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Old 12-02-2018, 03:24 PM   #61
IndoorMinotaur
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New Public Build: Chapter VI

The time has come!

Version v0.60.1 is officially live and available to the public on both Windows and Mac, adding the latest chapter and all the bug fixes and general improvements that come with it. You can download it here: https://www.patreon.com/indoorminotaur.

So, what exactly is new? You can see the entire change log here: https://docs.google.com/document/d/1...it?usp=sharing but for the (very) abbreviated list:
  • Extended the main story line by several hours
  • You can ride Orus around outside for increased speed
  • You can now mine silver & gold around the world and use it to craft jewelry if your forge is upgraded
  • Added eight new written NSFW scenes
  • Added and revised new portraits and illustrations
  • Added new skill and spellbooks to the game
  • Performance optimizations
  • Balance adjustments
  • Lots and lots of bug fixes

Q. Will my old save version work?
- A. Yes, but you may experience some bugs--especially visual. Save often and proceed at your own risk!

Q. I found a bug! Where do I report it?
- A. You can reply to this post or post in our public Discord's designated bug report channel.

Q. How do I know when the build ends? (Spoilers)
- A. Chapter VI ends once Mercy returns to the cove from Witchdale.

Thanks for playing, and if you enjoy the game, spread the word & consider becoming a patron!

New Weekly (& Alpha) Build: v0.61!


Alpha patrons are getting their build early to stay ahead of the public release.

Version 0.61 - 11/30/2018
  • Replaced Claire scene illustration (WIP)
  • Added Orus backpacks
  • Fixed some text runoff
  • Fixed an issue where encounters beneath Carvannah palace didn*t correctly display a background
  • Added more dialogue to the cove
  • Added a bedroll beneath Carvannah palace
  • Fixed an issue with the “strangers” boss fight ending before the final attack
  • Fixed a tile passability issue in the Carvannah dungeon
  • Fixed an issue where Mydrede and Borris overlap during a Witchdale cutscene
  • Fixed an issue where Beatrix speaks with an NPC in Shiveworth at the beginning of the game
  • All maps in the game now check whether Mercy is riding Orus and adjusts speed accordingly
  • Implemented more lag reduction on all maps with multiple light effects
  • Fixed a number of lighting issues
  • Fixed an issue with map effects not loading in correctly on game start
  • Mercy is no longer slowed in the prologue dream sequence
  • Added new possible loot outcomes to the excavation chest (only available if you choose to upgrade the cove early, rather than let it upgrade through the plot)
  • Added leather hide as a possible monster loot drop
  • Fixed a number of bugs where Mercy would revert to her original sprite on screen transition
  • Dietrich is no longer in the cove when Mercy returns after Ch. 6 (if he ever was)
  • Fixed & modified some of the restocking loot spots in the cove, & added sparkle to know when it*s restocked
  • Fixed an issue with cooking monster flanks
  • Fixed a couple of tile passability issues in the cove throne room
  • The skill and spellbooks now sparkle in the cove for ease of identification

Last edited by IndoorMinotaur; 12-03-2018 at 12:31 AM.
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