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Old 09-05-2020, 06:50 PM   #141
IndoorMinotaur
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Release 0.143: The Exterminator

Hello, everyone! Version 0.143 is here!

I'm working on a couple of actually COOL things this week (that you'll learn more about soon), but most of my fun took a backseat to the Biblical plague of bugs that I've been busy annihilating. Thanks to JJJ from the Discord for reporting a number of these.

The full list is down below. The keen observer might also notice some new content and fairly significant balance changes sneaked in there, and I am caught red-handed: it's been a busy week in Development Purgatory, but the finished result is a much refined and improved experience for everyone, I think.

And it's all fully compatible with last week's build, so don't fret there. Chances are, everything will be compatible now even up through the full launch and beyond.

Ready to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur


Version 0.143 - 9-4-2020
  • Made equipment scale slightly higher to avoid scenarios where the player never upgrades once they have runes slotted into early gear
  • Reduced the point value of HP on gear and in the upgrade screen from 20:1 > 15:1, which should also address axes seeming disproportionately easy to use at lower levels
  • Added Maven back to the cove post-siege
  • Added a new campsite in the Glass Sea only accessible with Qel that starts a new quest (WIP)
  • Level caps are now 50 instead of 99, though SP can still be earned indefinitely. Stat allocation is capped for primary stats at 100 each and 33 for special parameters like crit and evasion
  • Fixed an issue where renovating the throne room after accepting the Iron & Scale quest could result in Meghan repeating dialogue about it
  • Fixed an issue with the doorway from the cove to the residential area sometimes not showing up correctly
  • Fixed a few outdated cooking fires
  • Fixed an issue where Lily could still remain after the first siege even if she died
  • Fixed an issue where Lily could mention Bartleby even if he wasn't recruited
  • Fixed an issue where Mercy's “Coat On” Switch wasn't properly tagged when entering Esterholt, resulting in the wrong fishing animations
  • Fixed a missing portrait issue for Beatrix in the Carvannah palace dungeon
  • Fixed an issue where the mining cart riding sprite wouldn't appear correctly in Hawk's Keep
  • Fixed a portrait issue in the frozen caves passage
  • Fixed an issue where donating wool or milk to Lindsay in Aster Valley would incorrectly subtract a cumulative amount from your inventory equal to everything you'd donated so far
  • Fixed an issue where a guard in Fogsborough could appear in more than one place at once
  • Fixed an issue where Marlan could appear twice during a cutscene in the cove
  • Fixed an issue where the lumber could remain at Fort Wilkes even after the raft was built
  • Fixed an issue where riding in the Hawk's Keep mining cart in chapter 9 could send you back to the chapter 7 Hawk's Keep
  • Fixed an issue where the quest log still referred to the Emperor Crab as a fish
  • Fixed an issue where Quinn and Bartleby might not appear if they were recruited from the flame temple quest
  • Fixed an issue where Bartleby and Quinn would have dialogue based on the wrong death flags instead of their partner's
  • Fixed an issue where you could enter the cove's boathouse during the red moth cutscene, causing a scene break
  • Fixed an issue where Franz could appear before the final siege even if he had previously died
  • Fixed an issue where Mercy was unable to ride Orus in certain cove map variations in later chapters
  • Fixed an issue with the Red Iron Stump greatsword where it was not correctly applying the Dizzy state
  • Fixed an issue where leaving Mercy's bedroom after ch. 8 could fail to prompt a choice to leave the dorms directly
  • Fixed an issue where Mercy's “Daughter of Essence” class wasn't correctly applying the added physical damage penalty
  • Fixed an issue where a number of quests in the journal without names or places would have placeholder names
  • Fixed an issue where Marlan could appear in two places at once when returning from Witchdale
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Old 09-14-2020, 01:56 PM   #142
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New Weekly & Alpha: Bugpocalypse II, the Reckoning

Hi everyone, the new release this week is another massive collection of bug fixes and quality of life improvements for weekly & alpha patrons alike.

Just a reminder to the alpha patrons, however, that this version will not be compatible with your old version 0.140 or earlier save files on account of the myriad new features.

Still working hard on some new content behind the scenes, so there's plenty more to look forward to. Thanks again for all your continued support, and I hope you enjoy!

- Nym

Public Build and patron sign up for other builds is here: https://www.patreon.com/indoorminotaur


Version 0.144 - 9-11-2020
  • Made slight changes to all the long-form scene formatting in the library. Enlarged the font from 28 to 30, reduced the page line count from 16 to 14, and added ¼ second delays to the end of every paragraph to reduce the ease of accidental skipping (If this is a popular change, it will also be implemented in the normal scenes)
  • Added the fishing bait recipe book
  • Added Hufferpuffer Pie to the Common Seafood Cuisine recipe book
  • Bruiseweed potions now require bruiseweeds, which can be found in the wild after speaking with Moon about them
  • Mercy can at last resist Dietrich's and Moon Lee's essence, gaining SP instead of essence
  • Adjusted the Moon Lee & Mercy scene slightly
  • Fixed an enemy AI bug where some enemies were incorrectly skipping turns
  • Enemies afflicted by Enrage/Berserker will now use a weapon-specific attack skill instead of the default attack command
  • Fixed an issue where the Coral Helm could be purchased without coral
  • Fixed some out-of-date fishing spots
  • Fixed an issue where red smoothfins counted as consumables and would disappear when used to make fillets
  • Fixed some missing Beatrix portraits
  • Added a switch to allow Delilah to resume normal movement after rejecting her essence
  • Fixed some text runoff
  • Fixed an outdated cooking fire
  • Fixed a tile continuity error when on the Carvannah rooftops
  • Fixed a bug where it was possible to gain access to higher-tier spells the first time you speak with Eva
  • Fixed a lighting error in the cove
  • Fixed an issue where some of the bandits recruited from Danforth Crook could show up later even if they fell during the siege
  • Fixed an issue where visiting the upper dorms if you hadn't recruited the bandits from Danforth Crook could result in time-traveling back to before the siege when leaving
  • Fixed an issue where the monument might not appear correctly in the event of siege deaths
  • Fixed an issue where Hallie could appear in the cove when not rescued
  • Dalkon can no longer be dueled infinite times for his gold and essence
  • Fixed a passability issue in the Glass Sea campsite
  • Fixed an issue where Elijah could appear in two places at once during a cutscene
  • Fixed an issue where Sabal could appear in two places at once after the final siege
  • Fixed some issues with rich text to plain text conversion in the longer form scenes
  • Fixed an issue where the mine cart could go off the rails in the Hawk's Keep
  • Fixed an issue where mining the last essence from certain nodes in the Emerald Mines could summon the wrong encounter
  • Fixed an issue where an image overlay issue in the dream area
  • Fixed an issue where entering the inn after the siege and leaving again could send Mercy back to before the siege
  • Fixed an issue where a scene with Leite could still be viewable after the siege was over, which breaks continuity
  • Fixed an issue where Mercy could visit Beatrix*s office to be healed even if Beatrix didn't make it in the siege
  • Changed the Giant Slayer's name and fixed its visual animation
  • Fixed an issue where the Potion of Plenty could disappear from Moon's shop in later chapters
  • Adjusted the final scene to allow for 1 single yield tolerance to achieve the rejection ending
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Old Yesterday, 01:04 PM   #143
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New Release: v0.145!

Hi everyone! We've got another build with a whole lot of small improvements to quality of life, bug fixes, system upgrades and fine-tuning.

This fixes a lot of long-time issues that have plagued the game as a consequence of higher than 60 hz monitors and should also improve performance on a lot of PCs while making the playing experience more consistent for everybody.

Thanks for your continued support as we make the game as good as it can be in preparation for the full launch!

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

- Nym

Version 0.145 - 9-18-2020
  • Replaced the default Victory, Loss and Game Over music
  • Improved performance
  • Improved some animations
  • Essence toys now give the choice to replay written scenes, + the font size is adjusted to be consistent with the scene library
  • The red moth ejderha now correctly weakens both the Oldlight's infiltration forces & their ship defenses, and a new line has been added about its contribution to the cove*s defenses
  • Consumables are now ordered in your inventory in certain tiers of priority, rather than by the database entry. Those tiers are: 1. Home-cooked meals, 2. Food/Drink, 3. Medicine/Restorative Items, 4. Ingredients
  • Replaced the old & largely incompatible file preloader with a new image cache system
  • Added new fishing trophies for all fish types & also added harder to obtain platinum trophies!
  • Fishmaster Luca can now be found in the Emerald Flats
  • Changed the fishing system to slightly expand the range of fish sizes and also significantly increase the rarity of fish on the larger end of the spectrum
  • Changed Beatrix's crossbow mechanics to deal damage based on a split of Attack and Luck
  • Changed the fishing system to prevent the issue where failing a fishing check could result in fishing up multiple things on your next success
  • Updated a number of core systems to improve stability and help address game-timer consistency
  • Fixed an issue where even with vsync, game-timer ran at >60fps on higher hz monitors, making fishing almost impossible for certain people
  • Players can no longer reverse stat allocations at will (as introduced experimentally with the new system in 0.141)
  • Recovery rate is now increased by 3% per 300 SP
  • Fixed an issue where Meghan could repeat dialogue after returning from Mar'Liore
  • Fixed an issue where Roald could appear in the inn and throne room simultaneously
  • Fixed an issue where Delilah could appear in two places simultaneously
  • Fixed an issue where one of Mercy's voice lines actually included the whole voiced section
  • Fixed a portrait-related crash in the Carvannah aqueducts
  • Fixed some missing portrait issues in Carvannah
  • Fixed some text alignment issues
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