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#21 |
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![]() ![]() Hey everyone, we pulled a late night last night to try and get the weekly build to a good stopping point, and BOY was it a monster. Wrapping up Witchdale has meant creating 3 different sequences for the conclusion and between 2-4 different sets of conversations for each member of the crew back on your ship, depending on the chosen routes. It's been hard work, and I'm sorry to say the chapter still isn't 100% finished (although you do technically finish up with Witchdale itself). I'd say I've grinded out probably 95% of it. It's pretty much guaranteed to be finished before the next weekly release (which MAY come early?) A lot of stuff didn't make the cut this week just for lack of time, including a new sex scene and 2 different pieces of art for already-existing sex scenes. I expect not only these to make it in by next week, but also ANOTHER scene that I've had sitting on my hard drive for a while (just needed to be back in the cove to make it happen). Remember the public version is available for everyone to try! You can download it at: https://www.patreon.com/indoorminotaur March is looking to be a big month! Here are the patch notes: Version 0.22 - 2/26/2018
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#22 |
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![]() ![]() Hey everyone! We released a new build last night (technically this morning): version 0.23. There are a lot of things packed into a very short segment of game here, and that's because it all hinges on choices made and paths taken this far. Things are actually starting to get a little out of hand in the cove in terms of complexity. Some NPCs have well over a dozen different pages of dialogue conditional to certain events. The next build (to be released on Fridays instead of Mondays going forward) is going to focus heavily on revision. I've been charging ahead so fast that some of the pieces holding different segments together are feeling thin right now. I want to start touching things up and polishing content to make the experience smooth, fun and intuitive. Remember, newcomers can try our public build for free at https://www.patreon.com/indoorminotaur Anyway, here are the patch notes! ![]() Version 0.23 (The End of the Witchdale Chapter!) - 3/2/2018
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#23 |
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![]() ![]() Hi everyone! We managed to wrap the weekly and alpha builds up earlier in the day than usual, thanks to a surprisingly well-kept schedule this week. I set out to make this build focus primarily on revisions & improvements, and while I did revise a few things, it turned out that quite a lot was added, as well. The biggest labor of the week was visual changes to the cove upgrades. Next week's focus will be adding new spells, weapon skills, runes, potions, and the final crafting station for essence of the night. After that... we begin the next chapter! Hope everyone's looking forward to seeing where we go next. The weekly version is 0.24, and the alpha is 0.23.1. I expect that a new public build will be coming in approximately two weeks' time to https://www.patreon.com/indoorminotaur so non-patrons have that to look forward to as well. Version 0.24 - 3/9/2018
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#24 |
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![]() ![]() Hello, everyone! We got the latest build up last night, and as promised, we continued with the base-building upgrades and systems. I managed to get a LOT more done this week than projected, which means we're all ready to start the next chapter! We made huge strides forward with the essence station upgrades and added tons of new content for character builds: new weapon skills, new spells, runes, potions, even an all-new station. Another feature that I'm really excited about is a MUCH more informative equipment change scene, so you really how your stats are changing when you swap gear. This has been one of the biggest patches yet, but a lot of it will boil down to your cove upgrade choices so far. We hope you enjoy. Version 0.25 - 3/16/2018 - Added a new feature to show stat comparisons when changing gear in MUCH greater detail! - Added Wulfhilde*s night essence workshop! -- Added 2 new night essence toys & accompanying written NSFW scenes - Added a new level 12 skill for all 3 Orus classes - Added the 3rd tier for the moon essence training station -- New skill scroll available for each weapon type! - Added 3rd tier for earth essence inscription station -- New spell scroll available for each element! - Added 3rd tier for sun essence forge station -- 10 new craftable runes! - Added 3rd tier for sea essence alchemy station -- 3 new powerful potions! - Added a brand new residential area to the cove for the second excavation tier! (Still under construction) - Added another cavern extension off the residential area with an optional boss fight - Changed tier 2 potion costs (secondary ingredient now requires unrefined essence, not refined, making them less expensive overall) - Fixed an issue where bruiseweed potions didn*t appear in alchemy stations that had been upgraded - Fixed an issue where the alchemy station didn*t properly calculate your night essence if you had NOT upgraded - Fixed some item description typos - Significantly reduced the point value of MP, meaning MP bonuses from gear are more drastic - The voyage back from Witchdale now requires Mercy talk to her new recruits before the time-lapse - Added all the new recruits to the cove - Rebalanced a number of skills, changing some damage formulae and some MP costs - Revised all gold-find locations to scale better with luck at low levels - Fixed a tile issue in the cove (disappearing carrots) - Added new collapse effect to elemental bosses - Modified some item plunder rates |
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#25 |
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![]() ![]() Hi everyone! It's another big week for us as we put together 3 separate releases: a new weekly build, a new alpha build, and a new public build. Additionally, for the first time ever, our newest public also includes a Mac versions, so we hope more people have access to the game than ever. As always, you can grab our latest build for yourself at https://www.patreon.com/indoorminotaur. Countless tweaks and fixes have been made from the previous public build, and an entire chapter's worth of new content has been added, in addition to huge overhauls and upgrades to the base-building mechanics. If you're curious about the specifics, you can check the entire history of our changelog here. Last edited by IndoorMinotaur; 03-24-2018 at 05:52 PM. |
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#26 |
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![]() ![]() Hi folks, got another juicy weekly build wrapped up for you last night, bringing us to version 27. It's hard to wrap my head around the fact that it's been 27 releases already, but here we are. The newest chapter, Esterholt, is going to be new territory for me (but not for Audrey), branching slightly into the realms of horror. That said, I'm excited to step outside my comfort zone and try new things. After all, that's sort of a major theme here in Daughter of Essence... All our downloads (including the free, public build) and information are here: https://www.patreon.com/indoorminotaur You can see the patch notes here: Version 0.27 - 3/30/2018
Last edited by IndoorMinotaur; 04-08-2018 at 08:26 PM. |
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#27 |
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![]() ![]() Hi everyone, we got a brand new build fresh available, fresh out of the oven. The latest weekly build starts to build in the mystery of Esterholt, the lore, and progresses the narrative. It also rewrites a few scenes, so those of you with saves already in Esterholt may scratch your head at a few lines you don't have context for. Most of the heavy lifting is done for making the system of finding clues, so next week will move a lot faster in terms of how much playable content is there. I am definitely starting to get a feel for Esterholt, and even though I said this about Witchdale as well when I'd first created it, I think this is my favorite location in the game to date. Remember, anyone can try the public build at https://www.patreon.com/indoorminotaur and if you want to see our update log go to http://indoorminotaur.blogspot.com/. Version 0.28 - 4/6/2018
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#28 |
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![]() ![]() Hi folks, we've just released a weekly patch and there'll probably be even more coming in the next few days. New players can try our public build at https://www.patreon.com/indoorminotaur. Here's this week's patch notes! Version 0.29 - 4/13/2018
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#29 |
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![]() ![]() Newest Build: v0.30! Whoa! Hello, and welcome to our THIRTIETH release of Daughter of Essence! Hope you guys and gals dig it. Already got the rest of the chapter planned out, and I'm excited about getting to it and seeing what you think. Remember, you can try out our public build at https://www.patreon.com/indoorminotaur Here are the notes: Version 0.30 - 4/20/2018 (Blaze it Edition)
Check out our twitter giveaway! ![]() To celebrate our 30th(!!!) release of Daughter of Essence, we're doing a Twitter #giveaway. If the tweet linked below reaches at least 20 retweets, we'll enter everyone in a drawing and give away a special copy of version 0.30! https://twitter.com/IndoorMinotaur/s...45319774392321 |
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#30 |
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![]() ![]() Hi folks, we got our latest weekly build up in the wee hours of this morning! This week sees a continuation of Mercy's detective-work in Esterholt, and she's finally starting to peel back the layers to reveal the ugly truth of the place. There's also a bit of a reveal about the story behind her eyepatch (finally), so I've been excited about that. One thing I was starting to feel conscious of in Esterholt was the ratio of talking and investigating to combat/gameplay, so I've started taking steps to pace it out a little better. You'll see more of that in the coming weeks. I'm expecting next week we'll sort of grapple with the end of the chapter, trying to pin it down. We may not be completely done with Esterholt, but I think we'll see the sort of climax & denouement of this particular arc. A little tidying up after that, and we'll be ready for another public release in no time. You can try the public build right now at https://www.patreon.com/indoorminotaur. Thanks for checking us out, and here are the latest patch notes: Version 0.31.1 - 4/28/2018
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#31 |
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![]() ![]() Hi everyone, we've wrapped up the latest builds for the week, and in doing so, we've wrapped up the story in our current chapter! There are a few odds and ends we'll touch up next week, maybe see what we can add in, and then it's off to the next chapter! I don't have a lot of concrete plans for the next chapter (I tend to work off a loose storyboard of the whole plot and plan small chunks of the future at a time), but what I can tell you is that it's going to be a lot different from Esterholt. I had fun working on Esterholt, but I'm also glad to move on from what has definitely been the darkest portion of the game so far. If you're interested in checking us out or downloading the game, you can do both here. As always, thank you for playing, thank you for your support, and we hope you enjoy. Nym Version 0.32 - 5/4/2018
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#32 |
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![]() ![]() Hi there, just wanted to make a brief announcement about the latest weekly build. I keep saying that Esterholt's "finally finished," but in version 0.33, the fourth chapter of the game officially concludes, and the fifth chapter begins! This is the content that will be going live in our next public build, once it's polished and ready. That means this coming Friday, both weekly and alpha patrons will be getting access to version 0.34. As always, our public build is available to download at https://www.patreon.com/indoorminotaur To see what's changed this week, you can check the patch notes below. As always, thanks for your support and we hope you enjoy! Version 0.33 - 5/11/2018
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#33 |
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![]() ![]() Hello! It's a special release tonight, because we spent a lot of time polishing, fixing and tweaking to make sure the latest weekly build was also ready to be sent out to our alpha patrons. Version 0.34 is not a flashy build in some respects, but it gets a whole lot done AND adds 2 awesome new toys to the game, as well as their respective scenes. Another feature we're excited to announce is a planned reward for the First Mate tier of patrons. We've added a bathhouse to the cove with guest suites above it. From this point going forward, if anyone ever becomes a First Mate, they'll get a permanent, lore-friendly character with their own suite in the cove. Next week, version 0.33.1 will be going public to the world! Anyone can download the public version here: https://www.patreon.com/indoorminotaur To see the rest of the pile of fixes and tweaks, have a little scroll through the patch notes. Thanks, everyone! Version 0.34 - 5/18/2018
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#34 |
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![]() ![]() Hi folks, we're very pleased to announce the public release of our latest chapter: Esterholt. The public build is jumping from 0.24.3 to 0.33.1. In addition to new chapter, there have been many tweaks, bug-fixes, improvements and additions to the game as a whole. More than we can realistically list in this post, but if you would like to see the full changelog, you can scroll through it here. Thank you all for playing, and we hope you enjoy! |
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#35 |
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![]() ![]() Hi everyone, it's time for a new weekly build! I fixed a lot of bugs and spent way too much time making the world's most complicated cooking side-quest and expanded Mar'Liore. Also, there's a scene with contortionist twins, which I feel like speaks for itself. Hope you check us out on Patreon! Version 0.36 - 6/1/2018
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#36 |
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![]() ![]() Hi everyone, As promised, the latest weekly build is live and features the fully implemented quest journal system. This has been a feature requested since the very beginning, and I'd always meant to get around to it, but I'd always prioritized other work since it wasn't very exciting to look at (or work on). But, enough was enough, and I spent most of the week grinding to get it out the way. I'm happy to announce that it's finished, and I can now move on to more exciting things! New to the game? Try it out by downloading it at https://www.patreon.com/indoorminotaur Version 0.37 - 6/8/2018
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#37 |
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![]() ![]() Hi everyone, Version 0.38 is now live and available as both a weekly and alpha build for patrons. I'll be away next Friday and won't be able to send any builds. I wanted to make sure this week's had plenty of interesting content. I hope everyone enjoys it, and that it can tide you over until I get back on the 25th. New to the game? Try out public build at https://www.patreon.com/indoorminotaur Thanks, Nym Version 0.38 - 6/15/2018
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#38 |
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![]() ![]() We're back! Thanks everyone for your patience while I was on the road for nearly a week. It was stressful and exhausting, but we're home now and back on the grind. I spent way too much time this week making the wildlife in Mar'Liore different depending on the time of day. We've reached the beginning of the nighttime portion, so next week is going to focus on wrapping up all the celebrations and festivities. The events in Mar'Liore ESCALATE quickly. Remember, anyone can try the public build at https://www.patreon.com/indoorminotaur Hope you enjoy, Nym Version 0.39 - 6/29/2018
Last edited by IndoorMinotaur; 07-09-2018 at 01:31 PM. |
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#39 |
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![]() ![]() The Big 4-0 Hey everyone. We did it! We somehow managed to survive until the 40th weekly release of DoE. Some days I'm not sure where the time has gone! Other nights... like tonight... it has felt like the passing of ten-thousand years. But the march continues ever forward, and I'm here to present the notes for our latest and greatest.* As always, thanks for playing, and we hope you have fun. New to the game? The public build is here: https://www.patreon.com/indoorminotaur Nym Version 0.40 - 7/6/2018
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#40 |
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![]() ![]() New Weekly Build: v0.41! Hello! Got a fun little build uploading this week with some cool new cutscenes and some awesome scene art. There's also a new alpha build ready to send out to our alpha patrons. A TON of time was dumped into a couple of very short scenes, but that's game dev life, haha. I'm starting to really love the characters of Leite and Gorps, and I hope you do as well. New to the game? You can try the free public build here: https://www.patreon.com/indoorminotaur Without further ado: Version 0.41 - 7/13/2018
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