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Old 02-27-2018, 09:22 PM   #21
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Hey everyone, we pulled a late night last night to try and get the weekly build to a good stopping point, and BOY was it a monster.

Wrapping up Witchdale has meant creating 3 different sequences for the conclusion and between 2-4 different sets of conversations for each member of the crew back on your ship, depending on the chosen routes.

It's been hard work, and I'm sorry to say the chapter still isn't 100% finished (although you do technically finish up with Witchdale itself). I'd say I've grinded out probably 95% of it. It's pretty much guaranteed to be finished before the next weekly release (which MAY come early?)

A lot of stuff didn't make the cut this week just for lack of time, including a new sex scene and 2 different pieces of art for already-existing sex scenes. I expect not only these to make it in by next week, but also ANOTHER scene that I've had sitting on my hard drive for a while (just needed to be back in the cove to make it happen).

Remember the public version is available for everyone to try! You can download it at: https://www.patreon.com/indoorminotaur

March is looking to be a big month! Here are the patch notes:

Version 0.22 - 2/26/2018
  • Added new inn room areas
  • Added a new passage connecting Witchdale and the caverns
  • Added three different branching paths for Witchdale*s resolution
  • Withdrawal route
  • Direct Confrontation route
  • Peacekeeper Alliance route
  • Added The Van Ritter and crew encounters
  • Added the return voyage and all new crew members to the ship
  • Improved all cooked meat recovery values across the board:
  • Roasted Smoothfin: 70 + 10% -> 100 + 10%
  • Roasted Hogfish: 150 + 20% -> 200 + 20%
  • Roasted Flank: 200 + 30% -> 300 + 30%
  • Hufferpuffer Pie: 250 + 50% -> 400 + 40%
  • Roasted Toothtube Fin: 300 + 40% -> 500 + 50%
  • Changed mushroom recovery value (175 + 7% -> 20%)
  • Changed some dialogue in Carvannah for clarity
  • Fixed a sequence break in the Carvannah aqueducts (visiting crows hideout before encountering crows)
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Old 03-03-2018, 05:37 PM   #22
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Hey everyone! We released a new build last night (technically this morning): version 0.23. There are a lot of things packed into a very short segment of game here, and that's because it all hinges on choices made and paths taken this far.

Things are actually starting to get a little out of hand in the cove in terms of complexity. Some NPCs have well over a dozen different pages of dialogue conditional to certain events.

The next build (to be released on Fridays instead of Mondays going forward) is going to focus heavily on revision. I've been charging ahead so fast that some of the pieces holding different segments together are feeling thin right now.

I want to start touching things up and polishing content to make the experience smooth, fun and intuitive.

Remember, newcomers can try our public build for free at https://www.patreon.com/indoorminotaur

Anyway, here are the patch notes!

Version 0.23 (The End of the Witchdale Chapter!) - 3/2/2018
  • Added a new NSFW scene (written) on the ship (M/F, age difference)
  • Added a new NSFW scene (written and illustrated) back in the cove (Futa/F)
  • Added art for the Witchdale shapeshifter scene (Solo F, huge insertion, toy)
  • Added a variety of items to the Witchdale inn and underground passage
  • Added the return to the cove
  • Added the Van Ritter encounter for the peacekeeper alliance route
  • Added new dialogue to all cove residents
  • Fixed an issue where the upgraded alchemy station didn't properly detect different types of essence
  • Fixed an issue with the excavation chest disappearing instead of checking for restock
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Old 03-09-2018, 07:18 PM   #23
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Hi everyone! We managed to wrap the weekly and alpha builds up earlier in the day than usual, thanks to a surprisingly well-kept schedule this week.

I set out to make this build focus primarily on revisions & improvements, and while I did revise a few things, it turned out that quite a lot was added, as well.

The biggest labor of the week was visual changes to the cove upgrades. Next week's focus will be adding new spells, weapon skills, runes, potions, and the final crafting station for essence of the night.

After that... we begin the next chapter! Hope everyone's looking forward to seeing where we go next.

The weekly version is 0.24, and the alpha is 0.23.1. I expect that a new public build will be coming in approximately two weeks' time to https://www.patreon.com/indoorminotaur so non-patrons have that to look forward to as well.

Version 0.24 - 3/9/2018

  • Added visual upgrade indications for tier 2 essence station upgrades!
  • Added cannons to the 2nd tier defense upgrade!
  • Added new & improved doorway to expanded caverns if upgraded
  • Added clues about stowaway to ship
  • Added Olma*s arrival scene & subsequent cell location
  • Added Brandis to cove (if that path was chosen)
  • Added details about Ralph to the departure-for-Witchdale narration
  • Added a brief cutscene with Gorps & returned him to the cove
  • Added Ralph back to the cove (if that path was chosen)
  • Added some more dialogue to different members of the cove
  • Added a cut-scene in Shiveworth with Marlan & Carvannah Hunters
  • Added Holden*s return cut-scene
  • Introduced another new character to the cove: Wulfhilde!
  • Fixed some lighting issues in the expanded caverns
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Old Today, 01:34 PM   #24
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Hello, everyone! We got the latest build up last night, and as promised, we continued with the base-building upgrades and systems. I managed to get a LOT more done this week than projected, which means we're all ready to start the next chapter!

We made huge strides forward with the essence station upgrades and added tons of new content for character builds: new weapon skills, new spells, runes, potions, even an all-new station.

Another feature that I'm really excited about is a MUCH more informative equipment change scene, so you really how your stats are changing when you swap gear.

This has been one of the biggest patches yet, but a lot of it will boil down to your cove upgrade choices so far. We hope you enjoy.

Version 0.25 - 3/16/2018

- Added a new feature to show stat comparisons when changing gear in MUCH greater detail!
- Added Wulfhilde*s night essence workshop!
-- Added 2 new night essence toys & accompanying written NSFW scenes
- Added a new level 12 skill for all 3 Orus classes
- Added the 3rd tier for the moon essence training station
-- New skill scroll available for each weapon type!
- Added 3rd tier for earth essence inscription station
-- New spell scroll available for each element!
- Added 3rd tier for sun essence forge station
-- 10 new craftable runes!
- Added 3rd tier for sea essence alchemy station
-- 3 new powerful potions!
- Added a brand new residential area to the cove for the second excavation tier! (Still under construction)
- Added another cavern extension off the residential area with an optional boss fight
- Changed tier 2 potion costs (secondary ingredient now requires unrefined essence, not refined, making them less expensive overall)
- Fixed an issue where bruiseweed potions didn*t appear in alchemy stations that had been upgraded
- Fixed an issue where the alchemy station didn*t properly calculate your night essence if you had NOT upgraded
- Fixed some item description typos
- Significantly reduced the point value of MP, meaning MP bonuses from gear are more drastic
- The voyage back from Witchdale now requires Mercy talk to her new recruits before the time-lapse
- Added all the new recruits to the cove
- Rebalanced a number of skills, changing some damage formulae and some MP costs
- Revised all gold-find locations to scale better with luck at low levels
- Fixed a tile issue in the cove (disappearing carrots)
- Added new collapse effect to elemental bosses
- Modified some item plunder rates
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