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Old 05-15-2018, 03:00 PM   #1481
guthix
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>sloppy resource management programming or shenanigans?
i've come across some scripts that don't close when you hit the x button, instead you need to right click the taskbar icon to exit.
but nothing of the like from github
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Old 05-16-2018, 02:56 AM   #1482
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this possible convert girls from new Illusion game (Koikatu) like from 3DCM2 ?
in this game very beautiful models ... its would be great ...
Shinobu look very cooool
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Old Today, 12:48 AM   #1483
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I have again problems with a password.
hxxps://bowlroll.net/file/167087
Code:
The tip is:
パスワード:Hatsushimohatenshi 言い換えると ○○○○○○○(平仮名)
Google:
Password: Hatsushimohatenshi In other words ○○○○○○○ (Hiragana)
tried to concatenate the words in hiragana:
hatsushimo	初霜
ha	は
tenshi	天使

But does not work

Last edited by Gulkeeva; Today at 09:45 AM.
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Old Today, 01:06 AM   #1484
MMDisaster
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Quote:
Originally Posted by HM94544 View Post
I have again problems with a password.
hxxps://bowlroll.net/file/167087

The tip is:
Code:
パスワード:Hatsushimohatenshi 言い換えると ○○○○○○○(平仮名)
Google:
Password: Hatsushimohatenshi In other words ○○○○○○○ (Hiragana)
tried to concatenate the words in hiragana:
hatsushimo	初霜
ha	は
tenshi	天使
But does not work
Posting Japanese text has to be wrapped in code tags to display properly. The correct password is "hatsushimofumofu" in hiragana only. It's a portmanteau of "Hatsushimo" and "Mofumofu" which means soft and fluffy.
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Old Today, 10:08 AM   #1485
QuestionableEnigma
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I have a question. I want to try to do a specific motion with a specific sex position but I have to deal with the knees of the legs bending themselves through the ground. It's kind of like the doggy style except the giver's body is hunched near over the receiver. I know it's possible to use the leg bones to move the entire leg, but I've been used to using the IK bones for that. Is there a nicer bone setup to prevent the knees from digging in the ground (or just keeping it still or it moving very little during the thrust) as well as making the body able to hunch over without it looking too unnatural? I think I may understand how to do that second thing, but I want to make sure.
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Old Today, 12:35 PM   #1486
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Quote:
Originally Posted by QuestionableEnigma View Post
I have a question. I want to try to do a specific motion with a specific sex position but I have to deal with the knees of the legs bending themselves through the ground. It's kind of like the doggy style except the giver's body is hunched near over the receiver. I know it's possible to use the leg bones to move the entire leg, but I've been used to using the IK bones for that. Is there a nicer bone setup to prevent the knees from digging in the ground (or just keeping it still or it moving very little during the thrust) as well as making the body able to hunch over without it looking too unnatural? I think I may understand how to do that second thing, but I want to make sure.
You can still manipulate the thigh and knee bones with IK chains turned on but you have to be careful because they don't react the way you'd normally expect when they're part of the IK. You're pretty much restricted to rotating them on the Y and Z axis only (I generally use Z). My advice would be to try to position the knees where you know where they'd need to be to avoid clipping at the point of the motion they're most likely to clip (generally this involves rotating them outwards relative to the body), then work backwards from that. Since IKs are turned on the feet should stay where they are.

As for the second question, it's just a matter of the upper and lower body bones not having too great a difference in angle from each other or it'll look like it's folding in on itself. If your model has a waist bone, it's handy for that; you can use it to get the body in the general angle you want it at, then use the upper and lower body bones for finer positioning. The upper body 2 bone is also useful for this because it lets you make a more complex curve; you can rotate 10-15 degrees with the upper body and then another 20-25 with the upper body 2 and it should still look okay. That gets you to 35-40 degrees total bend on top of what you did with the waist.

If your model doesn't have a waist, just try to keep the X angles for the upper and lower body bones as close as possible. The body is honestly the easy part; the hard part is the arms and hands.
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