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Old 08-11-2014, 02:33 AM   #1
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Post Universal spell affects with VRS (assist pls)

I am on a research ride with learning to make Universal affects without the animations and bones so that all races can cast them as spells.

example: A boss spell that bends the bones of a normal PC model

VRS: using it to delete the bones and motions and then saving it.

As I looked to scoping files with viceversa materials, I came to realize that even Normal PC spells have no bones or animation.

"Goal!" Remove the bones of the bosses and animations of that affect or Cutscene affect, thus it becomes a normal replacer for spells...

Any ideas how I can delete bones In VRS let alone the animations for skills and spells of NPC's?

I'm gonna make a spell pack and need assistance!
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Old 10-04-2014, 01:18 PM   #2
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Sorry missed this by a long time frame.
Deleting bones in VRS wont do much for what you are wanting.

The way it works is that in the Monster Spell .dat it will likely have animation data which calls upon certain bones. So if the monster tail bone is #13 it will move the bone numbered 13 in that manner even if #13 is the mithra forearm.

The easiest way to get these spells to work on PC races is to edit the effect dat in HEX code. You will need to find the call for the animation and replace it with the call for PC casting animations, or simply zero it out (but this will mean there are no animations played at all only effects).

It seems like an arduous and daunting task but if you can eventually grasp the structure of the DATs in HEX it will make your life a lot easier in the long run.
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