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#41 |
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![]() ![]() Version: Life, the Universe, and Everything Good evening! I will keep this short and sweet, since the patch notes are LONG and SAVORY. Managed to get a lot of work done this week, including many relatively major system updates and changes. The notes will speak for themselves, mostly, but I will say that, being still fresh, you can expect some more fine-tuning and balance adjustments to come from these systems. Also, I fixed an embarrassingly large amount of bugs from version 0.41. Oops! I can't believe nobody either found them or said anything. Other than that, hope you enjoy! Version 0.42 - 7/20/2018
New to the game? Play the public build here: https://www.patreon.com/indoorminotaur Last edited by IndoorMinotaur; 07-22-2018 at 07:01 PM. |
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#42 |
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![]() ![]() New week, new build! Come and get it, fresh off the video game assembly line. This week's release pretty much wraps up chapter 5, somewhat astonishingly. It'll be a couple more weeks before the chapter goes public, but our non-patron friends will have something to look forward to in the month of August. Non-patrons can try the public build at https://www.patreon.com/indoorminotaur! This was another tricky chapter, similar to Witchdale, because there were several branching options for how it resolved, and the quest journal only adds another level of complexity to the whole thing. But it's 99% wrapped up, which feels good. Chapter 6 will take us to a couple of places more familiar, which will be cool. Don't want to spoil too much just yet, so just hang in there. I'm also personally working on the art for another scene as we did a poll and I came out as the (surprise) winner but I have to sneak in time for my art here and there or I'll never get any work done on the rest of the game. Anyway, that's enough rambling. I hope our weekly patrons like the build, and I hope everyone else is looking forward to it! Version 0.43 - 7/27/2018
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#43 |
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![]() ![]() Hi folks! It's time for a new weekly build! Some of the coolest and deadliest enemies yet make their debut, and there's an exciting new segment playable upon reaching the cove after returning from Mar'Liore. New to the game? Try the public build at https://www.patreon.com/indoorminotaur. Version 0.44 - 8/3/2018
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#44 |
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![]() ![]() New Weekly & Alpha Builds: v0.45! Hi everyone, Version 0.45 should be a nice, solid build for our patrons, and a good testing grounds for next week's official public release, v0.44.1. Please let me know if you encounter any issues, and I'll make sure to patch it up asap. Want to try the free public build or become a patron? Visit https://www.patreon.com/indoorminotaur! Version 0.45 - 8/10/2018
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#45 |
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Looks great
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The Following User Says Thank You to hinata-oppai For This Useful Post: | IndoorMinotaur (09-09-2018) |
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#46 |
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![]() ![]() Hello, everyone! We are very excited to announce the public release of our latest chapter: Mar'Liore. This build has been many months in development--longer than the average chapter as a consequence of numerous time-consuming system updates and overhauls, particularly the quest log. Mar'Liore also features some of our most complicated and divergent quests to date, branching off multiple times to accommodate the different decisions our players make along the way. We hope everyone enjoys, and we also hope you'll join us in our brand new public Discord channel: https://discord.gg/7hTwuTH |
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#47 |
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![]() ![]() Hello, we're back at it after a long week of maintenance on the public release with EVEN MORE new content for our patrons. We've got a lot of fixes and quality of life changes, and a couple of brand new system introductions in mining and Orus-riding. Not a patron yet? Try the public build at https://www.patreon.com/indoorminotaur! So without further ado: Version 0.47 - 8/24/2018
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#48 |
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![]() ![]() Hi folks, the latest weekly build is now live! In addition to the cool new content, I've made a few minor optimizations, so let me know if you experience any sort of performance changes. Try the public build at https://www.patreon.com/indoorminotaur! Version 0.48 - 8/27/2018
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#49 |
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![]() ![]() Hi everyone, The patch this week is short, in terms of playable content, because most of it was spent doing 3 things: - Trying to fix a single bug that took 2 days - Adding new, hand-made tomes to the cove that detail every weapon skill and every spell in the game, right down to their damage formulae. No more puzzling over what things do or spending essence blind. - Tweaking/Rebalancing a lot of moves and equipment Also added a couple of DEEP SECRETS this time around. Hope you enjoy. New to Daughter of Essence? Try our public build at https://www.patreon.com/indoorminotaur! - Nym Version 0.49 - 9/7/2018
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#50 |
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![]() ![]() Fifty versions! JEEZ. Since I took 1 week off for Christmas last year and 1 week off in June this year, this means I've officially been releasing weekly builds for a full year. I know I say this a lot, but it's unbelievable to see how far we've come at times. Looking back at our launch version, 0.01, it was just the opening sequence at Shiveworth, hanging around the town, visiting your aunt at the abbey, and climbing aboard the ship. It seems particularly ironic that exactly 1 year later, we return to Shiveworth again. This time... not as Mercy? Anyway, I'll have some more news about new patrons rewards coming soon, probably early next week. The long and short of it is that I want to do something special for the folks who've been around a long time as a gesture of my sincere appreciation. Here's to another year! New to the game? Try out the public build or become a patron at https://www.patreon.com/indoorminotaur! Nym Version 0.50 - 9/14/2018
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#51 |
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Thank you!
![]() New Weekly & Alpha Builds! Hey folks, we're very happy to bring you the latest weekly build and alpha builds this week, featuring art as a result of the latest art poll for our patrons! The second place result, "Mercy & the Idol," has also been commissioned, so you'll have even more nice-looking scenes coming in the near future. Drawing took up almost my entire week, but there's still a nice little bit to play in the weekly build, so we hope you enjoy. New to Daughter of Essence? Check out our public build at https://www.patreon.com/indoorminotaur! Version 0.51 - 9/21/2018
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#52 |
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![]() ![]() New Weekly Build: v0.52! Good evening! Here is the latest & greatest, version 0.52--a respectable number by any metric, but especially a gambler's. This has been a week of system-implementation and bug-wrangling, but there's also a pretty juicy sequence of brand new story content that I hope everyone enjoys. One thing that is important to note is that there are a few variations to this week's story content--five, to be precise--which is the first major crossroads we come to with regards to the player's choice re. yielding or resisting the essence all this time. NEXT week, patrons can expect some spicy new written scenes, at the very least. New to the game? Try the public build at: https://www.patreon.com/indoorminotaur Best, Nym Version 0.52 - 9/28/2018
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#53 |
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![]() ![]() Latest Weekly Build: v0.53! **[SPOILERS AHEAD]** Highlight to read! *** In her hubris, Mercy returned to Shiveworth and was captured by Oldlight. She has been blinded, shackled and subject to the Church's "conditioning" rituals, whereby they strip their finders of everything that makes them who they are. But Mercy cannot forget. Not even if she wanted to. She is the Daughter of Essence. *** If you haven't been keeping up, the latest chapter takes a pretty sharp turn. The latest build is, by far, the most complex yet, stacking choices on top of choices for what amounts to three separate paths and dozens of slight variations between them. As you can imagine, this is time-consuming, and it's in a stage of only half-completion right now, so I do NOT recommend saving over your old file until it's completed and all the kinks are smoothed out. That said, the game also adds a couple of radical new NSFW scenes to the game, so PEEP EM if you want. Want to try the game? The public build is at https://www.patreon.com/indoorminotaur. Version 0.53 - 10/5/2018
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#54 |
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![]() ![]() New Weekly Build: v0.54! Hey everyone! Continuing from last week's theme, we have another intricate, multi-path release, and the end of the chapter is finally starting to take shape. This is another rough WIP build, but there's a lot to tinker around and experiment with, so my advice is to make multiple new save slots and don't overwrite your old one. That said, if you're more of a "wait and see" kind of guy or gal, I think next week will be the build that finally finishes tying all these threads together and cleans up some of the loose ends. Plus, if my memory serves, there's also an alpha release next week, so bonus points to me for timing it perfectly. New to the game? Try out the public build at https://www.patreon.com/indoorminotaur. Version 0.54 - 10/12/2018
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#55 |
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![]() ![]() New Alpha & Weekly Builds: v0.55! Hey everyone! VERY excited to announce that the last 3 weeks of development hell on this portion of the chapter are finally finished. This section has been tested extensively, and it's in a pretty good place, but if you do encounter any issues, please let me know. Once you play it, I think you'll understand how much can go wrong with all the different variations. Somewhat surprisingly, this also marks a denouement of sorts in this particular chapter, which means it's not too far away from wrapping up and going public. We might see that in a few weeks, depending on how hard or easy the next portions are to make. If you're new to Daughter of Essence, you can try the public build at https://www.patreon.com/indoorminotaur. Thanks, Nym Version 0.55 - 10/19/2018
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#56 |
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This is really promising :)
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The Following User Says Thank You to kravenargames For This Useful Post: | IndoorMinotaur (10-27-2018) |
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#57 |
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![]() ![]() New Weekly Build: v0.56 Hey, folks! Got a fresh new build right outta the oven with a lot of little tweaks and updates, many of which have to do with the fact that Mercy needed new sprites for fishing, riding Orus, combat, etc. on account of her change in appearance. Remind me to never change Mercy's appearance again! Other than that, making a little more progress on the story and managed to squeeze in a spicy new NSFW scene in the process. Hope everyone enjoys. New to the game? try the public build at https://www.patreon.com/indoorminotaur. - Nym Version 0.56 - 10/26/2018
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#58 |
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![]() ![]() Newest Weekly Build: v0.57! The latest weekly build for patrons is now live! See the patch notes below. Want to try the public build or become a patron? You can find us at https://www.patreon.com/indoorminotaur. Version 0.57 - 11/2/2018
![]() New Weekly Build: v0.58! I CANNOT believe another week has blown past us already. They're going so fast! 58 of the things so far? Anyway, have some cool new features for the game this week, like a fancy new map of the different factions in DoE, based on player recommendation. Hopefully having something like this early on will help visualize who's who and what's what in the world. Made a ton of bug fixes this week and implemented a secret new NSFW scene. It's time-sensitive, so find it if you can! New to the game? Want to become a patron/try the public build? Visit https://www.patreon.com/indoorminotaur Best, Nym Version 0.58 - 11/9/2018
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#59 |
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![]() ![]() New Weekly & Alpha Builds: v0.59! Hi folks! I know I keep saying this, but we are extremely close to being finished with chapter six as of now. In fact, chapter six might already be finished, and we might be in chapter seven. I'm not sure yet. Everything's a little fuzzy in my mind right now, so I'll get back to you. That's exciting, because it means a new public build is nigh, and I'm going to be uploading it through the browser in a couple of places to see how that works. We'll also be doing a bit of cross-promotion soon with another project worth checking out, so keep your eyeballs peeled for that. Anyway, that's enough rambling. Hope our gunners and swashbucklers alike enjoy the build. Big thanks to Akira-Raikou for the Mercy art you see in the banner this week! If you're new to the game and want to check it out - try out our public build at https://www.patreon.com/indoorminotaur! You can join us on twitter too: https://twitter.com/IndoorMinotaur. Version 0.59 - 11/16/2018
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#60 |
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![]() ![]() New Weekly Release: v0.60! By Jove, we've reached our 60th release, which is a nice, tidy number to make public by my reckoning. Next week, a polished up version of this build goes live, featuring all of chapter 6. MAYBE it's an omen that chapter 6 releases on version 60--I don't know. I'm just here to deliver the goods. What this means, in full, is that version 0.61 will go live for weekly AND alpha patrons next week to ensure all patron builds are still ahead of the game. Want to try the public build? You can find it here: https://www.patreon.com/indoorminotaur With that out of the way, feast your eyeballs upon the patch notes, and enjoy the latest build. Best, Nym Version 0.60 - 11/23/2018
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