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Old 09-04-2020, 11:47 AM   #101
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Yorna v1.3 is up for download. You can check the changelog here and get the new version here:

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror
Android – Google Disk | Mega mirror

Don*t forget to copy your entire save folder into the new release to keep all your progress. In the case of mobile devices, just update the game via the apk file. This will retain all your progress.

Last edited by Yeehaw Games; 09-05-2020 at 03:37 AM.
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Old 09-08-2020, 11:31 AM   #102
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Looks like this release is the hardest one from the art point of view. Sarana*s and Yorna*s H scenes are here just as I predicted earlier. Yet the Chimera takes longer than expected to arrive. The artist had some real-life problems and currently working on these full-time. Most likely this will cause a delay, but currently, I can*t provide any dates. The dress is on the safer side and should arrive this week.

2 out of 3 H scenes are ready for shipment and I*m currently waiting for Chimera, both character art and H event art. Though it*s ready narrative-wise, so it will be pretty easy to launch after I*ll get it.

All maps are done and I*m focusing on the custscenes and other endgame stuff like adding extras to the endings. I*ll try to cover all of them, yet there*s a chance some will be revisited in the EX version akin to the previous finale.

Also, good news for players who decided to support me on Stream. Yorna received confirmation to use community items like trading cards and badges. I*ll try to prepare these before the release, since most likely the rollout will be later than usual due to art problems.

If all goes well, v1.3.5 will bring out the full set of trading cards, emoticons, backgrounds and badges. Though there*s no guarantee – Valve needs to check all materials before enabling them, and I don*t have a clue how long such a check will be. Also, I plan to make a new, more dynamic teaser for Yorna.

Fixed an issue that prevented old saves files from activating some of ending cutscenes. Players don*t need to do anything. The change is purely internal.

New monster girls 0 / 1

New H scenes 3 / 5

New puzzles & trap tracks 1 / 1

New dresses 0 / 1
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Old Yesterday, 02:51 PM   #103
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Yorna v1.3.5 is up for download! Aside from the new story content and a new trap track, you*ll find 1 new monster girl and a special H scene with Sarana. It*s time to finish Yorna once and for all! Will Ada be able to stop her before it*s too late? It*s up to you!

You can get the new version here.

H content

Aside from the usual 2 new H events with 2 options each, v1.3.5 brings a special one. It*s a revenge H scene with Sarana. You can get it after watching the mini-cutscene where she steals a certain something from the camp. Then visit the mansion. It*s a one-shot scene, so if you want to see it again, use the gallery.

As for the usual H events, you can get the first pair from new common enemies – Chimeras in Yorna*s lair on Ikko island. The second pair of scenes comes from the big butterfly herself. She*s in the same zone.

Also, Anubis*s scene from the previous release got a touch-up art-wise.

New features and activities

Ambiance sound control is ready. It took me some time to run all the tests, yet it was worth the effort – some potential bugs were fixed as the result. Now, you can adjust the ambiance volume level via the usual options menu.

Also, I added ambiance tracks to all zones except safe indoor maps. Now, there are 6 new tracks in the mix. Feel free to share your thoughts on this – do you like the new addition?

There*s a new trap tack too. It is similar to the one you can already see in the castle*s ruins, but I added more spice to the action by using both dimensions to roll the boulders. If you liked the previous track, this one will be your cup of tea. Of course, these traps maps are optional and won*t affect the main plot.

Completed the dress collection in the gallery. There you can see all the dresses in the game and perhaps spot several that you missed in your playthrough.

The Steam version received a new promo teaser and full trading card support. Check it out if you are a fan of these. There are interesting smiles and collectible cards with your favorite monster girls. Please note, since the cards are visible to everyone on Steam, Valve filtered out even semi-lewd options.

Small fixes and improvements

Fixed an issue that prevented old saves files from activating some of the ending cutscenes. Players don*t need to do anything. The change is purely internal.

Increased “heart” icons in trap track zones so players could clearly see how many tries they can do even with lower resolution displays.

All healing points where Ada can meditate in trap track zones are now renewable. You can use them only one time during the “run” but if you leave the zone and get back, they will be available again. This also affects the previous castle ruins* trap zone.

Fixed a grammar error in the description of “Vigil Aeterna” skill. No changes in logic and stats.

Increased map*s length in Ice Peaks East zone since some players had trouble finding the Eastern exit.

Rearranged the castle's travel menu options. More visited places like Ada's room and the courtyard are now closer to the top of the list.

Fixed a rare case of bug in Grey castle*s kitchen where ambiance sounds would stop playing even if the player canceled the exit sequence.

Adjusted all ambiance tracks by trimming the loop transaction moments.

Fixed the mansion ambiance bug. Now it properly plays back along with background music after H scenes.

Adjusted geometry in several zones.

Added an option to talk with Ayane on the upper tile of her table sprite since some players considered it to be a bug.


Stay tuned for news! As always, if you don*t like something about the game – tell me, and if you like Yorna – tell your friends ^^
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