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#81 |
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![]() ![]() New Weekly & Alpha Releases: v0.82! Hi everyone! It's been a busy week with a lot of in-game and out-of-game developments. We're in talks with a number of voice actors to record a prologue for us, and we're chipping away at a lot of different parts of chapter 8 which we hope you'll enjoy. There's not a lot to say that the patch notes won't cover, but it's a fun build and we hope everyone enjoys. Notice how they all start with "added" instead of "fixed," which is a REALLY nice change of pace. New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur! Version 0.82 - 5-3-2019
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#82 |
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![]() ![]() New Release: v0.83! Hi folks, the latest weekly build is now live! We're still crafting the village of Fogsborough and populating it with new characters. This little remove village is tucked away on the far west corner of Grey Clarion, and you'll have to do a little spelunking to reach it. We've also spent a good portion of the week listening to auditions for the voice of Mercy, and we're pleased to announce that we've, at last, found what we think is the right fit. We'll have more on that subject soon, but at the very least, we're eager to bring Mercy to life for some of the important monologue parts. New to the game? You can play the public build or become a patron at https://www.patreon.com/indoorminotaur! Until next time! - Nym Version 0.83 - 5-10-2019
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#83 |
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![]() ![]() New Release: Version 0.84! Hi everyone! Not a whole lot to talk about that isn't in the patch notes except to say we're plugging along and making good progress on Ch. 8, which will most likely be the largest chapter to date. I also implemented an oft-requested feature in the form of a stat guide, now lootable from the very moment Mercy wakes up at the manor. If you miss it the first time around, you can also get it from Beatrix's office in the dorms. Want to try Daughter of Essence? The public build is available at https://www.patreon.com/indoorminotaur! Become a patron to access more builds! See you next week! - Nym Version 0.84 - 5-17-2019
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#84 |
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![]() ![]() New Release: v0.85! Hi! This is a big release (for me, personally), because it fixes a number of major issues that have been plaguing development for months, and it opens up a lot of new options for me to experiment with improving combat. ALSO, I'm very pleased to finally introduce the official voice actress for Mercy, who will be narrating a number of scenes throughout the game, starting with the prologue. Please welcome the very talented Dorn on board! Beyond that, I've also added some new features this week: autosaves being chief among them (as an experiment), but also new keybind shortcuts in the form of B (for bag) and M (for map). No more digging through the inventory to find out where in the world you are anymore. There has also been a bit of sprucing up of old maps, with places like Shiveworth getting a bit of a facelift. Anyway, there's been a ton of little fixes and improvements, all of which are logged below. New alpha build next week! New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur! Until then. Version 0.85 - 5-24-2019
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#85 |
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![]() ![]() New Release: v0.86: The Fightening Good evening, comrades! I'll try to keep this brief since I have a few things to go over. This week introduces a number of fairly substantial overhauls to combat balance and animations, as well as an important update to the autosave system. When you update to the new version, you'll notice right away that your save isn't in the same slot as it was in v0.85 or earlier. That's because slot 1 is now reserved for autosaves, and everything else has been moved down a slot to compensate. So (and this is important), if you have a save in slot 1, I would STRONGLY encourage saving in another slot before updating to avoid any unusual behavior. Also, thanks to a some newly-recruited beta testers, the game has received some very thorough testing and bug-reporting over the past few weeks, so that's why you'll notice a LOT of bug-fixing and fine-tuning in the patch notes. I'm grateful to everyone who's been helping out on that front and I hope you enjoy version 0.86! Want to try the public build or become a patron? https://www.patreon.com/indoorminotaur Version 0.86.1 - 6-3-2019
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#86 |
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![]() ![]() New Release! Version 0.87! Hi everyone! The latest release is live and features a meaty little chunk of new content and some new areas and quests in progress. Surprisingly, there haven't been any major gamebreaking issues reported since the last system implementations, so besides a few little tweaks here and there, I've been able to focus largely on writing new scenes instead of fixing mechanical problems! With that said... I'll be taking a short vacation next week. I've been reaching peak burnout recently with the flurry of overtime hours and mad bug-fixing, and I haven't had a proper weekend since about this time last year. In fact, it's been about 50 straight builds in a row, which is kind of insane now that I think of it! So I hope you'll understand while I try to recoup some of my brainpower and just try to get my mojo back in order. Chances are, I'll make it halfway through the week before I'm back on the grind. New to the game? Become a patron or play the public build at https://www.patreon.com/indoorminotaur Thanks, everyone! - Nym Version 0.87 - 6-8-2019
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#87 |
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![]() ![]() New Release: Version 0.88! Hi everyone! We're back in business after a nice little week-long rest. This new patch expands the Grey Clarion and Danforth Crook areas with some new areas and optional/hidden boss encounters, both of which are some of the hardest fights yet, so HANG ON to your asses. It also sneaks in a couple of little QoL features that people may appreciate. Hope you enjoy, and we'll see you next week! New to the came or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.88 - 6-21-2019
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#88 |
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![]() ![]() New Release: v0.89! French Toast Edition Hi folks! Here's the new weekly build! A new alpha build is coming next Friday night with version 0.90. We're starting to creep up on version 100, which makes me wonder what kind of special event we should have to celebrate... Want to try the public version or beome a patron? Visit https://www.patreon.com/indoorminotaur Version 0.89 - 6-28-2019
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#89 |
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![]() ![]() New Releases: Weekly & Alpha v0.90! Hi, everyone! The alpha gets updated to version 0.90 this week, alongside the weekly release. You can find what's changed since the last alpha in the changelog, but the big change from just last week is the newly drawn and implemented Beatrix portraits. It's been a bit of a scavenger hunt trying to track down and replace all of Beatrix's old portraits, and not very scientific, so let us know if you find any oddities or remnants from the old style left over. Hope everyone still has all their fingers and toes after the 4th, and beyond that, enjoy the new builds! New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.90 - 7-5-2019
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#90 |
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![]() ![]() New Release: v0.91! Heya! The latest release features a couple of new areas (perhaps the nicest-looking areas to date!), as well as a handful of fixes and minor improvements. Alpha patrons are also getting a hotfix, which does everything in the patch notes below except for add the new areas. Most of this week went into tile editing and mapping, but I think it'll pay off. The new area is going to be really cool, and I'm excited to keep it going and wrap up chapter 8 soon. New to the game or want to become a patron? Check out the patreon for the public build and more! https://www.patreon.com/indoorminotaur In the meantime, enjoy what's here and look forward to what's to come! - Nym Version 0.91 - 7-12-2019
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#91 |
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![]() ![]() New Release: Version 0.92! Hi folks! As always, we've got a new patch ready and waiting for your enjoyment. Aster Village is taking shape, and we introduce dozens of new characters this week, as well as myriad new cutscenes and little details. Alas, I made a cool new icon for the game window, but it's so damn small on the task bar that it's virtually indistinct, so I may have to reconsider my approach for next time. Fortunately, learning and improving things little by little is why we're doing this the way that we are, and the process of laborious revision is the unsung hero of all good artistry. New to the game? To become a patron or play our public build visit https://www.patreon.com/indoorminotaur Until next time! - Nym Version 0.92 - 7-19-2019
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#92 |
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![]() ![]() New Build: Version 0.93! Hi folks, This week's build has been all about tying off a lot of different loose ends, and I gotta say... it feels good. There are still a few more things to wrap up before we're finished, but the end of chapter 8 is in sight. A little journey back to where the chapter begins is in order, a little polish here and there, and I think we'll be looking at a fresh new public build in no time. This may just be the biggest chapter to date. It's certainly the broadest chapter, in any case. We hope you like it. New to the game? Download the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.93 - 7-26-2019
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#93 |
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![]() ![]() New Weekly & Alpha Build: v0.94 (BIRD EDITION) Hello! This is something of a landmark build, since it introduces an exciting (and big and complex) new feature AND is the next build that will be going public in two week's time (August 16th, mark it on your calendars). This release is, more or less, the conclusion of Chapter 8, though I'm sure I'll be tinkering away at it and continuing to polish as we go. To our weekly and alpha patrons: we hope you enjoy. To everyone else: we hope you'll look forward to the 16th and all the new content and improvements that it will bring. To become a patron or download the public build visit here: https://www.patreon.com/indoorminotaur As always, patch notes are below. And don't forget: if you want even more (and faster) information about the game, you can also find us on Twitter https://twitter.com/IndoorMinotaur and Discord https://discordapp.com/invite/7hTwuTH Version 0.94 - 8-2-2019
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#94 |
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![]() ![]() New Release: Version 0.95! Hello! I have a new weekly build, as well as a hotfix for the latest alpha build available. This week has mostly been spent working on a lot of different cutscenes and preparing for the transition into chapter 9, but there's also what may be our biggest NSFW scenes to date tucked in here, if you made the right (or the wrong...?) choices. There's a lot of loose ends I still need to tie up for the beginning of Chapter 9, and because the game keeps getting bigger and bigger--not just length-wise, but in scope and breadth, the threads are getting exponential with each chapter. Chapter 8 is massive, featuring 5 sizable, fully-contained locations and various quests and side-quest buried in each of those locations. What's more, the game only requires you to visit 2 out of these 5 locations in order to advance the story, so the consequences of whether you visit these places, what you do there, and in what order you do them is a hefty undertaking. I'm going to be chipping away at this mountain for a little while, but that's all for the future. As to the present, you can see what's new in the patch notes below. New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur - Nym Version 0.95 - 8-9-2019
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#95 |
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![]() ![]() NEW PUBLIC RELEASE: Chapter VIII! Hello, everyone. It's finally here! A new public release! Numerically, the public version is now up to version 0.94.4. I'm sure many are wondering why it took so long, and the answer is plainly that the chapter is big and ambitious. It opens the world up to broader exploration, introduces many new and improved systems, and adds several new explorable locations to the game in the most open and non-linear chapter to date. We are approaching the game's major climax, so everything you've done up 'til now has been building up to this next chapter. We hope you look forward to it. <3 Download this new public build or become a patron at https://www.patreon.com/indoorminotaur What's New Since the Last Public Build? (A Lot)
Probably! But a lot of data is stored on saves that can't be overwritten by new patches, like character/item/enemy stats and keybinds. You can reset your controls to default to fix the latter issue, but there's nothing to be done for the former. When will you update the walkthrough to feature Ch. 8 content? Soon! ![]() New Weekly & Alpha Builds: v0.96! We hope our patrons didn't think we'd forgotten about them. Here's notes for the newest build, version 0.96, accessible by both weekly and alpha patrons. It's been a very long week preparing for the public build, but we haven't slowed for a minute, and there's still plenty of new content here for you. We hope you enjoy! Version 0.96 - 8-16-2019
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#96 |
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![]() ![]() New Release: Version 0.97 (Math Edition!) Hi, everyone! It seems like a thousand years ago when I posted the new public release (last week), but maybe that's because I uploaded half a dozen different hotfixes between then and now! Our latest public builds are available on both Windows and Mac, and if you have an aversion to MEGA for whatever reason, you can also find them on itch and GameJolt! In addition to that, I've also updated the walkthrough for patrons to feature all content up through chapter 8! And if THAT was enough to get your engines roaring, I also somehow found the time this week to create a massive new system for measuring every member of the cove's stats and their contributions to the upcoming battles based on how you choose to assign them. This is extremely time-consuming and laborious, but it's also important and kind of cool to see the results of. Alas, the battle itself is still a work in progress, so you won't see that until a little later. Want to play the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Thanks, Nym Version 0.97 - 8-23-2019
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#97 |
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![]() ![]() New Release: v0.98! Hi everyone! Version 0.98 is now available for weekly patrons. It's been a hectic couple of weeks, but little by little, I've been steadily plugging away at the game, making fairly significant gains on the new content. This week, at long last, we reach part 1 of the SIEGE on the cove, and we hope you like it and look forward for what's still to come (a lot). Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Thanks, and we'll see you again next week! Version 0.98 - 9-6-2019
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#98 |
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![]() ![]() Version 0.99: Spreadsheet Edition Oh, hello. I didn't see you there. Come on inside to version 0.99 of Daughter of Essence: Spreadsheet Edition. You might be wondering: "spreadsheets?" What could this old boy mean by spreadsheets? Well, since you're here, I'll tell ya. It means I have spent the past entire week staring at spreadsheets, trying to math out all the consequences for how you assigned every member of the cove in the Oldlight Siege. And let me tell you, friend. I am very glad to be finished. Next week: The Big Version 100! No more math, next week. Just the good stuff--you won't want to miss it, promise. New to the game? Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.99 - 9-13-2019
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#99 |
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![]() ![]() New Weekly & Alpha: Version 0.100! WOW--the centennial release. I knew it was coming, but it still crept up on me. We're still hard at work on the fallout from the cove siege and all the complex branches and accompanying systems, but we couldn't help but sneak in a new scene featuring one of the most requested characters in the game's history, who hasn't had so much as a hint of a suggestion of a scene... until now! But we won't spoil it. You'll have to see for yourself. Next week, believe it or not, the grind continues... look for version 0.101 and some fancy new art coming your way! New to the game? Try our public build at https://www.patreon.com/indoorminotaur or become a patron! Version 0.100 - 9-20-2019 (Important note: the cove siege route is contingent on a certain level of cove strength. IF you do not have the required cove strength to initiate the siege, the current build will dead-end before the siege begins, since the alternate routes are still in development)
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#100 |
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![]() ![]() New Release: Version 0.101! Hi folks, version 0.101 is available! As those of you who have been around long enough know, when it's an art week... it's pretty much only an art week, because it takes me so long to draw scenes when I do them myself. But I squeezed in the beginnings of the "stall for backup" path in the cove, as well as going back and touching up some of the dialogue in the preceding scenes for both quality and continuity. There will also be a second version of the illustration with, uh, "finishing touches" soon, and the uncensored HD version is in the Discord for patrons. All in all, it's another week in the books, and the grind continues next week. Thanks for the support, and we'll see you soon. New to the game? Become a patron or play the public build at https://www.patreon.com/indoorminotaur Version 0.101 - 9-27-2019
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