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Old 06-01-2020, 10:36 AM   #81
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Yorna v1.1.5 Magus release is up for grabs, don*t forget to check it out!

The artists are hard at work and I*m done with new maps aside from the specials and kitsune*s optional zones. This leaves me plenty of time to prepare monster girl interactions and think about what I want to add from my old memos. Well, let*s see what happened during this week and what should you expect during this one.

I*m done with the narrative part for the first H scene and simply waiting for the art to arrive so I can glue it all up together. Preview*s estimated time of arrival – this week. The second H scene is on the drafting level both for the artist*s and narrative parts. Valkyrie*s dress should also arrive during this week along with the second monster girl (Cursed Sword).

The new puzzle is ready. It*s fairly simple and uses sudoku logic with a clear hint to this in the puzzle zone. Since the last one was pretty ambiguous, let*s take a break :) v1.2 will also bring a new type of activities – trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps.

It uses new logic, never implemented in Yorna before. After entering the trap track map, you*ll notice a new GUI element – a health bar. If Ada gets caught in the trap, she*ll use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea – should I do more of there or it doesn*t fit in Yorna?

The usual bit of treasure hunting is ready too. Prepare to find a new map and dig up that booty in the new castle zone.

As a bit of extra thought for the day. In order to make the game more diverse, I*m tinkering with a QTE module for Yorna (or perhaps the next project?) After testing out the trap tracks, I want to try it out if all goes well and I*ll have enough time to properly test it.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 2
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Old 06-03-2020, 04:43 AM   #82
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The future poll is up! You can pick your favorite draft here.
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Old 06-06-2020, 12:03 PM   #83
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Yorna v1.1.5 is up for download. You can get check out the full changelog here and get the game here:

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror
Android – Google Disk | Mega mirror

Don*t forget to copy your entire save folder into the new release to keep all your progress.
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Old 06-08-2020, 11:36 AM   #84
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The public release is out, don*t forget to check it out!

The art for the new dress (Valkyrie*s) has arrived and it will be available in Diana*s dress shop together with Desire. Both new clothes are craftable so make sure you have enough materials. Mindflayer*s H scene art is almost ready – we are fixing problems with the artist.

I*m working on the narrative part for the second H scene with Cursed Sword while waiting for the art to arrive and gluing up together all the parts of the new update.

The release is scheduled in the usual middle of the month and if something will change, I*ll make a separate info post.

Troubleshooting the trap track took a ton of time. The most infuriating one received a rather hilarious solution. So, all rolling boulders, mine fall into a hole at the end of their route. Problem is, sometimes the player can try interacting with them right at the moment where collision and damage logic shuts down and “falling down” animation played out. The poor boulder gets confused about what to do in this “in-between” situation and becomes stuck.

Since such interaction wasn*t intended, the default logic says – don*t do anything. The solution to this issue was setting a state to explicitly tell the event to do nothing. Then, the happy boulder completes the “do nothing* instruction and goes on with the falling down animation. *Brainfart sound* If you are confused why you are reading this in the weekly report – it took me 3 evenings to nail this bugger down…

Kitsune*s optional questline received the next step – get inside the great furball library and see if you can get valuable knowledge from it with Ayane.

Several zones will receive additional ambiance tracks in v1.2 to improve the atmosphere as a test rollout. Based on players* feedback, I*ll either delete these or add them to all other zones. Such tracks use BGM*s volume level.

New monster girls 2 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 2 / 2
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Old 06-17-2020, 04:23 PM   #85
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Yorna v1.2 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you*ll find 2 new monster girls and 2 H scenes with them. Hanako wants to stage a diversion so kitsune could finish the Sealing ritual while Ayane and Ada will serve as baits. Isn*t it a bit risky?
You can get the new version here.

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – possessed girls with cursed swords. You can find them in the castle on Ikko island. The second pair of scenes features a new boss – the mind-bending dominatrix. She*s in the same region.

New features and activities

Kitsune*s optional questline received the next step – get inside the great furball library and see if you can get valuable knowledge from it with Ayane. This includes a labyrinth zone and a small puzzle.

The new puzzle is fairly simple and uses sudoku logic with a clear hint in the puzzle zone. Since the last one was pretty ambiguous, let*s take a break :) v1.2 will also bring a new type of activities – trap tracks. Since some players prefer more active gameplay, I decide to try out old good traps.

It uses new logic, never implemented in Yorna before. After entering the trap track map, you*ll notice a new GUI element – a health bar. If Ada gets caught in the trap, she*ll use a charge to teleport back to a nearby safe position. Losing all 3 will kick you out of the active zone. Keep an eye out for a way to restore it! Also, it would be great to hear your thoughts on this idea – should I do more of there or it doesn*t fit in Yorna?

Another puzzle awaits in the kitsune library. It*s a rather simple “push” puzzle where you need to clear a path to the prizes by pushed obstacles away and not blocking the path in the meantime.

This update introduces 2 new mini scenes with monster girls, both located in Ada*s camp on Ikko island. The first one features Sarana and her “sweet revenge” on you. The second one is focused on Idris (Raiju) and her lewd reputation.

Small fixes and improvements

Several zones received additional ambiance tracks in v1.2 to improve the atmosphere as a test rollout. Based on players* feedback, I*ll either delete these or add them to all other zones. Such tracks use BGM*s volume level. The full list includes pier maps on both islands, pine forests on Ikko island + the main one and both gardens in kitsune temples.

Added a new item called “Recall scroll”. After using it, you will be able to pick one of the safe zones like Grey castle or Hanako*s temple and Ada will teleport there. Full list of safe zones: Grey castle, Sand Town, Ayane*s shrine, Coast camp on Ikko island and Hanako*s temple. Some locations will be available after advancing the plot far enough. Alchemists and magic vendors sell these scrolls.

Fixed pathfinding logic in Deep Mine*s entrance zone. Now Ada won*t jump over a ledge on the stairs.

Added new “Cleanse” potions named “Gaia*s Tear”. Similar to the “Cleanse” skill, they will remove most of the debuffs after drinking and you can do so even under “Silence” effect.

Added shimmering effect to the teleport sphere in Ada*s room. Some players had problems finding it – I hope this will help.

Fixed Chilly Ridge zone. Now, it correctly plays background music if players load up a save there.

Improved Jinko*s box sprite by adding details to her walking animation. She*s no longer sliding in her stealth suit. Mrawr!

Adjusted Lizzy*s sprite in the castle*s garden. She*s properly looking at the blooming bush now.

Players can*t sell the shovel anymore since some did so before trying to dig up something. In case you already did this – you can get another one on Sand Town*s bazaar.

Fixed mansion*s basement. Now the scenes there won*t reset after drinking herbal tea or lust drafts. This way, players can obtain both normal and lewd variations for H scenes in this zone.

Rebalanced “Fire Enchantment” skill. It no longer gets bonus damage from the magic attack stat but received extra physical damage scaling as compensation. It*s more or less on par with “Force Wave” from mages. “Overpower” is the top damage option yet at a higher mana cost.

Fixed domination and “But Why?” achievements for Steam. Now you can properly get them.

Forced Leary to stand still in the garden so she couldn*t appear twice at Titania*s cutscene.

Coast camp*s teleporter no longer requires action button to activate. Touching it is enough to trigger the teleportation back to the castle. Also, fixed the orb in Ada*s room (both versions). It no longer changes into a tube.

Fixed older cutscenes in Ada*s room (both versions). After adding a new way to get into the room (teleporter from the Ikko island) I didn*t think about the old cutscenes that required strict player positioning. Now, you can watch all of them without getting stuck.

Stay tuned for news and don*t forget to participate in the new monster girl poll! As always, if you don*t like something about the game – tell me and if you like Yorna – tell your friends ^^
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Old 06-21-2020, 11:46 AM   #86
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v1.2.5 monster girl poll is over so let*s see who will appear in the new update. The first place goes to Akaname with a score of 51. Genie takes the second one with 41 points and Ochimusha finishes third with 31. Holstaur is next on the list with 13 points. High orc and Gnome finish last with 11 and 9 points, respectively.

Both Genie and Akaname will get into the next update.

Don*t worry if your favorite didn*t make it in the next update and stay tuned for news! You can easily check for new posts with the ”Poll” tag filter by simply clicking it on the left part of Patreon*s page.
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Old 06-29-2020, 11:43 AM   #87
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The Master release wave is up for grabs, don*t forget to check it out!

Akaname*s art has already arrived and together with the artist we are working on the H scene for her. The new dress will arrive during this week. You*ll find it in the puzzle rewards in the next release. Genie may arrive a bit later – the artist is moving into the new flat at the moment.

Both puzzles are ready. One of them will be rolling stones with a bit of a twist and the second one is the simple memorization sequence. Since I*m still waiting for the public polls (scheduled for the public release date) about trap tracks, v1.2.5 won*t have one. After getting all the feedback, I*ll think about adding more.

Tech-wise I*m working on the maps (about 70% done at the moment), QTE module for the future use and kitsune*s optional questline. Their quest will receive another step in v1.2.5 and I plan to finish the furball story in v1.3. Don*t worry, Ayane isn*t going anywhere but gets a bit of punishment from her sis :P

Decreased Titania*s lewd damage resistance so players could get the domination scene easier.

Also, I*m working on adding some NPC reactions to naked Ada. No scenes though, but it*s pretty strange that they don*t react at all.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 0 / 1
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Old 07-06-2020, 11:39 AM   #88
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The Magus release wave is up for grabs, don*t forget to check it out!

Akaname*s H scene art is ready so I finally can assemble the whole event and playtest it. Dark Elegance dress is already in the build. Genie takes longer to arrive than expected. The combat sprite should be ready during the next week along with the H scene – I*ll make a separate info post if the usual release date changes.

Tech-wise, all maps are ready and I*m polishing the last bits of logic to test them all out and add counters + hints for all steps.

The new part of the kitsune optional quest will feature a new passive skill and a chase segment. I decided to diversify puzzles with a bit of action. Based on your feedback, I may increase the number of such activities or cut them in the future.

And the usual treasure digging is ready too. This time part of the cache will be used in the puzzle aside from just holding some goodies.

Stay tuned for upcoming public polls – your opinion will shape the future updates.

New monster girls 1 / 2

New H scenes 2 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 1
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Old 07-08-2020, 11:54 AM   #89
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Yorna v1.2 is up for download. You can check the changelog here and get the game here:

Windows – Google Disk | Mega mirror

MacOS X – Google Disk | Mega mirror

Linux family – Google Disk | Mega mirror

Android – Google Disk | Mega mirror


Don*t forget to copy your entire save folder into the new release to keep all your progress.
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Old 07-16-2020, 09:00 AM   #90
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Yorna v1.2.5 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you*ll find 2 new monster girls. After completing the Sealing ritual, kitsune start the hunt for lust cultists. Of course, Ada will participate too. It*s time to find their den and plan the assault!

You can get the new version here.

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – akaname girl with pretty long tongues. You can find them inside the Eastern mountain pass on Ikko island. The second pair of scenes features the new boss – genie on a vacation. She*s in the same zone.

New features and activities


The new part of the kitsune optional quest will feature a new passive skill and a chase segment. I decided to diversify puzzles with a bit of action. Based on your feedback, I may increase the number of such activities or cut them in the future. I plan to finish the furball story in v1.3. Don*t worry, Ayane isn*t going anywhere but gets a bit of punishment from her “sis” :P

Both puzzles are ready. One of them is based on rolling stones with a bit of a twist, and the second one is the simple memorization sequence. After getting all the feedback, I*ll think about adding more “action” minigames to the mix.

The usual treasure digging is ready too. This time part of the cache will be used in the puzzle aside from just holding some goodies.

As always, I added new monster girl interactions – check out the kitsune temple on Ikko island to see them.

Small fixes and improvements

Added secondary background tracks (like the birds in the forests from v1.2) to most of the zones that should have them. Some are more problematic, like lava caves – I*ll think about these in the upcoming update.

Decreased Titania*s lewd damage resistance so players could get the domination scene easier.

Added some NPC reactions to naked Ada. It*s pretty strange that they don*t react at all. I will polish and add more in v1.3.

Changed icons for some items and status effects for more descriptive ones.

Ayane now properly takes seal parts from Ada in the library. This change doesn*t affect the logic, just clears up the inventory after the item loses its meaning.


Stay tuned for news and upcoming monster girl poll! As always, if you don*t like something about the game – tell me and if you like Yorna – tell your friends ^^
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Old 07-21-2020, 03:01 PM   #91
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The monster girl poll is over so let*s see who won this time. The first place goes to Pharaon with a score of 51 while Anubis gets the second one with 50 points. Yeap, just 1 point away from the leader. Wurm finishes third with 42. Sphinx has 15 points and Gandharva gets 10. Finally, Ogre finishes last with only 5 points. Don*t you love them horny?

Don*t worry if your favorite didn*t make it in the next update and stay tuned for news! You can easily check for new posts with the ”Poll” tag filter by simply clicking it on the left part of Patreon*s page.
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Old 07-27-2020, 11:33 AM   #92
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The Master release wave is up for grabs, don*t forget to check it out!

The art will be arriving shortly. Pharaoh sprite is almost done, and you*ll see her in a preview soon. The new dress is not that far from completion too, and it should be finished before the next week. Anubis will arrive a bit later, while the first scene should be ready during the next week.

Tech-wise, the main maps are about 60% done. I*m focusing on finishing the zones and updating the tilesets with new elements before applying the main bulk of logic.

One of the puzzles is ready. This time it*s one of the pipe-turning minigames where players need to connect two points with different kinds of pipes. The second one is still in production and it will feature the new QTE module so I could get the feedback from you, the players.

The kitsune optional quest will reach the final step in v1.3. Ada will get the last bit of the rewards, including an alter version of traditional kitsune dress, and see what will happen to a certain mischievous furball. At the moment, it*s about 50% done.

Added the second part of reactions to Ada being naked. It*s mainly focused on the castle grounds.

Fixed music not playing after loading a saved game in the new mountain zone.

Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.

New monster girls 0 / 2

New H scenes 0 / 4

New puzzles & trap tracks 1 / 2

New dresses 0 / 1
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Old 08-03-2020, 11:28 AM   #93
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Magus release wave is up for grabs, don*t forget to check it out!

Anubis sprite will arrive shortly during this week and the artist will focus on a scene for her. And the second scene for the lord of the desert is already in works. The new dress should be finished before Wednesday.

I*m done with the maps and tilesets, currently focusing on applying the logic. There are several updates on this front:

The second puzzle is ready and this time I want to see how players will react to QTE minigame. It*s not hard to complete and will serve as a feedback test.

The kitsune quest*s ending is ready. Ada will get her alter kitsune dress (with a surprise) and see how the whole mini-story will end. As always, expect a bit of weirdness mixed with cuteness – the usual kitsune stuff.

Also, I*m thinking about adding another soundbar in the options menu. It will regulate new ambiance sounds you can hear in some zones. Since I*m planning to add more of these tracks, a way to mute or make them louder can be handy for players.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 0 / 1
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Old 08-06-2020, 11:53 AM   #94
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Yorna v1.2.5 is up for download. You can get it here:

Windows – Google Disk | Mega mirror
MacOS X – Google Disk | Mega mirror
Linux family – Google Disk | Mega mirror
Android – Google Disk | Mega mirror

Don*t forget to copy your entire save folder into the new release to keep all your progress.
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Old 08-10-2020, 11:45 AM   #95
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The public release wave is up for grabs, don*t forget to check it out!

Anubis sprite is ready and I*m currently polishing narrative part for both monster girls. Pharaoh*s H scene is already here, it just needs a few tweaks here and there. Anubis fun pics will arrive right before the release.

Speaking of the release, you can expect the new version to arrive at the usual time – the middle of the month. If something goes wrong, I will make a separate info post about the reasons and the new date. Though, at the moment, nothing suggests the delay.

Tech-wise, the release is ready and I*m simply polishing and playtesting the new content. The game will be ready to roll out once the last bits of art arrives.

I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option. Most of the players want to see it, and I will implement this feature in v.1.3.5. Doing it in the upcoming release is rather risky since modding this will touch the base RPG Maker functions and I will need some time to properly test it afterward.

Fixed a desync between Ada*s emotion and dress layers after the miniscene in the kitsune temple.

New monster girls 2 / 2

New H scenes 2 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 1
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Old 08-14-2020, 12:25 PM   #96
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Yorna v1.3 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you*ll find 2 new monster girls. With kitsunes* support, Ada is finally able to sneak into the forest surrounding the cultists* camp. Will she be able to face Yorna to end the story? See it yourselves!

You can get the new version here.

Also, I*ve received feedback about PSD and high-resolution art packs being unavailable. Looks like this happens because Google Drive blocks the download option after reaching a certain threshold on the downloads. I*ll upload additional materials on the mirror sites for v1.2.5 (tomorrow) and all the upcoming updates (done for v1.3). Sorry for the trouble, didn*t know about such limitations.

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss – Pharaoh Ife with a bit of maniacal lewd ideas. She*s in the same zone.

New features and activities

The kitsune quest*s ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes.

The first puzzle is ready is based on the pipe-turning, where you*ll need to connect two exit points with different kinds of pieces.

The second puzzle features a QTE minigame. It*s not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round.

I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5.

Small fixes and improvements

Fixed a desync between Ada*s emotion and dress layers after the miniscene in the kitsune temple.

Added the second part of reactions to Ada being naked. It*s mainly focused on the castle grounds.

Fixed music not playing after loading a saved game in the new mountain zone.

Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.

Fixed the healing statues. Some of them weren*t blinking with the orb, and players didn*t think they could activate them. Now all healing shrines should have their animations on at all times.


Stay tuned for news and upcoming monster girl poll! As always, if you don*t like something about the game – tell me and if you like Yorna – tell your friends ^^
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Old 08-16-2020, 11:51 AM   #97
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Hello, let's talk about what's coming up. v1.3.5 will be the last story update for Yorna. After that, I'll start the transition to the new monster girl project. During this period, I will add more content to Yorna like domination H scenes for common enemies and extra interaction with monster girls. So, it won't be a silent period. As for the length of this transition, it*s hard to tell at the moment but it will be safe to assume that it will take at least 2 months after v1.3.5 release.

The new project will be based in a fantasy setting with monster girls with RPG Maker running as the engine. Instead of adding new tech stuff as I did with Ouroboros Syndrome, this time I want to focus on simpler gameplay elements and H content. I'll post more info later.

You can expect polls about the new project, teaser picture and other stuff. Don't get me wrong, I'm always happy to get some player feedback, so if you want to share your thoughts - by all means. Just contact me in any way comfortable for you.

The ambiance sound control will arrive in the next update. Most likely it will get into the next project too since you liked the idea of extra ambiance on the maps.

Stay tuned for updates and don't forget to participate in the new monster girl poll!
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Old 08-21-2020, 12:24 PM   #98
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Let*s see how the monster girl poll ended! Chimaera wins the race with 39 points. The second place goes to Dark Mage with 30 while Dullahan finishes third with 26 points. Vampire gets 25 points, Wight has 17 points and Nurarihyon gets 13. Alrighty, gotta shrink these beast heads though.

You can easily check for new posts with the ”Poll” tag filter by simply clicking on it in the upper part of Patreon*s page.
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Old 08-24-2020, 11:14 AM   #99
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The Master release wave is up for grabs, don*t forget to check it out!

The artists are hard at work and I expect some art to pop up during the week. Namely, Sarana*s H scene and the last addition to Ada*s already impressive wardrobe. It will be a lewd dress from one of the Octa enclaves. 3 H scenes are planned for v1.3.5 (not counting the variations), so stay tuned for updates.

Anubis scene from the previous update will get a small touch-up since the artist didn*t have time to do this before the release. I*ll add the art both to the game and the art packs for tier rewards.

Speaking about H scenes, I*m polishing new Sarana*s event. You can get it in the baron*s mansion after watching the cutscene about Jinko. This H scene will feature group action with some male clients. BECAUSE NOONE CAN STEAL MY TIGER GIRL! *slams a fist into the table* The narrative part is already done and I*m waiting for the art.

As planned, I*m working on getting the ambiance sound control for the options. It*s almost done but requires some testing since the new way of playing ambiance is not compatible with the previous one. So, double-checking is in order to avoid some nasty bugs.

v1.3.5 will bring another trap tack with rolling boulders and spikes. Yeah, similar to the one you can already see in the castle*s ruins on Ikko island. Looks like players liked this type of reflex-based activity the most. Also, I plan to gather feedback on the quick time event from the previous update. Though a bit later, then more players could try it out.

Fixed a grammar error in the description of “Vigil Aeterna” skill. No changes in logic and stats.

New monster girls 0 / 1

New H scenes 0 / 5

New puzzles & trap tracks 0 / 1

New dresses 0 / 1
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Old 08-31-2020, 11:30 AM   #100
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The Magus release wave is up for grabs, don*t forget to check it out!

Sadly, all the art is still in production due to various minor hiccups and artists* problems in real life. It*s a bit of an uncomfortable shift, but I don*t think this will affect the release date. The new dress, Sarana*s mansion and Yorna*s H scenes should arrive during this week. I hope the new monster girl will join the fun too but it*s kinda iffy.

2 out of 3 H scenes are ready narrative-wise. Sarana*s and Yorna*s to be exact. So, I*m waiting for the art to arrive and code them into the game. After this, I*ll mark both of them as ready.

I*m done with the story maps tileset-wise and focus on adding the logic events and triggers. Despite this, I*m thinking about adding some extras for the endings cutscenes. We*ll see how this will play out.

Ambiance sound control is ready logic-wise. It took me some time to run all the tests, yet it was worth the effort – some potential bugs were fixed as the result. Now, I just need to adjust the options menu with a fitting background.

The new trap tack is ready too. It is similar to the one you can already see in the castle*s, but I added more spice to the action by using both dimensions to roll the boulders. If you liked the previous track, this one will be your cup of tea. Of course, these traps are optional and won*t affect the main plot.

Increased “heart” icons in trap track zones so players could clearly see how many tries they can do even with lower resolution displays.

All healing points where Ada can meditate in trap track zones are now renewable. You can use them only one time during the “run” but if you leave the zone and get back, they will be available again. This also affects the previous castle ruin trap zone.

New monster girls 0 / 1

New H scenes 0 / 5

New puzzles & trap tracks 1 / 1

New dresses 0 / 1
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