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Old 06-01-2020, 10:36 AM   #81
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Yorna v1.1.5 Magus release is up for grabs, don*t forget to check it out!

The artists are hard at work and I*m done with new maps aside from the specials and kitsune*s optional zones. This leaves me plenty of time to prepare monster girl interactions and think about what I want to add from my old memos. Well, let*s see what happened during this week and what should you expect during this one.

I*m done with the narrative part for the first H scene and simply waiting for the art to arrive so I can glue it all up together. Preview*s estimated time of arrival – this week. The second H scene is on the drafting level both for the artist*s and narrative parts. Valkyrie*s dress should also arrive during this week along with the second monster girl (Cursed Sword).

The new puzzle is ready. It*s fairly simple and uses sudoku logic with a clear hint to this in the puzzle zone. Since the last one was pretty ambiguous, let*s take a break :) v1.2 will also bring a new type of activities – trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps.

It uses new logic, never implemented in Yorna before. After entering the trap track map, you*ll notice a new GUI element – a health bar. If Ada gets caught in the trap, she*ll use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea – should I do more of there or it doesn*t fit in Yorna?

The usual bit of treasure hunting is ready too. Prepare to find a new map and dig up that booty in the new castle zone.

As a bit of extra thought for the day. In order to make the game more diverse, I*m tinkering with a QTE module for Yorna (or perhaps the next project?) After testing out the trap tracks, I want to try it out if all goes well and I*ll have enough time to properly test it.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 2
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Old 06-03-2020, 04:43 AM   #82
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The future poll is up! You can pick your favorite draft here.
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Old 06-06-2020, 12:03 PM   #83
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Yorna v1.1.5 is up for download. You can get check out the full changelog here and get the game here:

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror
Android – Google Disk | Mega mirror

Don*t forget to copy your entire save folder into the new release to keep all your progress.
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Old 06-08-2020, 11:36 AM   #84
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The public release is out, don*t forget to check it out!

The art for the new dress (Valkyrie*s) has arrived and it will be available in Diana*s dress shop together with Desire. Both new clothes are craftable so make sure you have enough materials. Mindflayer*s H scene art is almost ready – we are fixing problems with the artist.

I*m working on the narrative part for the second H scene with Cursed Sword while waiting for the art to arrive and gluing up together all the parts of the new update.

The release is scheduled in the usual middle of the month and if something will change, I*ll make a separate info post.

Troubleshooting the trap track took a ton of time. The most infuriating one received a rather hilarious solution. So, all rolling boulders, mine fall into a hole at the end of their route. Problem is, sometimes the player can try interacting with them right at the moment where collision and damage logic shuts down and “falling down” animation played out. The poor boulder gets confused about what to do in this “in-between” situation and becomes stuck.

Since such interaction wasn*t intended, the default logic says – don*t do anything. The solution to this issue was setting a state to explicitly tell the event to do nothing. Then, the happy boulder completes the “do nothing* instruction and goes on with the falling down animation. *Brainfart sound* If you are confused why you are reading this in the weekly report – it took me 3 evenings to nail this bugger down…

Kitsune*s optional questline received the next step – get inside the great furball library and see if you can get valuable knowledge from it with Ayane.

Several zones will receive additional ambiance tracks in v1.2 to improve the atmosphere as a test rollout. Based on players* feedback, I*ll either delete these or add them to all other zones. Such tracks use BGM*s volume level.

New monster girls 2 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 2 / 2
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Old 06-17-2020, 04:23 PM   #85
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Yorna v1.2 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you*ll find 2 new monster girls and 2 H scenes with them. Hanako wants to stage a diversion so kitsune could finish the Sealing ritual while Ayane and Ada will serve as baits. Isn*t it a bit risky?
You can get the new version here.

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – possessed girls with cursed swords. You can find them in the castle on Ikko island. The second pair of scenes features a new boss – the mind-bending dominatrix. She*s in the same region.

New features and activities

Kitsune*s optional questline received the next step – get inside the great furball library and see if you can get valuable knowledge from it with Ayane. This includes a labyrinth zone and a small puzzle.

The new puzzle is fairly simple and uses sudoku logic with a clear hint in the puzzle zone. Since the last one was pretty ambiguous, let*s take a break :) v1.2 will also bring a new type of activities – trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps.

It uses new logic, never implemented in Yorna before. After entering the trap track map, you*ll notice a new GUI element – a health bar. If Ada gets caught in the trap, she*ll use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea – should I do more of there or it doesn*t fit in Yorna?

Another puzzle awaits in the kitsune library. It*s a rather simple “push” puzzle where you need to clear a path to the prizes by pushed obstacles away and not blocking the path in the meantime.

This update introduces 2 new mini scenes with monster girls, both located in Ada*s camp on Ikko island. The first one features Sarana and her “sweet revenge” on you. The second one is focused on Idris (Raiju) and her lewd reputation.

Small fixes and improvements

Several zones received additional ambiance tracks in v1.2 to improve the atmosphere as a test rollout. Based on players* feedback, I*ll either delete these or add them to all other zones. Such tracks use BGM*s volume level. The full list includes pier maps on both islands, pine forests on Ikko island + the main one and both gardens in kitsune temples.

Added a new item called “Recall scroll”. After using it, you will be able to pick one of the safe zones like Grey castle or Hanako*s temple and Ada will teleport there. Full list of safe zones: Grey castle, Sand Town, Ayane*s shrine, Coast camp on Ikko island and Hanako*s temple. Some locations will be available after advancing the plot far enough. Alchemists and magic vendors sell these scrolls.

Fixed pathfinding logic in Deep Mine*s entrance zone. Now Ada won*t jump over a ledge on the stairs.

Added new “Cleanse” potions named “Gaia*s Tear”. Similar to the “Cleanse” skill, they will remove most of the debuffs after drinking and you can do so even under “Silence” effect.

Added shimmering effect to the teleport sphere in Ada*s room. Some players had problems finding it – I hope this will help.

Fixed Chilly Ridge zone. Now, it correctly plays background music if players load up a save there.

Improved Jinko*s box sprite by adding details to her walking animation. She*s no longer sliding in her stealth suit. Mrawr!

Adjusted Lizzy*s sprite in the castle*s garden. She*s properly looking at the blooming bush now.

Players can*t sell the shovel anymore since some did so before trying to dig up something. In case you already did this – you can get another one on Sand Town*s bazaar.

Fixed mansion*s basement. Now the scenes there won*t reset after drinking herbal tea or lust drafts. This way, players can obtain both normal and lewd variations for H scenes in this zone.

Rebalanced “Fire Enchantment” skill. It no longer gets bonus damage from the magic attack stat but received extra physical damage scaling as compensation. It*s more or less on par with “Force Wave” from mages. “Overpower” is the top damage option yet at a higher mana cost.

Fixed domination and “But Why?” achievements for Steam. Now you can properly get them.

Forced Leary to stand still in the garden so she couldn*t appear twice at Titania*s cutscene.

Coast camp*s teleporter no longer requires action button to activate. Touching it is enough to trigger the teleportation back to the castle. Also, fixed the orb in Ada*s room (both versions). It no longer changes into a tube.

Fixed older cutscenes in Ada*s room (both versions). After adding a new way to get into the room (teleporter from the Ikko island) I didn*t think about the old cutscenes that required strict player positioning. Now, you can watch all of them without getting stuck.

Stay tuned for news and don*t forget to participate in the new monster girl poll! As always, if you don*t like something about the game – tell me and if you like Yorna – tell your friends ^^
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Old 06-21-2020, 11:46 AM   #86
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v1.2.5 monster girl poll is over so let*s see who will appear in the new update. The first place goes to Akaname with a score of 51. Genie takes the second one with 41 points and Ochimusha finishes third with 31. Holstaur is next on the list with 13 points. High orc and Gnome finish last with 11 and 9 points, respectively.

Both Genie and Akaname will get into the next update.

Don*t worry if your favorite didn*t make it in the next update and stay tuned for news! You can easily check for new posts with the ”Poll” tag filter by simply clicking it on the left part of Patreon*s page.
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Old 06-29-2020, 11:43 AM   #87
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The Master release wave is up for grabs, don*t forget to check it out!

Akaname*s art has already arrived and together with the artist we are working on the H scene for her. The new dress will arrive during this week. You*ll find it in the puzzle rewards in the next release. Genie may arrive a bit later – the artist is moving into the new flat at the moment.

Both puzzles are ready. One of them will be rolling stones with a bit of a twist and the second one is the simple memorization sequence. Since I*m still waiting for the public polls (scheduled for the public release date) about trap tracks, v1.2.5 won*t have one. After getting all the feedback, I*ll think about adding more.

Tech-wise I*m working on the maps (about 70% done at the moment), QTE module for the future use and kitsune*s optional questline. Their quest will receive another step in v1.2.5 and I plan to finish the furball story in v1.3. Don*t worry, Ayane isn*t going anywhere but gets a bit of punishment from her sis :P

Decreased Titania*s lewd damage resistance so players could get the domination scene easier.

Also, I*m working on adding some NPC reactions to naked Ada. No scenes though, but it*s pretty strange that they don*t react at all.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 0 / 1
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