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Old 12-06-2018, 02:07 PM   #21
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An early release due to my business trip tomorrow. Otherwise, I can*t guarantee a stable connection tomorrow. The full changelog is available here.

Version 0.3.5 is up and ready for download. You can get it here:

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror

Don't forget to copy your whole save folder inside the new release!

Last edited by Yeehaw Games; 12-09-2018 at 08:09 AM.
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Old 12-16-2018, 01:38 PM   #22
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Yorna v0.4 is ready and you can get it here. Let*s see what*s new in the update aside from the usual plot + puzzle combo.

Graphics and art

H events will start the list. You can get 3 new base scenes, each with 2 variations - normal and lusty. There*s one scene for the boss, another one is for the common monster (minotaur) and the last one is in the mansion. I*ll see if the new artist will keep up with 3 scenes plan in the future.

3 new dresses for Ada, now including passive skills and for the first time - a capped lewd level for one of the dresses. Passive skills will be active after learning them regardless of the current lewd stats. Players can get them like all other skills - by maxing out SP of the dress and don*t require any kind of special activation.

Roughly half of the maps received an update. Some got bigger so dialogue sprites won*t cover the map characters during cutscenes - like Nymph*s forest. Others received shadow touch-up and fixing like Sand Caves region. Now the shading will react to everything under it, including environment and characters. I will try to upgrade the rest in the next update.

Game mechanics

Now you can try your instincts with new treasure hunting activity. After repairing the castle for the first time with Arthur*s help, a shady character will appear at the courtyard. He will offer you to buy a pack of maps with hidden goodies.

Using the map in the inventory will bring up a small section of the map with an X - the right spot to dig. Use the shovel and get the loot! One of the new dresses is hidden in one such chest. Oh, and don*t worry - all treasures worth more than their price. New releases will bring more maps and hidden goodies.

Castle changes and upgrades

Your lab received 2 changes in v0.4. First of all, enchantment service is available earlier in the game - right after taming the fire crystal at Ayane*s shrine. Taming the air crystal will unlock an option to upgrade Ada*s weapons. The list includes puzzle and shop weapons, plus unique weapons like Fang and Spellblade.

Mio, the oracle cat-girl, settles in Ada*s castle with new cutscenes including her teacher and a certain fairy. I remember some players wanted to see more serious scenes yet she*s too small and cute to be too serious.

Small changes and fixes

Fixed the herbal tea, now it doesn*t cause dress change loops if Ada*s lewd level became too low for equipping the previous dress. Grey uniform serves as the fallback option for such cases.

Fixed the H scene with Sebastian and the piano. Now it correctly shows up in the gallery after unlocking.

Cleared diagnostic tiles which sneaked into v0.3.5 and double-check v0.4.

Increased the inactivity time for common enemies after touching Ada in sneak mode. I*ll think about switching off ”chase” behavior for the stealth mode in the next update.

Tome of advanced alchemy now correctly applies the new recipes to all places where players can brew their own potions.

Fixed some exit points in Sand Caves regions - now enemies can*t wander off the map grid.

Added more random mini-events with characters for your castle. Now it will be a bit livelier.

Leary correctly turns to face the player in her initial pre-combat cutscene instead of talking with her back facing Ada. Rooood.

Added an obvious hint in the bridge section of the desert to point out that the vines are interactive.

Fixed more than 100% cleared content in saved stats.
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Old 12-18-2018, 09:43 AM   #23
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Time flies and soon 2019 will arrive. Well, it Yorna proved to be an interesting experiment. Not flawless yet much more successful than League of Corruption and I*m still not done with it. Let*s see what v0.5 will bring aside from the usual story, scene and puzzle package.

First of all, yes, it*s 0.5, not 0.4.5. As I already mentioned in the previous dev update - I*m not planning to drag Yorna to v27.1.054 and spend several years on it. What does this change mean? Players will get more optional content like minigames and secondary quests while the main plotline will be slightly bigger than before. So, nothing overly dramatic.

Let*s push the minigames theme further - I think of resurrecting the ”almost blackjack” card game from League of Corruption and giving it a few tweaks. Like a comprehensive set of rules for a start. Different players had varied experience with the game based on several factors like their familiarity with the original blackjack, expectations, etc. This time I*ll prepare a tutorial for a smoother start.

You can use it to get money, crafting ingredients and other useful stuff. Besides, it*s a great alternative to grinding even if the game doesn‘t push it to the extreme.

The second big point will be tech support. Some players reported strange problems with Yorna freezing or crashing randomly. Everything points out to a system-engine pair which is rather troublesome because it‘s hard to diagnose and fix. Still, I*ll try to find a way and do something about it, no promises though. I*m not a pro coder and if the problem really is in the engine, it will be a tough nut to crack.

I*ll do my best to finish with map updates in v0.5. Roughly half of the current locations got their updates in 0.4 yet I still have some work to do. For example, pine forest and desert zones need expanding so players could see exits and other interactive elements even with Ada*s sprite on the screen. I think it*s possible to wrap this up in the upcoming update and switch to other stuff.

You can expect more cutscenes and interactions with monster girls inside your castle. I*m thinking about adding more rooms for newcomers. Something like a dorm where you can talk to the girls and see how they are doing. We*ll see how this idea will evolve other the time.

Looks like that*s it for new features coming in Yorna v0.5 aside from spontaneous idea sparks like treasure hunting in v0.4
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Old 12-23-2018, 01:17 PM   #24
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This time we have a really close fight for the 1st place. Tentamoss wins with 34 points while Lesser Devil is breathing down her neck with 33. 3rd place goes to Lilim with 13 points. Daemonete is 4th with 11 and Witch is close behind, sporting 10 points. The last place goes to Doppelganger - she has only 7 votes.

This time we updated the record with 58 votes total! Thanks for participation and stay tuned for upcoming updates.
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Old 01-07-2019, 08:20 AM   #25
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Version 0.4 is up and ready for public download, including the balance fix for the silence. Full changelog is available here. You can get the game from these links:

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror

Don't forget to copy your whole save folder inside the new release!

Last edited by Yeehaw Games; 01-09-2019 at 09:37 AM.
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Old 01-09-2019, 09:37 AM   #26
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I made a hotfixed version and updated all the links on the Patreon - a nasty typo sneaked into the release so I had to clear it up. Now mino scene and the dresses work fine. Sorry for the trouble.

Also, looks like the sidestep around the crashes doesn*t help at least in some cases. Guess I have to think about autosave feature to somewhat counter this problem while waiting for a real fix from the official tech support.
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Old 01-15-2019, 08:08 AM   #27
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Version 0.5 turned out as a pretty beefy update both for tech and gameplay innovations. Since I really wanted to sidestep the issue with the crashes before Yorna will get some love from tech support, I focused on the logic parts. You can expect v0.6 to include more optional quests and activities. In fact, I*m thinking about adding a small quest system, more on this in the upcoming developer*s plans.

Yorna v0.5 is available here, give it a whirl!

Time to see what*s new aside from the usual story and puzzle package.

So, let*s start with the H content and the current update has 2 scenes with premium graphics – a new artist joined the art team and you can expect 3 scenes in the next update. Also, he did an amazing job with his first H event because it*s the biggest scene the game art-wise with almost no repetitive frames.

One of the H events involves some soft tentacle action, the other one – spanking. Both scenes have warnings (tentacle scene shares the choice with other tenta events) so you can skip them if you don*t like the kink. Gallery will allow you to check them out if you*ll reconsider later.

Gameplay functions and features

Since my first workaround for the crash problem didn*t help at least on some platforms, I decided to make an autosave feature. Each time you change a zone, the game will silently create or overwrite the data in 30th slot. Be careful and make use an alternative slot if 30th slot is used by one of your own files!

Otherwise, the process is completely hidden and non-disruptive. You may remember that the game places the cursor on the last slot you used manually – it stays the same way even with the new feature. While autosave doesn*t fix the crashes, at least it lessens progress loss.

I hope tech support will answer with something useful soon though. Don*t like such crap being a part of my game without any real way to fix it from user*s perspective.

Bla… I mean Eruvian Jack appears in Yorna. Functionally, it*s close to the blackjack card game with a few alterations. You can play for 100, 200 or 500 dragons, depending on who your opponent is.

In the current update, you can find 3 guys to play with. The restaurant in the village close to your castle will offer the first chance to try out the game. A bored hunter inside the lumberjack village can offer pelts instead of money for your winnings. And the last one is a trader – he*s inside new lounge area of your castle and offers to play for high stakes. Each of them will offer an option to check out a quick tutorial before diving in.

Ada can learn new potion recipes to brew by getting “Alchemy Secrets” book from cultist lair. Check out the puzzle for details. Oh, and don*t forget – using alchemy table in Ada*s room provides the cheapest prices for brewing potions. Of course, all other crafting pots will allow you to craft new potions too.

Skills and dresses

Reworked sneak mechanics. Now monsters ignore Ada*s presence on the map and roam around minding their own business. Bumping into them still triggers the prolonged “daze” effect but won*t force them to chase Ada. More like a shadow!

V0.5 introduces 3 new dresses with unique skills. You can get one from the final boss, one from Diana*s dress after clearing the chapter. Another one is hidden inside the caches, check the map guy in your castle.

Gallery update

Not an update per se but I decided to mention it here. Originally, I placed unique slutty/non-slutty frames inside galley*s CG mode. After a bit of thinking and gathering feedback, I decided to sync the frames with real scenes. This means you can check out all the CG frames in the CG mode – just as in the real H event, minus the text part. Sometimes it increased total frame count more than twice.

I*m thinking about adding more frames and giving some love to the older scenes during the next update, so give me a shout about the H event which you would like to see expanded/improved.

Castle upgrades/changes

As I already mentioned, you can expand your castle with a new zone – lounge. It will definitely attract more people with time and present another zone to check out for cutscenes with monster girls and other characters.

Reduced resources needed for initial castle repair to make the start smoother.

Interface changes

I fixed the option to delete your own saves, now it*s working as intended. Deleting an old file doesn*t force the game to crash or spit out an error. There are some ideas about improving the interface for the save/load screen but since they are based on RPG Maker*s core files, I decided to postpone them into v0.6.

Also, the inventory screen doesn*t allow the contents to spill over the menu frame. So, you shouldn*t see your items falling out of the bottom section of “on-map” menu. Works for both items and dresses/trinkets.

Misc/small/bugfix changes

Added more steps to Diana*s story so player progress between dresses bit by bit rather than getting most of them available for crafting after rebuilding the castle. Also, added a text block on the “certificate” tablet on the wall. Now the text block triggers even if you click on it with the cursor.

Some of the enemy*s attacks are no longer “silenceable” and some monsters received backup skills to use if Ada decides to play mean with silence effects.

Fixed some map tiles and geometry, added more space on the right side of most problematic maps (like the pine forest and gnoll desert). Now you can actually keep Ada*s image on and see where you are going. Some zones still need to be revised but they are okay-ish even now.

Added dynamic shadowing on most of the interior maps and zones without them. Looks like some locations won*t be able to support the feature due to tileset limitations but it*s nothing critical.

Fixed nereid*s lusty attack comment. Now it properly mentions her.

Moth*s scene now acknowledges the skip setting and allows to fast forward it to the last frame if you choose to do so through the options.

The “map guy” appears earlier in your castle. Now you can hunt for treasures earlier in the game to make the start easier. Also, I added some starting weapons inside the caches and lifted the restriction about unique weapons in your inventory. You can get more than one weapon in your loot. Sell anything you don*t need.

Allowed Leary to move wings during cutscenes. Now she no longer looks like a static image if you talk to her.

Regal dress no longer forces Ada*s face to disappear (cre~epy) and properly check for her lusty level. Its skill now properly buffs the player on use.
Agni the hellhound no longer appears after beating her in a boss fight.

Minotaur*s scene now properly adds exp points for the “Group Sex” skill. Affects both slutty and normal versions.

Birds no longer dive underwater lilies mid-flight. Yes, you read that right.

Smoothed over some dialogue cutscenes – fade-out effect for some scenes was too abrupt and fast. Now all of them should follow the same standard.

Fixed dialogue tags for some characters inside lumberjack village.

-------

Whew! Well, this is the biggest changelog so far and I feel pretty happy about the new stuff you can try in v0.5. As always, you don*t like something in the game – tell me and if you like Yorna – tell your friends. Stay tuned for upcoming January -> February developer plans and monster girl poll for v0.6.
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Old 01-17-2019, 12:41 PM   #28
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Let*s start with the new monster girl poll for the upcoming update. You can vote for your favorites here. Okay, now what can you expect aside from the usual story + puzzle combo?

I want to make update v0.6 about additional quest activities to tag along with the card game and treasure hunting from v0.5. Still drafting the detailed version of these quest lines but they will get a nice mix of humor, rewards for completion and perhaps even some influence on Yorna‘s endings. Putting a scene will be nice too yet finishing full quest chains with a decent amount of details will require more than one release.

The idea is to make two ”factions” with conflicting goals and give players a choice of supporting one of them or ignoring the opportunity. This activity will take Ada*s lewd stats into consideration, so you can expect different character reaction and ways to complete the quests.

The next big point will be the struggle against the crash problem. While I can*t directly fix the issue myself because it*s too deep in the engine core, I*ll do my best my pushing the tickets with respective tech support (nwjs + RPG Maker). Don*t think I*m forgetting about it.

v0.6 will receive 3 new H scenes if everything plays out alright during the production phase. 2 standard scenes for the boss and the monster girl, plus one extra for the mansion. Each of them will have normal and slutty variations as usual.

I*ll think about making some quality of life changes for the lab and other sections of the game. Something like an auto-stop for blackjack if you already have 21 points and there*s no point in taking another card. Save/Load menu can use a top to bottom switchover feature to use the autosave slot in a more convenient way and other small improvements.

Your lab will get several new enchantment options with rare materials like mithril ore and magic essence along with additional trinkets.

Thanks to your support we are getting closer to the second Patreon goal. This means I need to refresh and adjust the feature list to put inside the poll. Though, there*s little doubt which option will be the most popular :P The poll will use the same logic as any monster girl voting you saw so far. Either way, I*ll make an info post about it once we will be ready,

Oh, and for those players who struggle with the volcano floor puzzle - I*ll make a video solution on the weekend, yet I strongly recommend you to beat it on your own.

Feel free to contact me with any trouble you encounter in the game and stay tuned for further updates.
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Old 01-23-2019, 08:03 AM   #29
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January poll kept the intrigue up to the end!

Night Gaunt wins with 41 points, one point behind her is Valkyrie with 40. 3rd place goes to charming Titania with 34 points. Dragon is close behind with 32 and Wyvern closes the leader's bracket with 24. Harpy finishes with 18 points while Manticore has only 15. Our last challengers are far behind - Chimaera got 7 and Griffon has only 5 points.

Thanks for participating and your support :)
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Old 02-04-2019, 09:56 AM   #30
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//// Updated 06/02 to version 05.a with these changes:

Fixed the Serena scene unlock item and made a script within your castle*s courtyard to check if one of Serena‘s scenes are present to grant the missing one. If you used the item before - you*ll need to walk inside your castle and save the game. Then check the gallery.

Looks like one of the frames for ogre‘s lusty scene gone missing during old scene upgrade. Fixed the issue and checked other scenes for similar problems.

Ada needed a nerf ^^ Walking through bars like a terminator. Fixed the doors inside cultist lair puzzle zone - now you actually need to use the statue to open them.

Fixed the logic with entering pine forest section. Now hitting escape will properly close the window without transporting player inside pine forest*s maps.

Reduced craft item list*s height to avoid overlapping with craft ingredients. All of the recipes are still available but you must scroll down to see them all. Added a small arrow to show if you have more options than you can see on a single screen.

/////////

A bit of early release because I'm going on a business trip and can't guarantee enough free time and a stable connection. You can check full change log here.

Version 0.5a is up and ready for download. You can get it here:
Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror

Don't forget to copy your whole save folder inside the new release!

Last edited by Yeehaw Games; 02-06-2019 at 08:49 AM.
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Old 02-16-2019, 12:45 PM   #31
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Yorna v0.6 is ready and you can get it here with the full pack of early access goodies.

Let*s see what*s new aside from the usual story + puzzle + cutscene addition.

H content

This release has 3 new basic scenes, each of them prepared both in normal and lewd variations. The first scene with the night gaunt is available on the upper floors of Mortimer*s tower while the boss scene awaits you at the top.

The third scene, featuring group sex, is inside baron*s mansion – check out the new basement zone. The entrance is to the left of the reception. To get past the guard, you*ll need to have at least 10 in Ada*s lewd level and baron*s scene with the piano.

Optional content

V0.6 update brings the foundation for 2 factions and their own quest lines. You can check them out and start earning their trust right now. Nun of Octa*s church built a monastery North of Ada*s castle and the refugees have a tent camp just outside of the lumberjack*s village.

Starting quests are easy to do and won*t require anything special to complete. They are here to hint at what*s coming in the next updates. So far, I plan to make at least 1 scene per faction aside from a pack of cutscenes and other interesting stuff.

Upcoming domination mode

While not directly a part of v0.6 release, I decided to mention this feature to mark players* choice for the next feature in Yorna.

It will allow Ada to use lust magic overwhelm her opponents with sexual desire. Then she will take an active role during the new H event. To unlock such a scene, players need to have access to lust magic and win using only it. No clubbing enemies or fireballs to the face. Just pure lust magic like ”Lust Bolt” and ”Seduce” skills which you can get from dresses.

Most common monsters will receive the new mechanic. Obvious exceptions are enemies without brains (like skeletons) or non-humanoid types (like the poor sad flower in Nymph*s forest).

Why not bosses too? Ada invites new monster girls to her castle after winning and she actually needs to look them in the face afterward :)

Interface / Usability changes

Added vertical scroll in save and load screens. Now you can press up on the top of the list and the cursor will jump al the way to the bottom. Hitting down on the bottom will place the cursor at the top. The same applies to shops and menu choices.

Added a bit of space to the last batch of small maps which had problems with either blocking the exit points with Ada*s sprite or blocked “on-map” sprites during dialogues. Some of the maps: sand caves, nymph*s forest and grey kitchen.

Eruvian jack (the card game) no longer asks if you want to take another card while the score is already 21. Instead, the game automatically passes and allows your opponent to draw.

The game no longer forces you to enter the pine forest if you hit the escape button on the global map menu. Now it correctly closes the choice menu without moving the player.

Fixed a GUI bug where recipe and material lists could overlap during crafting.

Fully restored castle now responses to approaching the game – the same logic as the half-finished one. You don*t need to hit the action button to enter one of the rooms.

Small fixes / Improvements

Changed castle*s garden exit point so it no longer places Ada right before an obstacle.

Fixed a rare bug with mansion*s logic which blocked going to the second floor and the whole “maid” business.

Added a missing file to the CG gallery for ogre*s lusty scene. Now it no longer forces the game to bombard you with errors.

Fixed Oakheart*s description to a proper one.

Fixed shadows inside your castle*s kitchen.

Now you actually need to solve the statue puzzle before getting inside the “goodies” rooms in the cultist*s lair.

Fixed Serena*s scene item unlockable. If you used it before the fix, just walk inside your castle*s courtyard and save. The gallery will check the fix and add the missing scene if you already defeated her.

Fixed description for one of Calista*s combat skills.

Fixed Mio*s name in the first cutscene with Ayane at her fox shrine. Forgive me, kitty ><

Fixed graphics layering problem for snow mountain region on the global map.

=====

Whew, looks like that*s it. As always, you don*t like something in the game – tell me and if you like Yorna – tell your friends. Stay tuned for upcoming updates!
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Old 02-23-2019, 07:50 AM   #32
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February monster girl poll has ended - let*s see who*s won this time.

Ren wins with 48 points, behind her is Honey Bee with 31. 3rd place goes to Lizard with 13 points. Other girls end up with almost identical numbers: Mouse has 9, Golem has 8 and Kakuen ended up with 7.

Someone definitely loves pandas ^^ Thanks for participating and your support :)
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Old 03-08-2019, 12:26 PM   #33
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A bit of an early release since I'm going on another business trip and can't guarantee a stable connection tomorrow. You can check the full changelog here and the game is available on these links:

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror

Don't forget to copy your save folder into the new project!
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Old 03-16-2019, 01:05 PM   #34
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Yorna v0.7 is out and ready for download. You can get the latest release here.

Let*s check what*s new aside from the usual story + puzzle + treasure bundle.

H Content and domination mode

This update features 3 new scenes. 1 with the panda, the second one with the honey bee and the last one with the ogre. Yes, it*s the first domination scene with Ada taking the active role. How? By reducing your enemies into lewd heaps driven by lust!

To activate the domination mode you will need to win the battle using non-damaging skills – namely Seduce or Lust Bolt. You can use any kind of buffs or heals and even items (Chap*s fine too if you decide to be funny about it) but no direct attacks. Default auto attack counts as direct aggression and won*t allow you to get domi scene. Since ogres receive extra damage from lust magic – this should be easy.

Domination scenes use a familiar logic with the regular variations. They support full/short length option to change the amount of text you*ll see. At the moment, I didn*t implement “Skip” feature for already watched domi scenes but it will be easy if players will voice such desire. Holding enter will fast-forward the text as usual though.

After the event*s end, Ada will appear at the battle tile – you don*t need to start the dungeon from the start. You can find domination events at the bottom of the gallery, marked with “Domination” tag. I*ll keep adding them there so they won*t mix up with “normal” scenes. Domi event support both full scene replay option and CG variation in the gallery – just like all other scenes.

New dress with medium lust requirement

To help you try out the domination mode without turning Ada into a complete slut, I added another craftable clothes for her. It provides the “Seduction” skill and requires only 10 lewd points. Check out Diana*s shop to get it.

New dialogue scenes and other improvements in your castle

For the start, I added new merchants in the longue area for player convenience. They provide medium grade potions and craft resources for gold.

Serena really kicked up laboratory*s efficiency – check it out for the new enchantment options to help you in your travels.

If you are hunting for dialogue cutscenes, visit the castle*s garden and Ada*s room. I added 2 new mini-scenes featuring Mio, Calista and Fiora the Panda.

Secondary faction quests

Both refugees and nuns receive a new quest – 1 for each faction. Ada will be able to learn more about these strange people and perhaps even glimpse the true nature of some characters. Will you be able to guess what*s coming next?

Small improvements / Bugfixes

Secondary factions received mentions in the “Help” functions for their respective quests. Once you receive them – you can use this feature to keep track of what you*ll need to do in order to progress further.

Maneater dress now adds the correct bonus for lust damage and show the correct slut level requirement in the info screen.

Fixed a small box in the pine forest. The loot used incorrect icon – healing pot instead of coins.

Fixed a problem with the craftable blade inside your castle. Now it has the highest priority and the lab master won*t switch to the regular shop before you finish blade*s restoration.

Fixed a bug with endless lewd level checking for dresses which required Ada to be pure (less or equal slut requirement)

Expanded herb garden*s size. Now you can*t see butterflies flying over the big black void on the right side of the zone.

Added interactive shadows inside the castle*s courtyard. Now they darken the objects under them.

Fixed another variation of a bug, which blocked players from getting to the second floor inside baron*s mansion.

Fixed one of Ayane's conversations which hid Ada's spire even if players didn't press Q.

Added weakness to clear-list for cleanse skill and medicine.

=======

That*s it. Stay tuned for upcoming March -> April plans and monster girl poll for v0.8!
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Old 03-18-2019, 11:17 AM   #35
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Hello! Another month, another release and it*s time to talk about what I will do in the upcoming month aside from the usual story + puzzle combo.

Before we begin - don*t forget to participate in the new monster girl poll for Yorna v0.8.

Let*s start with H stuff. You can expect 2 normal scenes - one for the boss and the other one for common enemies. Aside from this, I plan to make April the first month with 4 scenes, which means 2 domination scenes. I*m not sure about the exact enemies at the moment but gnoll and jinko look like main candidates.

I guess after the initial testing it*s safe to announce the upcoming Android mobile version. I can*t give an exact date for its arrival since it*s far from finished but I*ll do my best roll it out in April. The mobile version has some unique platform-based problems which need tending. After the initial delivery, it will use the same logic as any other platform, including early access release waves.

Crash problem is still with us and somehow it looks like Yorna will be completed before I*ll get any meaningful answer from nwjs team or RPG Maker support. They are still answering with the same ”We are working on this issue” standard mails. Yes, the autosave feature made playing somewhat easier but still…

You can expect some interface changes and quality of life improvements. For example, the ability to use several herbal teacups through a single interaction. Players asked about this several times and this feature will arrive in v0.8. Feel free to contact me with other ideas!

Also, I drafted new dialogue mini-scenes for Yorna - they*ll feature both new and old monster girls. In one of them, Ayane the kitsune will offer Ada special training at her shrine to help her in future battles. What can go wrong?

Optional faction story lines will receive news quest, one for each faction. You*ll see a special ritual to help the common folk who suffer from lust aura*s influence in nun*s quest line. And the refugees” task will serve a start for a special operation!

These are the main points for March -> April development. Some details may change a bit during the month but not that much. Stay tuned for updates and previews!
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Old 03-22-2019, 02:34 PM   #36
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March poll was a decent fight between two main candidates. Chesire wins with 58 points while Valkyrie gets the second place for 46 points. Angel and Apsara end up with scores of 21 and 22 respectively. Jubjub finishes with 8 points and Cupid gets only 5 votes.

Hmm, I wonder if Mio influenced the results ^^

Also, we have a new record for participants - 76 people took part in deciding the new monster girl. Thanks for participating and your support :)
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Old 03-26-2019, 02:20 PM   #37
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Heya! I made a poll about moving between rooms inside the player*s castle. It*s a public vote so drop in and choose which option you prefer. I*ll make the logic changes according to player feedback.
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Old 04-06-2019, 12:13 PM   #38
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Yorna v0.7 is up and ready for download. You can check the patch notes here and get the game here:

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror

Don't forget to copy your whole save folder inside the new release!
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Old 04-16-2019, 02:03 PM   #39
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The release v0.8 is ready and you can download it here. Let*s see what it brings aside from the usual story + treasure hunt + puzzle. This changelog takes the title of the biggest in Yorna*s history.

Oh, by the way, don*t panic If you remember pipe puzzle in League of Corruption. This time it*s an easier version and you can solve it without being keen on hearing sound differences.

H scenes and art

This update brings 4 new scenes to discover. First one features gargoyle from the new location – the floating island and it has 2 usual variations – lewd and the normal one. The same goes for the cheshire in the same zone.

Jinko (the tiger girl) received a new domination scene. To get this one, you must defeat her with lust magic only. The last H encounter is inside Octa church – the confessionals are available, don*t forget to check them out. Both these scenes have only one variation.

I*m placing domination and factional scenes (nun and vagabond) at the end of the gallery so they won*t mix with the regular H events.

Mobile version package

Now you have an option to play Yorna on Android devices! I*ll upload the apk file with other versions from now on. A fair warning – I can*t test it out on all devices with all possible screen resolutions and system software. Contact me about any problems you encounter and add all available information to speed up the fixing. I ironed out all problems for my devices, but you never know…

So, what*s the difference between, let*s say, Windows version and Android? They are similar, yet the mobile version has some special functions. To emulate pressing “Escape” on the keyboard you either can perform a double finger tap (or whatever it*s truly called) or hit the button in the lower right corner.

Since you don*t have a control button on your mobile device, you can activate the auto-battle feature by pressing on the text itself. Aside from this, it works the same way on the laptop.

You won*t have save issues between mobile versions, I already tested this possibility. Since the ID of the game stays the same, trying to install a newer version will update your current one without deleting your progress.

There*s still a convenience issue with Ada*s big “on-map” sprite which you can hide by pressing Q. I can think of at least 2 options how to introduce this feature in the mobile version, but I don*t have the time to implement and properly test them before v0.8 release. So, this will have to wait for the next update.

Castle changes and improvements

You can find a new string in the options menu called “Intra-Castle Movement”. It*s a toggle between ”Yard Only” and ”All Rooms”. If ”Yard Only” option is chosen, Yorna uses the same logic as before and nothing changes from previous releases. ”All Rooms” toggle will display ”gate” movement menu each time you leave a room so you can choose your destination. With this option, you don*t have to exit to the courtyard and then use the gate to move into a different room.

This option uses ”All Rooms” by default since the majority wanted to see this in the feedback poll. Players can toggle this feature at any moment. The change takes an immediate effect and you don*t have to restart the game.

Also, don*t forget to check out Ada*s room inside the castle. If you watched all the scenes about Ayane and Mio, the kitsune will offer special training. It will help with Ada*s magical powers and feature a special evening just for them… Or not?

As always, visit the laboratory to check for new formulas and upgrades, especially if you*ll breach floating island*s vault.

Interface changes

I changed how herbal tea*s logic works. Now the game checks how many cups you have and allows drinking it by 1, 5, 10 or 15 cups at once. The tea still can*t lower Ada*s lewd level below 5 and I prepared for it - the game calculates the excess cups and refunds them. If you have less than 5 cups in the inventory, nothing changes during drinking.

Players no longer need to confirm the target for beneficial skills like a Heal and Mend on the “on-map” menu. Cleared the target window for buff/heal skills.

Added hints for the first factional quests. You can check them just like before – use the “Help” button inside the “on-map” menu.

To bring up factional dialogues closer to an established standard with important story cutscenes, I added Ada*s big “on-map” sprite to them. This change affects longer scenes.

You can read more about all the features here.

Small improvements and fixes

Doors inside the mansion*s basement no longer require hitting action button for interaction. Now they activate just by a touch.

Fixed several scenes which didn*t unlock in the gallery if players already got a different variation from the same encounter (lusty/normal) if “Skip Watched Scenes” was on.

Corrected lewd lever requirements for some dresses and their warning pop-up messages.

Grammar and NPC tag fixes in dialogues.

Fixed lava caves entrance zone – columns no longer cut the top of Ada*s hair if she goes close enough to them.

Deleted incorrect “End of the content” message during a dialogue with Serena after rescuing her.

Fixed gates inside puzzle zones. They no longer shift if players try to interact with them. This doesn*t affect the puzzle*s logic in any way.

Gave default Ada*s dress a bit of a touch up to better represent her clothes.

Expanded the walking zone on the stairs in the castle*s lab.

Mend no longer damages Ada during a crit. Yes, you read this right.

Added autosave function to the exit inside cultist lair with tenta-girls.

Synced all in-combat text boxes to a dimmed variation without a border.

Added lewd skill exp to domination scenes.

That*s all, folks! As always, if you don*t like something in the game – tell me and if you like Yorna – tell your friends. Stay tuned for upcoming developer plans and monster girl poll!
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Old 04-19-2019, 02:37 PM   #40
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Hello! Another month, another release and it*s time to talk about what I will do in the upcoming month aside from the usual story + puzzle + treasure hunting combo.

Before we begin - don*t forget to participate in the new monster girl poll for Yorna v0.9.

Let*s start with H stuff. You can expect 2 normal scenes - one for the boss and the other one for common enemies. As usual, they will arrive with normal and lewd versions. Aside from this, I*ll finish vagabond*s factional quest line and add an H event to it. Its codename is ”Operation Penetration” featuring Jinko and Raiju. You can also expect at least one domination scene in v0.9.

To sum it all up, the update will bring at least 4 new H events with 6 scenes.

Android version is already available to patrons and I*m waiting for feedback. Soon enough it will be open for everyone during the public release. Feel free to send me what you think about it and your ideas about how the game could be improved interface-wise.

Factional quests - I*ll finish vagabond*s quest line in a rather interesting way :) Nuns will receive some attention too yet I*m not sure if their line will end in v0.9. This depends on my workload and free time - I have some business trips planned for the next month.

If you like the mini-scenes, you*ll get at least two in the upcoming update. Since Ada*s room is already has a lot of them, I*ll expand into different zones like the herb garden, your castle*s courtyard and possibly the village. Players and detective Mio will have a chance to learn more about other monster girls :)

Since I mentioned the castle, let*s touch the lab too. It will receive new formulas, including the final form of the named blades (like Talon and Companion) to help Ada in the final battle with Yorna.

Also, some players mentioned they wanted to get panda*s dress, and it*s doable within v0.9 development window. You can expect at least one new dress.

As I already mentioned earlier, there are some quality of life changes planned too. Like removing target confirm for food and potions - players simply don't need them since Ada doesn't have a sidekick.

These are the main points for April -> May development. Stay tuned for updates and previews!
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