ID:	182447

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Name:	sysint9.PNG
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ID:	182448

And the above is the final result that is SUPPOSED to have the data necessary for finding the hashes
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Old 04-03-2017, 10:51 PM   #6
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Quote:
Originally Posted by Guy Incognito View Post
At this point, I assume those are hash values.

If that was the case, hyur male midlander legs (which is the 1st entry) is:
040000:/chara/equipment/e0000/model/c0101e0000_dwn.mdl,
and it's textures are:
040000:/chara/equipment/e0000/texture/v01_c0101e0000_dwn_m.tex
040000:/chara/equipment/e0000/texture/v01_c0101e0000_dwn_n.tex

You can get their hashes by putting in the filename after the colon into file explorer's Tools -> hash calculator, and you would get:
Code:
Path: /chara/equipment/e0000/model/c0101e0000_dwn.mdl
Folder Hash: 0x29CC205A (701243482)
File Hash: 0xE6A576BE (3869603518)
I don't know which is 1st and which is 2nd.

As far as textures are concerned: I have no idea, those two texture above are for the model itself (hyur midlander male underwear), you also need the base body texture for the rest of the body

You should probably back up your 040000 files before touching the save button.

Edit: it definitely seems to be in folder : file order


That's the example from credes, but it's a poor example, that specific file does not exist and the folder name is not currently known to us. (the folder exists, but we don't have it's name)

In any case, with the above example, you would put in
Code:
0x29CC205A
into the 1st box, and

Code:
0xE6A576BE
into the 2nd box
to load
Code:
040000:/chara/equipment/e0000/model/c0101e0000_dwn.mdl
From what the process monitor finds, it doesn't seem like it dives into the .dat's to find the /chara/.../ info. I opened it with notepad and its just a clusterfuck but Ill look again and see if I can find any of them.
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Old 04-03-2017, 11:12 PM   #7
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Quote:
Originally Posted by Fillercount View Post
From what the process monitor finds, it doesn't seem like it dives into the .dat's to find the /chara/.../ info. I opened it with notepad and its just a clusterfuck but Ill look again and see if I can find any of them.
As far as vrs is concerned, it has no idea what the filenames are, vrs was never updated convert filenames -> hashes, nor have a database to turn hashes -> filenames.
You simply must know at least some of the paths ahead of time, either by looking at ffxiv.exe or decompressing other files that have filenames inside them (such as mtrl files)

Filenames/strings of any kind are simply not visible in the dats due to the fact they store filenames as hashes and the files themselves are compressed

Quote:
Originally Posted by http://www.credes.com/product/254/forumdata.aspx?arg=MTEzL0ddTlVgQFdEVz0%2bP0BBQj%2b b"
[x] I choose the lucky model of the mark and confirm indication with a viewer.
I confirm the form of the emperors new robe by viewing and understand that it is 3D74D957-8EF5E374.

When read / write emperors new robe in Virtual Reality Studio, I will appoint this 3D74D957-8EF5E374.
That page, and all your steps found :
Code:
Folderhash: 0x3D74D957 
FileHash: 0x8EF5E374
Path: 040000:chara/equipment/e0279/model/c0201e0279_top.mdl
Even with your screenshots and the above link, I'm still not really sure what is actually happening.

Your specific example could lead to a different file depending on what you have equipped

What happens if you try plugging in 0x3D74D957-0x8EF5E374?

Last edited by Guy Incognito; 04-03-2017 at 11:31 PM.
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Old 04-04-2017, 12:58 AM   #8
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Quote:
Originally Posted by Guy Incognito View Post
As far as vrs is concerned, it has no idea what the filenames are, vrs was never updated convert filenames -> hashes, nor have a database to turn hashes -> filenames.
You simply must know at least some of the paths ahead of time, either by looking at ffxiv.exe or decompressing other files that have filenames inside them (such as mtrl files)

Filenames/strings of any kind are simply not visible in the dats due to the fact they store filenames as hashes and the files themselves are compressed



That page, and all your steps found :
Code:
Folderhash: 0x3D74D957 
FileHash: 0x8EF5E374
Path: 040000:chara/equipment/e0279/model/c0201e0279_top.mdl
Even with your screenshots and the above link, I'm still not really sure what is actually happening.

Your specific example could lead to a different file depending on what you have equipped

What happens if you try plugging in 0x3D74D957-0x8EF5E374?
I plugged it in but got the following error

Click image for larger version

Name:	VRSerror.PNG
Views:	17
Size:	8.5 KB
ID:	182452

I ran it as an admin but got the same error even when setting both the starting application and the main application to run as an admin. Ill fuck around with it a bit more after I get off work. But "0x3D74D957-0x8EF5E374" shortens to "3D74D957 8EF5E374" automatically even if you leave in the 0x. It definitely belongs there but until I can crack open the index file, the hashes wont get us anywhere.
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Old 04-04-2017, 12:23 PM   #9
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Originally Posted by Fillercount View Post
I plugged it in but got the following error

Attachment 182452

I ran it as an admin but got the same error even when setting both the starting application and the main application to run as an admin. Ill fuck around with it a bit more after I get off work. But "0x3D74D957-0x8EF5E374" shortens to "3D74D957 8EF5E374" automatically even if you leave in the 0x. It definitely belongs there but until I can crack open the index file, the hashes wont get us anywhere.
You are using index1 correct? The box with the path cuts off the end of the file
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Old 04-04-2017, 03:21 PM   #10
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Quote:
Originally Posted by Guy Incognito View Post
You are using index1 correct? The box with the path cuts off the end of the file
The error refers to it as "index2" while the path file directs to \04000.win32.index\ And given the data available in the path, index2 does not exist. I have a theory that there is a compatibility issue because the game is run through steam's 32-bit systems instead of directly from SE which may or may not be 64-bit. The game very well could be 64-bit right now, but the "win32" and the owner specifying the need for the 64-bit version of VRS that the game may not be currently in the right format

Edit: Just checked XIV through the task manager and it is running 32-bit. I'm going to see if I can redownload it from SE and get it as a 64-bit. Hopefully NWVR doesn't act up and its an easy reinstall
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Old 04-04-2017, 04:30 PM   #11
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Quote:
Originally Posted by Fillercount View Post
The error refers to it as "index2" while the path file directs to \04000.win32.index\ And given the data available in the path, index2 does not exist. I have a theory that there is a compatibility issue because the game is run through steam's 32-bit systems instead of directly from SE which may or may not be 64-bit. The game very well could be 64-bit right now, but the "win32" and the owner specifying the need for the 64-bit version of VRS that the game may not be currently in the right format

Edit: Just checked XIV through the task manager and it is running 32-bit. I'm going to see if I can redownload it from SE and get it as a 64-bit. Hopefully NWVR doesn't act up and its an easy reinstall
You're overthinking things, while yes: the dx9 client is 32bit and the dx11 client is 64 bit, they use the same files.

Se knows it could split the game into <shared data> + <dx9/32 bit only data> + <dx11/64 bit only data> they chose not to.

What do you mean by

Quote:
Originally Posted by Fillercount View Post
And given the data available in the path, index2 does not exist
are you using textools, and did it tell you to delete index2? If you did delete it, restore it.

For the moment, you should be using a completely unmodified game (if you're not) until you can figure out how to get vrs working first.
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Old 04-04-2017, 05:04 PM   #12
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Quote:
Originally Posted by Guy Incognito View Post
are you using textools, and did it tell you to delete index2? If you did delete it, restore it.

For the moment, you should be using a completely unmodified game (if you're not) until you can figure out how to get vrs working first.
Im not using TexTools. Aside from the naughtyWVR patch, the game is 100% vanilla.

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ID:	182471

The path does cut off to any numbers

Click image for larger version

Name:	VRSerror3.PNG
Views:	11
Size:	34.0 KB
ID:	182472

This is the error asking for .index2 which is clearly there in the files

Click image for larger version

Name:	VRSerror4.PNG
Views:	12
Size:	36.7 KB
ID:	182473

But when searching for a file, there is only the .index files available
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Old 04-04-2017, 05:12 PM   #13
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Quote:
Originally Posted by Fillercount View Post
Im not using TexTools. Aside from the naughtyWVR patch, the game is 100% vanilla.

Attachment 182471

The path does cut off to any numbers

Attachment 182472

This is the error asking for .index2 which is clearly there in the files

Attachment 182473

But when searching for a file, there is only the .index files available
Hmm you do seem to be doing it correctly (as far as whatever "correct" is),

You don't have the game/naughtywvr's patcher open at the same time correct?

Try simply copying the 040000 files to a different folder, such as c:\ffxiv\040000.win32.dat. Maybe the path is too long? At this point there's nothing to indicate you're the one doing anything wrong.
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Old 04-04-2017, 05:17 PM   #14
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Quote:
Originally Posted by Guy Incognito View Post
Hmm you do seem to be doing it correctly (as far as whatever "correct" is),

You don't have the game/naughtywvr's patcher open at the same time correct?

Try simply copying the 040000 files to a different folder, such as c:\ffxiv\040000.win32.dat. Maybe the path is too long? At this point there's nothing to indicate you're the one doing anything wrong.
That wouldnt work since VRS is specifically looking for a .index2 but can only select .index
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Old 04-06-2017, 10:16 AM   #15
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Hello,
Following your tutorial, I got stuck at the purchasing.
As the picture, I didn't see any link to the paypal page; and it appeared that I must purchase before downloading the VRS, hence I wonder where this "application" came from.
Could it mean for certain "region restriction"? Do I have to use some browser VPN to get to the right place?
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Old 04-07-2017, 12:00 AM   #16
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Quote:
Originally Posted by jako992146 View Post
Hello,
Following your tutorial, I got stuck at the purchasing.
As the picture, I didn't see any link to the paypal page; and it appeared that I must purchase before downloading the VRS, hence I wonder where this "application" came from.
Could it mean for certain "region restriction"? Do I have to use some browser VPN to get to the right place?
Yeah, it looks like it just needs you to download it first and run it at least once, since that pop-up message appeared the first time I ran it.
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Old 04-08-2017, 11:21 PM   #17
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So far, I've located the dat of Flame Ellite Shawl and accompanied texture, and successfully removed the bra part as my attempt. To fill the empty space out of the bra removal, I've first tried to transplant the nude body model from the naughtywyver 1.3.1 patch and met with the skeleton problem.
SOMEHOW, the VRS seemed to be unable to read the skeleton data. All the skeletons were shown as a big arrow on the ground, and nor any motion could be displayed.
Since I currently unable to find the exact skeleton for the body part, nor can I adjust it, I'm gonna try to repair or remake the breast model on the empty space, that's so far I got.

p.s. The VRS was promising, but it's out of date for quite of time since the latest patch. And their client responds were inactive at the English forum, gotta say it's pretty disappointing to me.
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Old 04-08-2017, 11:56 PM   #18
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Quote:
Originally Posted by jako992146 View Post
So far, I've located the dat of Flame Ellite Shawl and accompanied texture, and successfully removed the bra part as my attempt. To fill the empty space out of the bra removal, I've first tried to transplant the nude body model from the naughtywyver 1.3.1 patch and met with the skeleton problem.
SOMEHOW, the VRS seemed to be unable to read the skeleton data. All the skeletons were shown as a big arrow on the ground, and nor any motion could be displayed.
Since I currently unable to find the exact skeleton for the body part, nor can I adjust it, I'm gonna try to repair or remake the breast model on the empty space, that's so far I got.

p.s. The VRS was promising, but it's out of date for quite of time since the latest patch. And their client responds were inactive at the English forum, gotta say it's pretty disappointing to me.
Can you explain what you did to get that far at least?

VRS hasnt been updated since around 3.0 launch. We've been able to get hashes <-> file names since just as long, but it was never added to VRS. Hopefully it doesn't need to be updated to simply run at all.

Does vrs actually support reading the skeleton/motion data? The "tutorials" have all the models in their neutral poses.

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Old 04-09-2017, 01:59 AM   #19
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As the tutorial mentioned:
At the VRS homepage,
FFXIV ›› Explanation of the tool ›› Search for person of data
(Sorry, my current status denied me to use the URL)

For steps purposal:
1. Remove all the equipment including accessories and put on the clothes u interest then relaunch the game.
(This is for avoiding too many useless reads from the Process Monitor.)
2.Enter the game and stop at Character Selection, then use Process Monitor to screen on the game. Simply pull the target mark to the game window as #4 mentioned. Save the processes as .csv format.
3.Use FFXIVARR Viewer to open 040000.win32.index and use the "matching" function to align the index with the previous Log.csv. Sort the matched result for easy way to look for the target model as well as the textures.
(Those costume models and body models I'm looking for were located within the 040000.win32.dat0~2, including the idol suit from the last March event. Assume most of the gears and bodies are located within them.)
4.Leave a comment description and "save the comment" at the File option list to save the effort to look for the same data again.(Other model comments can be saved togather, becoming a comment index.)

As VRS part:
Search on Youtube: DAT Modding Part 3 - Basic DAT Editing, sort time to 3:20.
1. Click on the SQUAREENIX-FFXIVARR model read at the VRS tool section then click "Choose it with a viewer" to open the viewer, open the 040000.win32.index and load the comment file.
2.Import the model and the textures u select and do as the video showed to delect the part from the model.
(Notice: there are three mesh groups in a model as I saw so far, each group would have the node related to the same part, u can edit them either all togather or one-by-one.)
3.And that's what I got so far.(As the figure.)

p.s.
U can right click on the perspective screen to choose what to show on it, and as I picked "Skeleton Object Show", I only saw a big damn blue arrow on the ground instead of the skeleton structure I expected as I saw from the video.

As I mentioned at the last post, I failed to transplant the other body model to replace the original one out of a certain skeleton conflict. Now I'm looking into remodeling and refilling the texture to deal with that empty space after the bra removal.
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Last edited by jako992146; 04-09-2017 at 08:33 PM.
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