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Old 03-17-2010, 09:25 PM   #321
zangoose
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Well, if happens to be doing a TCG (or mix of TCG and tactics/board game) we should also brainstorm some ideas ^^

Stuff like how each player interact with cards and how each card interact with other cards, etc.

Examples of some stuff i like in these kinds of games:

- Cards having HP. This makes all results being based on direct card "combat"...no gayness like Yu-gi-oh "LP".

- Adding both power and some rock/paper/scissor-style edge so no card would be overpower.

- Make evry card working not only as a creature (or w/e) but also having effect while at field or at hand.

- Handburn + reshufflable graveyard. At every turn start you discard all your hand and draw 3~5 cards...and when your deck goes empty you shuffle the graveyard and put it back as the deck.



Lol even a background story came in mind (NS based =P) if it really get going to a point where we could make a "story mode" =P

Just imagine the evil amazon queen Gulky, conqueror of the lower lands, empress of the dark forrest, pioneer of the juice grotto, discoverer of the poison gas cave, climber of the twin peaks... Add her some cool grunts, a devastating strategy (cards/board games IA doesn't need to be that smart as soon as you make some cool strategies to be used) and that's it

Obs: Ok, i think i let my mind fly a bit too much...but can't be helped at all.
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