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Old 12-07-2014, 12:13 AM   #2041
guthix
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wonder what airin will pick

so i took a gander at the facials, a few were broken because you turned the face file into png [i think] so connecting the last 3 meshes to the the tga file will fix it.

as for the tears i cant find the problem for the life of me.

your "merge" method is fine as long as the vertex have identical weighting.


this is just for show, this idea came to my head when airin spoke of twintails
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Old 12-07-2014, 02:19 AM   #2042
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yeah me changing it to png was the problem there. those tears were broken from the beginning thoguh. almost looks like some edge line stuff is turned on there. but I didn't even see what material layer it is on at a quick glance.

yeah I re-weighted the seam but there is a chance I could have missed a spot.
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Old 12-07-2014, 02:31 AM   #2043
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Quote:
Originally Posted by guthix View Post
wonder what airin will pick

so i took a gander at the facials, a few were broken because you turned the face file into png [i think] so connecting the last 3 meshes to the the tga file will fix it.

as for the tears i cant find the problem for the life of me.

your "merge" method is fine as long as the vertex have identical weighting.


this is just for show, this idea came to my head when airin spoke of twintails
Well as for the model's hair i still stand for the "leave that to the person's tastes" but to be friendly to newbies, then i suppose we could just give her the generic tda miku hair or something.

On the other hand we can confer as to which model's hair, divided into parts is better. Ergo, who's twintails has the best physics and doesn't cover her up too much? take that piece...then do the same for the model who's got the best set of bangs in terms of physics, etc etc etc.

with that done we can then frankenstein the hair then attach it to the model.

I noticed in Guthix's picture the model has hair ribbons built in. i would leave that out since accessories should be left for the person to add onto.

But then again... some people might want to have the model wear bracelets with physics (which i had our albino loli do in some incarnations)

also i didn't notice it in the conversation, but were sliders implemented to manipulate the size of her breasts and nipples?
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Old 12-07-2014, 02:51 AM   #2044
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the [email protected]: Cinderella Girls - Mika & Rika Jougasaki have some good physics =D
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Old 12-07-2014, 09:12 AM   #2045
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@Aisha
oh I thought you had something in mind already XD
the idea was to just add what you thought was best.

nothing here is stopping anyone from adding their own hair. We just just consider that if a person knows how to add hair, they also should know how to remove it. So hair is added for those the know how to do neither of things. either way, even with clothes and accessories the base will always be there intact.

the problem with pigtails in the rest of the hair is commonly pulled tight revealing the ears. But, the sanae head has no ears lol. Assuming because the original character has long hair that cover the ears so the modeler didn't bother adding ears.

I didn't add breast physics facial to make them smaller I actually forgot about it heh..
however having said that. I recently did some breast reduction on some other models with the physics weighting I use and I had to definitely make several adjustments. Probably better to make a different smaller size character to begin with perhaps sometime after this one.

@Shikizaki
this is how the Mika Jougasaki hair looks on the model. I pulled down the ear cut outs over the space on head where ears would normally be, nothing special just a quick job. also added a little hair bow thing. could be a default if no consensus is reached before Takuya finishes.

_

in other news been looking at a handful of models from the torrent made from the models JJ had. The busy alice looks like not much work is needed. just vagina swap surgery to have open and close. I guess would make a good body base from that point forward. I didn't check to see how well it bends thoguh.
Attached Files
File Type: zip wip_model3.zip (7.82 MB, 267 views)
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Old 12-07-2014, 10:09 AM   #2046
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in terms of physics i dont know which could be considered good [well exept when i shake a model, and speaking of shaking those hips look wierd]

since airin didnt have anything in mind, ive actualy acustomed to the idea that arianes hair would actualy be a decent choise.

from an artistic stand point her character was always been lewd and youre doing breast manipulation for which she is known for. it sorta fits to what were generaly making.

also while i was slicing the original model i noticed the breast bones go up to the shoulders, i think airin mentionned something about breasts jigling when arms go up and if i recall correct someone needed an example. if thats still a goal i think i may have the example. not positive if its what you need.
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Old 12-07-2014, 10:38 AM   #2047
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I needed the example so I can add it to this model. I would like to see it if you have it. or even think you have it heh.

if you are shaking the model in pmxe translate it will look weird yes. I guess I got used to it. I always have to check actually in mmd.
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Old 12-07-2014, 10:59 AM   #2048
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@Aisha: I will try to implement all kinds of proportion morphs I can think of. Boob size is probably the first on the list I will implement.

I started cleaning up the mesh today. Not a lot to see yet. Mainly quad-conversion and removing the many many cuts left over from the morrigan outfit. (Some unhealthy cosplay if it leaves scars like that.)

Pics:
Spoiler: show



Now back to work...
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Old 12-07-2014, 04:05 PM   #2049
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Looks like Meiko. My fav mesh. How do you get mirroring to work in Blender? I always had trouble getting it work where the bone names were in Japanese. Maybe the newer version of blender fixes it?
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Old 12-07-2014, 08:29 PM   #2050
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Quote:
Originally Posted by Takuya View Post
@Aisha: I will try to implement all kinds of proportion morphs I can think of. Boob size is probably the first on the list I will implement.

I started cleaning up the mesh today. Not a lot to see yet. Mainly quad-conversion and removing the many many cuts left over from the morrigan outfit. (Some unhealthy cosplay if it leaves scars like that.)

Pics:


Now back to work...
Nub question, I've never imported stuff into blender, and I've always wondered. If you export it back out to pmx do u have to re-weigh stuff, or is it still weighed like u never imported it in the first place?
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Old 12-07-2014, 10:52 PM   #2051
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Is there anywhere I could get a model with a controllable pussy morph? I just figured out how to control morphs in unity and want to try it out in an oculus rift demo.
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Old 12-07-2014, 11:14 PM   #2052
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Quote:
Originally Posted by bobbeebs5 View Post
Looks like Meiko. My fav mesh. How do you get mirroring to work in Blender? I always had trouble getting it work where the bone names were in Japanese. Maybe the newer version of blender fixes it?
I renamed them to end with .R and .L instead of starting with 右 and 左. For exporting they need to be changed to the original naming convention of course. I started making a python script to do the renaming automatically, but it doesn't work yet.

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Originally Posted by Shikizaki View Post
Nub question, I've never imported stuff into blender, and I've always wondered. If you export it back out to pmx do u have to re-weigh stuff, or is it still weighed like u never imported it in the first place?
In theory the weights shouldn't change. Though I wouldn't trust the import/export scripts too much.
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Old 12-08-2014, 06:15 AM   #2053
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Quote:
Originally Posted by Vortex00 View Post
I needed the example so I can add it to this model. I would like to see it if you have it. or even think you have it heh.

if you are shaking the model in pmxe translate it will look weird yes. I guess I got used to it. I always have to check actually in mmd.
http://www.mediafire.com/download/d1...k2a3l/Aria.rar

Quote:
Originally Posted by Takuya View Post
I started cleaning up the mesh today. Not a lot to see yet. Mainly quad-conversion and removing the many many cuts left over from the morrigan outfit. (Some unhealthy cosplay if it leaves scars like that.)
wanted to remove those lines, but i dont know how to do that in pmx editor

also there is some bad mesh near the anal region, its difficult to connect everything with the legs in the way.

Quote:
Originally Posted by PornulusRift View Post
Is there anywhere I could get a model with a controllable pussy morph? I just figured out how to control morphs in unity and want to try it out in an oculus rift demo.
there is a port-princess in the model thread with a make shift openable vagina.

also a number of pages back in this thread was a post of a duet of models who have morphing vaginas
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Old 12-08-2014, 01:22 PM   #2054
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Originally Posted by guthix View Post
wanted to remove those lines, but i dont know how to do that in pmx editor

also there is some bad mesh near the anal region, its difficult to connect everything with the legs in the way.
I guess removing the cuts in pmx editor is only possible if you're willing to destroy the UV map. The anus had some weird duplicate mesh like the 3DCG models use to create outlines. I think I got most of the mess cleaned up.
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Old 12-08-2014, 10:20 PM   #2055
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thanks I didn't see anything on the aria model where the breasts lifted with the arms.

However I figured out something myself, thoguh it doesn't fully work.
when the model bends forward it back it screws it up. I see where you can lock a axis i just don't understand how to actually do it. I'll try again later.
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Old 12-09-2014, 10:27 AM   #2056
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yotto bonus video:

http://www.nicovideo.jp/watch/sm25036341

but I don't get the hint:

Code:
キーワード:年の瀬
Keywords: year-end

I tried with 2014 and 2015, but dind't work.

PD: Sorry, I didn't read it well, pass is:
Code:
年の瀬

Last edited by Usopp; 12-09-2014 at 10:46 AM.
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Old 12-09-2014, 09:27 PM   #2057
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Hey guys, first off thanks for all the links and information here. It's really making me make better use of MMD... Hopefully I'll become proficient enough to make my own models and decent-looking animations on my own at some point!

I'm a new poster so I can't provide links, so sorry if I'm vague... But there's a Model from Hyperdimension neptunia V, Purple heart to be exact, titled something silly like "400 watcher gift part 1" or something. I'm sure you can find it if you google or something, again, can't provide a link, sorry.

Anyway, the uploader says no edits or redistribution allowed, but the uploader isn't IF, nor CH, and the model is clearly a rip from the actual game, not a hand-made fanwork...I can't help but think the person has no ethical grounds to make such claims to people when they didn't really make the model from scratch, but probably just rigged a ripped file.

In any case, with that in mind I don't see why I should feel guilty asking how COULD I edit this? I've searched how to open locked pmd/pmx files, and all I find is some people who think it's "read-only"...but no, this is not the case. PMD editor actually gives me an error message (that I can't read) when I try to open it, and nothing opens, but it's NOT read-only!

So I thought maybe if I knew how to lock models like this myself I could figure out how to hack/unlock it by having locked and unlocked copies of some file, windiffing the differences of the files hex or something, and applying the same change to the locked file I want unlocked (I have no intention of redistributing it btw, I just want to edit it myself) The person has some physics really effed up. One boob just keeps jiggling around slightly for seemingly forever, and the other one stops much earlier. Not to mention they jiggle in a very odd fashion to begin with, kinda like a dome floating on water rocking back and forth rather than a dome stretching in a direction. I think they have it set to rotate instead of move).

Now I'm new to the mmd scene and deviantart scene and all that, if you people feel I'm a jerk for asking such things, lemmie know, and if possible explain why. I mean I'm all for not doing something that someone asks me not to do, but I feel like this is a case of someone saying it's theft to use their work when they did the same darn thing to someone else without THEIR permission! Plus as I said I have no intention of even redistributing mine or taking any credit for it. blargh.

Anyway, if someone knows how to "lock" a file like the one I mentioned, please let me know how, and better yet, if you know how to unlock it, that would be great. Once again, thanks for all the great info and links here!
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Old 12-10-2014, 11:09 AM   #2058
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Originally Posted by Morgion View Post
Anyway, if someone knows how to "lock" a file like the one I mentioned, please let me know how, and better yet, if you know how to unlock it, that would be great. Once again, thanks for all the great info and links here!
Heh. It's a really simple thing they did. They just modified the PMX header so it reads as an invalid PMX signature. Load the PMX file into a hex editor. The first 4 bytes are
Code:
50 4D 58 10
Compare that to a working PMX file where the first 4 bytes are
Code:
50 4D 58 20
Just change that 10 to a 20 and you're good to go.

The file isn't really locked. In fact PMX Editor is giving you an error because the PMX signature is invalid. I guess MikuMikuDance doesn't check the signature.
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Old 12-11-2014, 11:07 AM   #2059
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Originally Posted by mithraug View Post
Heh. It's a really simple thing they did. They just modified the PMX header so it reads as an invalid PMX signature. Load the PMX file into a hex editor. The first 4 bytes are
Code:
50 4D 58 10
Compare that to a working PMX file where the first 4 bytes are
Code:
50 4D 58 20
Just change that 10 to a 20 and you're good to go.

The file isn't really locked. In fact PMX Editor is giving you an error because the PMX signature is invalid. I guess MikuMikuDance doesn't check the signature.
Seriously? Ripping game models, claiming full credit, trying to prohibit editing and corrupting the file so it doesn't open? They are going to such lengths now? I got those models some time ago, but they were too broken to even try using them. I mean I don't mind crediting some guy for actually rigging some game models, but in this case I would have to redo everything from scratch, in which case this guy didn't do anything more useful than ripping a game model, probably using a tool that someone else coded.
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Old 12-11-2014, 06:05 PM   #2060
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Seriously? Ripping game models, claiming full credit, trying to prohibit editing and corrupting the file so it doesn't open? They are going to such lengths now? I got those models some time ago, but they were too broken to even try using them. I mean I don't mind crediting some guy for actually rigging some game models, but in this case I would have to redo everything from scratch, in which case this guy didn't do anything more useful than ripping a game model, probably using a tool that someone else coded.
Considering the silly amount of restrictive rules, secret clubs, and removed downloads in the MMD scene, this kind of stuff doesn't really surprise me.
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