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Old 04-03-2020, 04:08 PM   #281
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Anyone want to help me figure out the password for this model? Been trying to for a bit and no luck so far. https://bowlroll.net/file/222022
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Old 04-03-2020, 07:53 PM   #282
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Originally Posted by Moondrag View Post
Anyone want to help me figure out the password for this model? Been trying to for a bit and no luck so far. https://bowlroll.net/file/222022
It's her number of siblings in hiragana. She is one of 16, so it should be 15. I can't test it but try

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じゅうごにん
I replicated Shosuke Kagura's other new OC (Saaya Himeizumi) without issue because she's made entirely of pre-existing assets from Kurauchi. She only took me 3 hours start to finish, and about a third of that was realizing that I'd used the wrong side bang after I'd been trying to adjust it into place. I have the face and body for the other (Touko Outemon) ready to go if I can just find that damn hair.
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Last edited by MMDisaster; 04-03-2020 at 07:54 PM. Reason: im gud @ speling
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Old 04-04-2020, 09:30 AM   #283
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Okay, figured out why the center, groove, and waist moved strangely like a master bone. But, now I'm wondering. Does MMD really have some sort of bone hierarchy? The reason I found was the leg-D bones were above the IK leg bones in number so the leg-D were like #171 and the IK leg bones were at say #220. I pushed the leg IK bones up above the leg-D bones number and the bones worked as they are. I kind of don't understand and never really knew that there was a hierarchy for bone precedence and I assumed everyone just followed the formula of how bones are number listed. I guess there is more reason to those numbers than I thought.
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Old 04-04-2020, 10:03 AM   #284
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Originally Posted by MMDisaster View Post
It's her number of siblings in hiragana. She is one of 16, so it should be 15. I can't test it but try
Sadly I have already tried that password and it didn't work...
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Old 04-04-2020, 11:27 AM   #285
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This works:

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じゅうよにん
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Old 04-04-2020, 12:02 PM   #286
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This works:



Oh. It was that. Well, now I feel dumb. Still thanks for the help.

Last edited by Moondrag; 04-04-2020 at 12:02 PM. Reason: can't spell
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Old 04-05-2020, 12:59 AM   #287
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Quote:
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Does MMD really have some sort of bone hierarchy?
that's a topic i haven't brushed in ages.
individually yes, but chains are interchangeable as you might notice models having differences between them.
a single bone can cause issues, if its moved out of the chain, but its conditional, similarly how hair has to be below everything, only when its transparent in meshes.
i think the often used hierarchy comes from standard bones or w/e the bone generator is named.
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Old 04-05-2020, 12:21 PM   #288
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Natalia is done. She came together very quickly, I only started on her face on Friday night and finished her about 2:30 in the morning today. Although I had done some prep work on her body previously and she uses the same skin tone as Layla so I didn't have to do much texture editing.

...of course I had to use Samba de Janeiro for her pose.
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Old 04-06-2020, 08:52 AM   #289
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Quote:
Originally Posted by QuestionableEnigma View Post
Does MMD really have some sort of bone hierarchy?
It 100% does. But mostly when you are working with bones that are parent/children. If that grouping is out of order, it will cause all kinds of issues. From bones being moved to the ground when loaded into MMD or the translate window of PMXe, to them rotating themselves to a weird angle (that usually only happens in MMD). Thats why error checking your models is a must when editing. Any bone with a red parent/child bone name needs to be moved.

Last edited by Mythterious; 04-06-2020 at 09:21 AM.
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