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#141 |
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![]() ![]() Release 0.143: The Exterminator Hello, everyone! Version 0.143 is here! I'm working on a couple of actually COOL things this week (that you'll learn more about soon), but most of my fun took a backseat to the Biblical plague of bugs that I've been busy annihilating. Thanks to JJJ from the Discord for reporting a number of these. The full list is down below. The keen observer might also notice some new content and fairly significant balance changes sneaked in there, and I am caught red-handed: it's been a busy week in Development Purgatory, but the finished result is a much refined and improved experience for everyone, I think. And it's all fully compatible with last week's build, so don't fret there. Chances are, everything will be compatible now even up through the full launch and beyond. Ready to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.143 - 9-4-2020
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#142 |
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![]() ![]() New Weekly & Alpha: Bugpocalypse II, the Reckoning Hi everyone, the new release this week is another massive collection of bug fixes and quality of life improvements for weekly & alpha patrons alike. Just a reminder to the alpha patrons, however, that this version will not be compatible with your old version 0.140 or earlier save files on account of the myriad new features. Still working hard on some new content behind the scenes, so there's plenty more to look forward to. Thanks again for all your continued support, and I hope you enjoy! - Nym Public Build and patron sign up for other builds is here: https://www.patreon.com/indoorminotaur Version 0.144 - 9-11-2020
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#143 |
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![]() ![]() New Release: v0.145! Hi everyone! We've got another build with a whole lot of small improvements to quality of life, bug fixes, system upgrades and fine-tuning. This fixes a lot of long-time issues that have plagued the game as a consequence of higher than 60 hz monitors and should also improve performance on a lot of PCs while making the playing experience more consistent for everybody. Thanks for your continued support as we make the game as good as it can be in preparation for the full launch! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur - Nym Version 0.145 - 9-18-2020
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#144 |
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![]() ![]() New Release: Version 0.146! Hi everyone! It was a late night and the patch notes mostly speak for themselves again this week, but we're finally starting to emerge from Bug Mountain with stable new builds and resume adding new content and features! We got some new story content, new side-quests and a lot more general improvements and refinements. Hope you enjoy, and I'll see you soon! - Nym New to the game? Become a patron or try our public build at https://www.patreon.com/indoorminotaur Version 0.146 - 9-25-2020
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#145 |
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![]() ![]() New Release: v0.148 (Alpha & Weekly!) Konbanwa, comrades. We have made considerable strides (finally) with a new system for overhauling the game's overlaying image systems, which will hopefully improve performance quite a bit in builds to come as well as make maps look more interesting and dynamic in the process. This is a work in progress, so parts of the game have these new improvements and parts of the game remain how they were before. In addition, I've got some cool new fishing features launching this week and a million other bug fixes. Hope you enjoy! Play the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.148 - 10-9-2020
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#146 |
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![]() ![]() New Release: 0.149! Hi everyone, happy weekend! As is tradition 149 times in a row, I have a new release, carefully baked just for your pleasure. Except this time, due to a number of total overhauls, the build is guaranteed to be a wild and crazy ride, and I will not be held responsible for what happens if you play it. ...Enjoy! New to the game? Public build and patron details at https://www.patreon.com/indoorminotaur Version 0.149 - 10-16-2020
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#147 |
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![]() ![]() New Release: v0.150!!! What the HECK, version 150! This week's build continues last week's optimization efforts and extends the visual upgrades to a number of maps across the game, but perhaps more excitingly, it also begins a brand new side-story set in all-new explorable territory! This side-adventure prominently features everyone's favorite innkeeper, Leite, but it also promises to reveal some more fairly deep game lore about a couple of other mysterious characters, so I hope this catches your attention. The area is fully explorable now and already contains some new lore, but's still a WIP, so there's a lot more to come. If this wasn't exciting enough, we are going to have another big announcement coming soon, so stay tuned. - Nym Version 0.150 - 10-23-2020
Edit: Hotfix (150.1 - 10-24-2020)
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#148 |
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![]() ![]() New Release: v0.151! Happy Halloween, everyone! This latest release continues to polish and improve and fix all manner of things (half of which have been plaguing me for well over a year), and I hope you find it cozy and stable and enjoyable in time for your holiday weekend. I'm also excited to announce that we're working with a new, incredibly gifted artist (https://twitter.com/ShapeIsReal) to bring a number of scenes to life and to rework some of our old scenes that we feel no longer fit in well with the style of the game overall. You'll be seeing evidence of that soon, I'm sure. Best wishes and enjoy your spooky weekend, Nym New to the game? Check out the public build or become a patron here: https://www.patreon.com/indoorminotaur Version 0.151 - 10-30-2020
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#149 |
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![]() ![]() New Alpha Release: v0.152! Hello, friends! The latest alpha build introduces the usual menagerie of graphical and technical improvements, updated features and bug-fixes, and a long-requested feature: Unarmed Skills! The hand-to-hand enthusiast now has a variety of new skills to learn from Dalkon, including one with a different variation for every class type. We also hope you'll enjoy the latest piece of art done by our talented contributor, Shape. New to the game? Try our public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.152 - 11-6-2020
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#150 |
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![]() ![]() New Release: v0.153! Hey everyone, The latest build is uploading as I type this and we've got it all this week, from new quests, new scene art, new characters, and all the usual piles of bug-fixes and improvements. I don't have much to say about the build that isn't covered in the patch notes, but I hope you enjoy and look forward to the Isle of Deer's exciting conclusion coming next week. - Nym New to the game? Play the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.153 - 11-13-2020
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#151 |
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![]() ![]() New Release: v0.154! Hey everyone, exciting news! Weekly patrons now have access to our first full quest content update since "completing" the main storyline, which means the game is another step closer to full release. We hope you enjoy the new Isle of Deer content and look forward to next week's release, which will begin expanding some of the ending narratives, adding new secrets, and hopefully coming at you with some more new art assets! Best, Nym Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.154 - 11-20-2020
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#152 |
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![]() ![]() New Release: v0.155! This week's release starts to fill out some side-content I've had in mind for a while, adding new items, characters, quests, etc. to hidden little pockets of the game. It's a relatively small build, all things considered, but I took a day off to relax and eat lots of food for Thanksgiving. Hope y'all managed to do the same. Best, Nym Play the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.155 - 11-27-2020
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#153 |
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![]() ![]() New Alpha Build: v0.156! Hi everyone! Happy to present the latest alpha release, version 0.156, featuring many new quest rewards, revisions, quality-of-life improvements, bug-fixes and more. This is very close to what the full release will look like, minus some art and some more fine-tuning after further playtesting, so I really hope you enjoy. Try the public build or become a patron at https://www.patreon.com/indoorminotaur Best, Nym Version 0.156 - 12-4-2020
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#154 |
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![]() ![]() New Release: The Test ZONE (v0.157) Hi everyone, excited to report that I'm doing a final super thorough start-to-finish run through now to polish things up before the official release. Consequently, there are a LOT of small tweaks and changes and revisions and bug-fixes in the list this week, but don't be daunted. Many of them are relatively minor changes, and there shouldn't be any issues with save compatibility. The majority of these changes are to phrasing, line-breaks for clearer readability, minor battle positioning, things like that. Some of the "larger" changes come in the form of changed scene dialogue and a fancy new battle cursor. I'm only about halfway done the sweep now, so expect a similarly long list of changes next week. Then it mostly comes down to waiting for art, maybe adding a few little bonus features here and there! If you have any bugs or issues to report, please don't hesitate to pop into the public Discord and drop us a line! Enjoy, Nym Become a patron or try the public build at https://www.patreon.com/indoorminotaur Version 0.157 - 12-11-2020
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#155 |
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![]() ![]() New Release: The TEST ZONE, Pt. 2 Hi everyone, back tonight with another huge list of tweaks and improvements as I continue my full start-to-finish sweep. I expect by next week, the revision phase will be completely finished and the game will be all polished up and ready to launch apart from unfinished art assets. Once those are all wrapped up... off to Steam, I guess! Become a patron or try the public build at https://www.patreon.com/indoorminotaur Version 0.158 - 12-18-2020
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#156 |
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Happy Holidays! (Special Release)
Hi everyone, I'm releasing the latest build early this year on account of tomorrow being Christmas, and because I wanted alpha patrons to be able to experience all the latest revisions before I take the next week to relax. I finished my 95 hour playthrough today and worked solidly over the weekend so I'd be able to deliver the most polished and perfected build to date for this strange and unprecedented holiday season, particularly while most of us are stuck at home away from friends and family. The patch notes are perhaps the longest I've had yet. Read them if you like, or don't. Whatever suits your fancy. Happy Holidays and much love to everyone, from Nym and Audrey. Become a patron or get the public build at https://www.patreon.com/indoorminotaur Version 0.159 - 12-24-2020
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#157 |
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![]() ![]() New Weekly Release: v0.160! Hi everyone, hope you had a nice holiday. I took a much-needed break from releasing a new build last week and just focused on adding content, fixing bugs and trying to finish up the polish for our upcoming Steam release. I've also been working on the store page and a new trailer, as well as talking with artists, voice actors and reading up on best practices for publication. It's so close to being finished that I'm starting to go full stress mode over every last tiny little detail. Anyway, another long set of patch notes with a lot of nice new features. Happy New Year, and I hope you enjoy. - Nym Become a patron to try this build or access the public version at https://www.patreon.com/indoorminotaur Version 0.160 - 1-8-2021
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#158 |
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![]() ![]() Huddle Up, Gang (+ New Release) Hi everyone! New release tonight with some finishing touches, bug-fixes and added dialogue. I'm just about done with the game, and now I have to wait for a couple of artists and a couple of voice actors to wrap up some new pieces for me. By next week, we should be working on the upcoming Steam release! So please keep your eyes out for that. We're really not sure what our next project will be. We've got some ideas but we're waiting to see how it all pans out. Thanks for taking the journey with us (and tolerating this really long thread!) Nym Version 0.161 - 1-15-2021
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