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Old 09-28-2019, 10:27 PM   #101
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New Release: Version 0.101!

Hi folks, version 0.101 is available!

As those of you who have been around long enough know, when it's an art week... it's pretty much only an art week, because it takes me so long to draw scenes when I do them myself.

But I squeezed in the beginnings of the "stall for backup" path in the cove, as well as going back and touching up some of the dialogue in the preceding scenes for both quality and continuity.

There will also be a second version of the illustration with, uh, "finishing touches" soon, and the uncensored HD version is in the Discord for patrons. All in all, it's another week in the books, and the grind continues next week. Thanks for the support, and we'll see you soon.

New to the game? Become a patron or play the public build at https://www.patreon.com/indoorminotaur

Version 0.101 - 9-27-2019
  • Added new scene art! (Moon & Elijah--also added to the library)
  • Revised some dialogue in the war planning cutscene for continuity
  • Added the “stall for backup” route (WIP)
  • Adjusted some enemy skills for balance
  • Fixed an issue where Gongo could appear in the cove even if not recruited
  • Fixed an issue where Gorstag could remain in the cove even if he died in the siege
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Old 10-05-2019, 05:42 PM   #102
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New Release: Version 0.102!


Hi, everyone!

The latest build nearly wraps up the alternative path for the siege--the route where, if Mercy isn't confident in the cove's strength, she sends for backup and tries to hold the choke until help arrives.

There are a few little bumps to smooth over for next week, but then we're sailing on ahead with new content and leaving the cove behind once more! I, for one, will be grateful for the change of scenery and to be finished with this exceedingly complicated event, haha.

Want to become a patron or try the public build? Head on over to https://www.patreon.com/indoorminotaur

Until next time, we hope you enjoy.

Version 0.102 - 10-4-2019
  • Improved and expanded the Moon & Elijah art
  • Added new “stall for time” portion in the cove residential area with a lot of new dialogue
  • Added the “stall for time” siege, including battles where you hold the choke point as Marlan, Hallie, Dalkon, Fukuro and Franz
  • Added a new short cutscene on Bell's deck
  • Added new dialogue to some residents after the “stall for time” siege, and made some of the dialogue from head-on attack apply for both paths
  • All members of the ship's crew will be absent from the cove after the strategy meeting if the “stall for time” path is chosen
  • Fixed an issue where Moondrop was declassified as magic and removed from Orus's list of spells
  • Fixed an issue where Brandis appeared in the cove when not recruited
  • Fixed an issue where portions of the cove overlay could be visible when waking from the cove siege
  • Fixed an issue when taking control of Marlan in Grey Clarion where it was possible for Marlan to be outfitted incorrectly
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Old 10-13-2019, 03:22 PM   #103
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New to the game? Become a patron or play the public build here: https://www.patreon.com/indoorminotaur

New Release: v0.103!

Hello, everyone!

This patch puts the whole cove siege section to bed, adding a lot of new scenes and updating the dialogue for all the members of the cove, and tweaking/improving some of the scenes during the siege itself. Plus, there are some relatively important bug fixes thrown in for good measure.

For now, I'm ready to move on and tackle what comes next, but in the future I'll probably come back to this section and flesh out a few more details, like unique dialogue for every possible member of the cove who didn't make it, and little on-screen effects to ramp up the drama when the general shows up.

As for what comes next: Mercy has to rush around, making good on her alliances, finishing her preparations and bolstering the cove's strength for Oldlight's return. Plus, there are still a few mysteries to solve, like the idols and whatever happened to Friedhilda.

We hope you're as excited to see where it all goes as we are.

- Nym

Version 0.103 - 10-11-2019
  • Added Bell's arrival scene (Stall route)
  • Added Bell & Franz scene, new backstory (Stall route)
  • Added Carlisse, Thorgeir & Gertie to the cove
  • Added a lot of new dialogue to more cove residents pre- and post-siege
  • Sabal will now fight alongside Marlan in the Cove Siege if recruited
  • Mercy will now appear in her quarters after the Stall route is completed and rest before continuing, which plays a new cutscene
  • If Dalkon, et al, lose their fight during the siege (Stall route), they now die permanently and count towards the total lost
  • Mercy & Orus are now correctly recovered after resting post-siege
  • A monument has been added to the rear-portion of the cove to commemorate anyone who falls in the siege (WIP)
  • Heckart finally gets his rematch (Stall route only, for now)
  • Added a new (unique) craftable accessory at the upgraded forge
  • Fixed an issue where Elijah could repeat dialogue automatically after the siege
  • Fixed an issue where the pirate class incorrectly couldn't access essence magic (among other things, this caused Bell not to access part of his moveset in the deepfolk fight)
  • Fixed some passability issues while controlling Beatrix in Shiveworth
  • Revised a few lines of dialogue in Shiveworth
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Old 10-19-2019, 08:58 PM   #104
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Weekly & Alpha Release: v0.104!

Hi everyone! Version 0.104 is uploaded for weekly and alpha patrons! Thanks for your patience and thanks for playing our game.

New to the game? Become a patron or try the public build at https://www.patreon.com/indoorminotaur

We have a couple of pretty cool new systems being implemented this week, and the longest scene written to date, which had to be broken into three separate portions since it's a bit of a slow burn before it really gets cooking.

We've also begun trying to address the world changes for chapter 9, but as you can imagine, that's a big project in and of itself and will take a while to iron out.

Anyway, you can peep everything that's new this week in the notes below. As always, we hope you enjoy, and we'll see you next week!

Version 0.104 - 10-18-2019
  • Added a new NSFW scene (M/F, Dom/Sub, Mature)
  • Bell's arrival to the cove has been added to the siege route, and a new scene with Tafo was added
  • Added a 5th level to the dorms (WIP)
  • Added a new multi-part cove sequence building up to the new NSFW scene
  • Adjusted essence magic for better balance and synergy
  • Adjusted classes and enemy resistances to reflect new simplified magic resistance chain: earth > thunder > water > fire > ice > earth (light and dark counter each other, governed by moon and night, respectively)
  • Added new spell effects and made some spells negate certain status afflictions based on the new resistance chain (earth negates paralyze, thunder negates drowned, water negates burns, fire negates chilled/frozen, ice negates dizzy/disoriented). Additionally, if a spell is used on a target afflicted by the state it negates, the spell's damage is amplified.
  • Updated the library to contain all missing NSFW scenes
  • You can now leave the cove in chapter IX after discussing the Emerald Flats with Marlan (Ch. IX world is WIP)
  • Fixed an issue where Fukuro would show up with Marlan instead of Sabal
  • Fixed some text alignment issues
  • Fixed some portrait alignment issues
  • Franz, the Carvannah refugees, Sigrun & co., the Danforth Crook bandits are all gone from their respective places in the world starting in chapter IX if not recruited
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Old 10-26-2019, 05:18 PM   #105
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New Release: Version 0.105!

New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur

Hi Nym, here!

Spent a lot of time this week really fleshing out the essence journal, adding a full-detail page for every spell in the game. I'll be doing the same for the weapon skill journal soon, but I ran out of time this week.

Besides just the spellbook, I've added a number of brand new spells to the game, continuing the recent trend of trying to add depth and synergy to the game's magic system for those people out there like myself who love experimenting with different build combinations.

There's other little tidbits here and there, but I'll let the patch notes handle the rest and just say thanks for playing, as always, and I hope you're looking forward to a brand new area coming next week.

Version 0.105 - 10-25-2019
  • Completely overhauled the essence magic journal, adding a full detailed page for every individual spell.
  • 6 Brand new spells were added to the 2nd and 3rd tier of Eva's workspace!
  • Hawk's Keep is abandoned in Chapter IX and all the Lions have moved on (but maybe someone else has moved in…?)
  • Danforth Crook has been updated slightly for chapter IX. Marilea is no longer recruitable and the jobs around the farm are already taken care of, so you won't be asked for help.
  • The basement key from Danforth can be retrieved in chapter IX even if the bandits weren't recruited, and Sabal can still be recruited
  • If Colette wasn't recruited in Chapter VIII, you have another chance to recruit her in chapter IX
  • Flame Cultist added to Fogsborough Ch. IX (requires having found her previously)
  • Attack-all spell animations have been improved for fewer cut-offs and better screen alignment, so it doesn't look like allies are caught in the attacks
  • Emerald Oasis added to the overworld and world map
  • Added new dialogue with Captain Bell, discussing the plans for departure. Mercy no longer leave the cove in Ch. IX until after this dialogue occurs
  • Qel can now land at the Emerald Oasis, though it can't be accessed until Ch. IX
  • Fixed an issue where the bird cage image overlay had a tile graphic error
  • Mining nodes in Esterholt now correctly show the coat portrait
  • Fixed a cutscene in the White Rat where Mercy's sprite wasn't correctly shown as sleeping
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Old 11-02-2019, 04:14 PM   #106
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New Release: Version 0.106!

New to the game? Want to become a patron or try the public build? Visit https://www.patreon.com/indoorminotaur

Hey everyone!

There are several new areas and a lot of new cutscenes this week, but the biggest change is also the most subtle: a total overhaul of all the hidden calculations behind the fishing system. It doesn't mean a whole heck of a lot on the casual user's end, but it cleans the whole thing up a lot for me and makes a few improvements in the process.

It's fun to be working on fresh new content again, since I was starting to get tired of the cove events. Look forward to a whole lot more next week!

- Nym

Version 0.106 - 11-1-2019
  • Added the Temple of the Burning Stone (WIP)
  • Added temple interior
  • Added inner sanctum
  • Added new idol space
  • Added new optional boss encounter (WIP)
  • Added a new cutscene with the flame priestess
  • Dougar is recruitable in Ch. IX IF he was spoken to in Ch. VIII after recruiting Sigrid
  • Overhauled the fishing system. Your Luck now directly affects what fish you will find in addition to whether you catch a fish. Your line can no longer break unless you land a fish. Increased the odds of finding regionally-specific fish. (Each time you cast, a random number is rolled between 1 and 400. Mercy's Luck stat is then added to the total. When using a Lure, Mercy's Luck is tripled. If the resulting number is higher than 200, something is hooked.)
  • Revised the snowy cliff tiles around Esterholt and Fogsborough to be less blocky and allow passability underneath
  • Added some new fishable items
  • Fixed some portrait issues in Carvannah
  • Fixed some repeating animation issues
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Old 11-09-2019, 05:07 PM   #107
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New Release: v0.107!

New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur

Hi everyone, prepared here specifically for your pleasure is the game's latest and greatest release, version 0.107.

A lot of new information about Mercy, the idols, and the previous Daughters of Essence is brought to light this week in one of the most involved and lengthy quests I've put together yet.

Plus, a couple of new characters are introduced that I think a lot of people are going to end up really liking. I can already tell they're going to be some of my favorites.

Enjoy!

Version 0.107 - 11-8-2019
  • Added new story content to the burning stone quest
  • Added the raft-building quest from Fort Wilkes (WIP)
  • Added the treasure-hunters to Fort Wilkes
  • Added new enemies to the temple exterior
  • Updated the Moon Mother encounter
  • Revised the burning stone scene
  • Finished the idol space scenes
  • Fixed a portrait issue in Hawk's Keep
  • Fixed an issue where you could get stuck in the basement in Danforth Crook
  • Fixed an issue where Mercy could confront Leite about the pump before finding it
  • Fixed an issue where Claudia could appear in two places at once
  • Fixed an issue where Camille could walk over the steps on the ship and get stuck
  • Fixed a possible soft lock in Beatrix's office
  • Marlan is now restored before his fight in the siege
  • Fixed an issue where Dallas could appear in the cove even if not recruited
  • Any item given to Beatrix in the fight against the twins is now removed after combat
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