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Old 02-27-2018, 09:22 PM   #21
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Hey everyone, we pulled a late night last night to try and get the weekly build to a good stopping point, and BOY was it a monster.

Wrapping up Witchdale has meant creating 3 different sequences for the conclusion and between 2-4 different sets of conversations for each member of the crew back on your ship, depending on the chosen routes.

It's been hard work, and I'm sorry to say the chapter still isn't 100% finished (although you do technically finish up with Witchdale itself). I'd say I've grinded out probably 95% of it. It's pretty much guaranteed to be finished before the next weekly release (which MAY come early?)

A lot of stuff didn't make the cut this week just for lack of time, including a new sex scene and 2 different pieces of art for already-existing sex scenes. I expect not only these to make it in by next week, but also ANOTHER scene that I've had sitting on my hard drive for a while (just needed to be back in the cove to make it happen).

Remember the public version is available for everyone to try! You can download it at: https://www.patreon.com/indoorminotaur

March is looking to be a big month! Here are the patch notes:

Version 0.22 - 2/26/2018
  • Added new inn room areas
  • Added a new passage connecting Witchdale and the caverns
  • Added three different branching paths for Witchdale*s resolution
  • Withdrawal route
  • Direct Confrontation route
  • Peacekeeper Alliance route
  • Added The Van Ritter and crew encounters
  • Added the return voyage and all new crew members to the ship
  • Improved all cooked meat recovery values across the board:
  • Roasted Smoothfin: 70 + 10% -> 100 + 10%
  • Roasted Hogfish: 150 + 20% -> 200 + 20%
  • Roasted Flank: 200 + 30% -> 300 + 30%
  • Hufferpuffer Pie: 250 + 50% -> 400 + 40%
  • Roasted Toothtube Fin: 300 + 40% -> 500 + 50%
  • Changed mushroom recovery value (175 + 7% -> 20%)
  • Changed some dialogue in Carvannah for clarity
  • Fixed a sequence break in the Carvannah aqueducts (visiting crows hideout before encountering crows)
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Old 03-03-2018, 05:37 PM   #22
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Hey everyone! We released a new build last night (technically this morning): version 0.23. There are a lot of things packed into a very short segment of game here, and that's because it all hinges on choices made and paths taken this far.

Things are actually starting to get a little out of hand in the cove in terms of complexity. Some NPCs have well over a dozen different pages of dialogue conditional to certain events.

The next build (to be released on Fridays instead of Mondays going forward) is going to focus heavily on revision. I've been charging ahead so fast that some of the pieces holding different segments together are feeling thin right now.

I want to start touching things up and polishing content to make the experience smooth, fun and intuitive.

Remember, newcomers can try our public build for free at https://www.patreon.com/indoorminotaur

Anyway, here are the patch notes!



Version 0.23 (The End of the Witchdale Chapter!) - 3/2/2018
  • Added a new NSFW scene (written) on the ship (M/F, age difference)
  • Added a new NSFW scene (written and illustrated) back in the cove (Futa/F)
  • Added art for the Witchdale shapeshifter scene (Solo F, huge insertion, toy)
  • Added a variety of items to the Witchdale inn and underground passage
  • Added the return to the cove
  • Added the Van Ritter encounter for the peacekeeper alliance route
  • Added new dialogue to all cove residents
  • Fixed an issue where the upgraded alchemy station didn't properly detect different types of essence
  • Fixed an issue with the excavation chest disappearing instead of checking for restock
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Old 03-09-2018, 07:18 PM   #23
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Hi everyone! We managed to wrap the weekly and alpha builds up earlier in the day than usual, thanks to a surprisingly well-kept schedule this week.

I set out to make this build focus primarily on revisions & improvements, and while I did revise a few things, it turned out that quite a lot was added, as well.

The biggest labor of the week was visual changes to the cove upgrades. Next week's focus will be adding new spells, weapon skills, runes, potions, and the final crafting station for essence of the night.

After that... we begin the next chapter! Hope everyone's looking forward to seeing where we go next.

The weekly version is 0.24, and the alpha is 0.23.1. I expect that a new public build will be coming in approximately two weeks' time to https://www.patreon.com/indoorminotaur so non-patrons have that to look forward to as well.


Version 0.24 - 3/9/2018

  • Added visual upgrade indications for tier 2 essence station upgrades!
  • Added cannons to the 2nd tier defense upgrade!
  • Added new & improved doorway to expanded caverns if upgraded
  • Added clues about stowaway to ship
  • Added Olma*s arrival scene & subsequent cell location
  • Added Brandis to cove (if that path was chosen)
  • Added details about Ralph to the departure-for-Witchdale narration
  • Added a brief cutscene with Gorps & returned him to the cove
  • Added Ralph back to the cove (if that path was chosen)
  • Added some more dialogue to different members of the cove
  • Added a cut-scene in Shiveworth with Marlan & Carvannah Hunters
  • Added Holden*s return cut-scene
  • Introduced another new character to the cove: Wulfhilde!
  • Fixed some lighting issues in the expanded caverns
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Old 03-17-2018, 01:34 PM   #24
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Hello, everyone! We got the latest build up last night, and as promised, we continued with the base-building upgrades and systems. I managed to get a LOT more done this week than projected, which means we're all ready to start the next chapter!

We made huge strides forward with the essence station upgrades and added tons of new content for character builds: new weapon skills, new spells, runes, potions, even an all-new station.

Another feature that I'm really excited about is a MUCH more informative equipment change scene, so you really how your stats are changing when you swap gear.

This has been one of the biggest patches yet, but a lot of it will boil down to your cove upgrade choices so far. We hope you enjoy.


Version 0.25 - 3/16/2018

- Added a new feature to show stat comparisons when changing gear in MUCH greater detail!
- Added Wulfhilde*s night essence workshop!
-- Added 2 new night essence toys & accompanying written NSFW scenes
- Added a new level 12 skill for all 3 Orus classes
- Added the 3rd tier for the moon essence training station
-- New skill scroll available for each weapon type!
- Added 3rd tier for earth essence inscription station
-- New spell scroll available for each element!
- Added 3rd tier for sun essence forge station
-- 10 new craftable runes!
- Added 3rd tier for sea essence alchemy station
-- 3 new powerful potions!
- Added a brand new residential area to the cove for the second excavation tier! (Still under construction)
- Added another cavern extension off the residential area with an optional boss fight
- Changed tier 2 potion costs (secondary ingredient now requires unrefined essence, not refined, making them less expensive overall)
- Fixed an issue where bruiseweed potions didn*t appear in alchemy stations that had been upgraded
- Fixed an issue where the alchemy station didn*t properly calculate your night essence if you had NOT upgraded
- Fixed some item description typos
- Significantly reduced the point value of MP, meaning MP bonuses from gear are more drastic
- The voyage back from Witchdale now requires Mercy talk to her new recruits before the time-lapse
- Added all the new recruits to the cove
- Rebalanced a number of skills, changing some damage formulae and some MP costs
- Revised all gold-find locations to scale better with luck at low levels
- Fixed a tile issue in the cove (disappearing carrots)
- Added new collapse effect to elemental bosses
- Modified some item plunder rates
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Old 03-24-2018, 04:38 PM   #25
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Hi everyone! It's another big week for us as we put together 3 separate releases: a new weekly build, a new alpha build, and a new public build. Additionally, for the first time ever, our newest public also includes a Mac versions, so we hope more people have access to the game than ever.

As always, you can grab our latest build for yourself at https://www.patreon.com/indoorminotaur.

Countless tweaks and fixes have been made from the previous public build, and an entire chapter's worth of new content has been added, in addition to huge overhauls and upgrades to the base-building mechanics. If you're curious about the specifics, you can check the entire history of our changelog here.

Last edited by IndoorMinotaur; 03-24-2018 at 04:52 PM.
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Old 04-02-2018, 06:14 PM   #26
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Hi folks, got another juicy weekly build wrapped up for you last night, bringing us to version 27. It's hard to wrap my head around the fact that it's been 27 releases already, but here we are.

The newest chapter, Esterholt, is going to be new territory for me (but not for Audrey), branching slightly into the realms of horror. That said, I'm excited to step outside my comfort zone and try new things. After all, that's sort of a major theme here in Daughter of Essence...

All our downloads (including the free, public build) and information are here: https://www.patreon.com/indoorminotaur

You can see the patch notes here:


Version 0.27 - 3/30/2018
  • Added Esterholt coat portraits
  • Added new NSFW scene (M/F, S&M, written)
  • Added a short cutscene on arrival to Esterholt
  • Populated Esterholt with new NPCs
  • Continued developing Esterholt map
  • Added Western Esterholt area
  • Added Eastern Esterholt area
  • Added Esterholt Manor 1st Floor
  • Added Esterholt Manor Basement
  • Added Esterholt Manor 2nd Floor (WIP)
  • Added buried treasure to Esterholt
  • Added lots of hidden items to Esterholt
  • Fixed a tile passability issue in Esterholt
  • Added several new weapons to the Esterholt weaponsmith
  • Revised Mercy's cold weather sprite
  • Revised Mercy's cold weather battler
  • Revised Mercy's normal battler
  • Fixed an issue where Dietrich would show up after confronting Van Ritter in Witchdale even if you never recruited him from Carvannah
  • Fixed a portrait issue with the Witchdale pirate crew
  • Revised Orus's portrait

Last edited by IndoorMinotaur; 04-08-2018 at 07:26 PM.
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Old 04-08-2018, 07:26 PM   #27
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Hi everyone, we got a brand new build fresh available, fresh out of the oven.

The latest weekly build starts to build in the mystery of Esterholt, the lore, and progresses the narrative. It also rewrites a few scenes, so those of you with saves already in Esterholt may scratch your head at a few lines you don't have context for.

Most of the heavy lifting is done for making the system of finding clues, so next week will move a lot faster in terms of how much playable content is there.

I am definitely starting to get a feel for Esterholt, and even though I said this about Witchdale as well when I'd first created it, I think this is my favorite location in the game to date.

Remember, anyone can try the public build at https://www.patreon.com/indoorminotaur and if you want to see our update log go to http://indoorminotaur.blogspot.com/.


Version 0.28 - 4/6/2018
  • Added new narration when leaving the cove to Esterholt for the first time
  • Added new dialogue to a crewmember & Elijah in Esterholt
  • Revised Esterholt manor 2nd floor
  • Added Doctor's Cabin & Doctor
  • Started adding clues about the strange case of Esterholt around the town & manor for Mercy to investigate
  • Added Hallie to Esterholt & the manor (if her path was chosen)
  • Added Lily the housecarl to the Esterholt Manor
  • Added to the initial Esterholt cutscene to allude to their wolf aversion
  • Rewrote portions of the reunion in the manor
  • Added Lord Balgruuf's keyhole
  • Added occasional spooky moments to the house
  • Orus now has to stay in the manor while in Esterholt
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Old 04-13-2018, 07:48 PM   #28
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Hi folks, we've just released a weekly patch and there'll probably be even more coming in the next few days.

New players can try our public build at https://www.patreon.com/indoorminotaur.

Here's this week's patch notes!


Version 0.29 - 4/13/2018
  • Added new scene art for Meghan & Elijah!
  • Added the Staðfesta Hunter's Hall to Esterholt
  • Added large wilderness region north of Esterholt
  • Added tent interior to Esterholt
  • Added the beginning of the storm portion of Esterholt
  • Added 2 new written NSFW scenes! Solo F, object insertion and M/F, Submission, age difference, mild S&M
  • Correctly added Mercy's winter coat battler sprite
  • Fixed a tile passability issue
  • Replaced mushroom in Orus's initial inventory with 2 monster flanks
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Old 04-21-2018, 03:16 PM   #29
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Newest Build: v0.30! Whoa!

Hello, and welcome to our THIRTIETH release of Daughter of Essence!

Hope you guys and gals dig it. Already got the rest of the chapter planned out, and I'm excited about getting to it and seeing what you think.

Remember, you can try out our public build at https://www.patreon.com/indoorminotaur

Here are the notes:

Version 0.30 - 4/20/2018 (Blaze it Edition)
  • Advanced the Esterholt plot!
  • Overhauled the Esterholt map for the storm
  • Added ice cavern to the hunting grounds
  • Added challenging new optional boss
  • Added more upstairs bedrooms to the Balgruuf Manor
  • Added new written NSFW scene (M/M)
  • Joseph at the fish shack now trades some (Orus) gear for perfect shells
  • Made some mapping revisions to the hunting grounds area
  • The Esterholt blacksmith now sells shovels (whoops)
  • Fixed a few typos
  • Fixed an issue where the doctor*s dialog didn*t correctly register as a clue

Check out our twitter giveaway!



To celebrate our 30th(!!!) release of Daughter of Essence, we're doing a Twitter #giveaway.

If the tweet linked below reaches at least 20 retweets, we'll enter everyone in a drawing and give away a special copy of version 0.30!

https://twitter.com/IndoorMinotaur/s...45319774392321
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Old 04-28-2018, 04:30 PM   #30
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Hi folks, we got our latest weekly build up in the wee hours of this morning!

This week sees a continuation of Mercy's detective-work in Esterholt, and she's finally starting to peel back the layers to reveal the ugly truth of the place. There's also a bit of a reveal about the story behind her eyepatch (finally), so I've been excited about that.

One thing I was starting to feel conscious of in Esterholt was the ratio of talking and investigating to combat/gameplay, so I've started taking steps to pace it out a little better. You'll see more of that in the coming weeks.

I'm expecting next week we'll sort of grapple with the end of the chapter, trying to pin it down. We may not be completely done with Esterholt, but I think we'll see the sort of climax & denouement of this particular arc. A little tidying up after that, and we'll be ready for another public release in no time.

You can try the public build right now at https://www.patreon.com/indoorminotaur.

Thanks for checking us out, and here are the latest patch notes:

Version 0.31.1 - 4/28/2018
  • Added “seekers”--finite random encounters--to Esterholt
  • Advanced Esterholt plot even more (getting close to the end!)
  • Finally learn more about Mercy*s eye (!!!)
  • Adds eyepatch-less sprites to the game
  • Touched up and added to the shapeshifter scene art
  • Added new written NSFW scene (F/F/M, Toys)
  • Added Old Esterholt area
  • Added Lord Balgruuf*s quarters
  • Made minor revisions to the Heimrich/Marianna scene
  • Revised some of the dialogue added in 0.30
  • Fixed an accidental text cut-off at the end of the M/M scene from 0.30
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Old 05-05-2018, 07:12 PM   #31
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Hi everyone, we've wrapped up the latest builds for the week, and in doing so, we've wrapped up the story in our current chapter! There are a few odds and ends we'll touch up next week, maybe see what we can add in, and then it's off to the next chapter!

I don't have a lot of concrete plans for the next chapter (I tend to work off a loose storyboard of the whole plot and plan small chunks of the future at a time), but what I can tell you is that it's going to be a lot different from Esterholt.

I had fun working on Esterholt, but I'm also glad to move on from what has definitely been the darkest portion of the game so far. If you're interested in checking us out or downloading the game, you can do both here.

As always, thank you for playing, thank you for your support, and we hope you enjoy.

Nym



Version 0.32 - 5/4/2018
  • Concluded the story for the 4th Chapter: Esterholt!
  • Added a lot of new conditional checks for dialogue based on different paths
  • Added new art to the Heimrich/Marianna scene
  • Tweaked a few combat animations
  • Fixed a couple of portrait errors
  • Fixed the battle background in the upstairs manor
  • Fixed some typos
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Old 05-14-2018, 02:13 PM   #32
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Hi there, just wanted to make a brief announcement about the latest weekly build. I keep saying that Esterholt's "finally finished," but in version 0.33, the fourth chapter of the game officially concludes, and the fifth chapter begins!

This is the content that will be going live in our next public build, once it's polished and ready. That means this coming Friday, both weekly and alpha patrons will be getting access to version 0.34. As always, our public build is available to download at https://www.patreon.com/indoorminotaur

To see what's changed this week, you can check the patch notes below. As always, thanks for your support and we hope you enjoy!


Version 0.33 - 5/11/2018
  • Added the departure from Esterholt
  • Updated cove dialogue to reflect time passage
  • Added new NSFW scene (Foursome/Futa)
  • Added new additions to the cove
  • Touched up early-game lighting (the Albath manor, in particular)
  • Revised some of the dialogue from Mercy*s first interaction with Aunt Agatha
  • Updated the scene library to include all current scenes
  • Fixed a few continuity issues with NPCs still being in the cove when they shouldn*t be
  • Revised some dialogue with Bell*s crew in Shiveworth
  • Added more treasure to the Esterholt Hunting grounds
  • Fixed some dialogue in the cove not correctly triggering
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Old 05-19-2018, 12:59 PM   #33
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Hello! It's a special release tonight, because we spent a lot of time polishing, fixing and tweaking to make sure the latest weekly build was also ready to be sent out to our alpha patrons.

Version 0.34 is not a flashy build in some respects, but it gets a whole lot done AND adds 2 awesome new toys to the game, as well as their respective scenes.

Another feature we're excited to announce is a planned reward for the First Mate tier of patrons. We've added a bathhouse to the cove with guest suites above it. From this point going forward, if anyone ever becomes a First Mate, they'll get a permanent, lore-friendly character with their own suite in the cove.

Next week, version 0.33.1 will be going public to the world! Anyone can download the public version here: https://www.patreon.com/indoorminotaur



To see the rest of the pile of fixes and tweaks, have a little scroll through the patch notes.

Thanks, everyone!



Version 0.34 - 5/18/2018
  • Added night essence station upgrades
  • Added 2 new NSFW scenes! (Solo F, toys)
  • Added new narrative progression events to the cove
  • Added and updated the last few characters in the cove to reflect post-Esterholt dialogue
  • Added Cove bathhouse
  • Bathhouse suites will be available to patrons of a certain tier in the future!
  • Added Cove residential apartment building
  • The residential expansions become a mandatory upgrade after Esterholt
  • If you have already excavated the residential area, you can choose a different upgrade
  • The cost is higher than upgrading it naturally through the choices
  • The “excavation chest” is not present when upgrading through the narrative
  • The following conditions will save costs: recruiting Hobart, buying lumber in Esterholt, having Ralph*s Carvannah shipment
  • Tweaked some cove upgrade costs
  • Fixed an issue where upgrading the forge before Carvannah would mark Gertrude as “busy” during the Witchdale visit
  • Fixed another bug where some dialogue in the cove was not correctly triggering
  • Modified the effects of “Jolted” from 10% evasion to 10% critical hit chance
  • Fixed an issue where the ship sprite may look like a rowboat after Esterholt if the save file was started on a much earlier patch
  • Fixed an issue where Mercy wore her winter clothes back to the cove
  • Fixed an issue where Mercy*s portrait didn*t appear properly in the hunting grounds
  • Fixed an issue where Aunt Agatha cruised around during your chat in the cove
  • Fixed an issue where moon bats reappeared after Wulfhilde arrives in the cove
  • Fixed a tile passability issue in Carvannah
  • Fixed an issue where you would receive another szarva horn in Witchdale if you fished the one up in Shiveworth
  • Fixed a bug where Olma could still be spoken to at her cell door even after she was gone
  • Fixed a couple of text run-offs
  • Fixed some typos
  • Fixed the Esterholt manor*s exterior not having a proper battle background
  • Fixed an issue where talking to Elijah from the side on the Esterholt docks could soft lock
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Old 05-25-2018, 12:52 PM   #34
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Hi folks, we're very pleased to announce the public release of our latest chapter: Esterholt. The public build is jumping from 0.24.3 to 0.33.1.

In addition to new chapter, there have been many tweaks, bug-fixes, improvements and additions to the game as a whole. More than we can realistically list in this post, but if you would like to see the full changelog, you can scroll through it here.

Thank you all for playing, and we hope you enjoy!
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Old 06-04-2018, 06:59 PM   #35
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Hi everyone, it's time for a new weekly build! I fixed a lot of bugs and spent way too much time making the world's most complicated cooking side-quest and expanded Mar'Liore.

Also, there's a scene with contortionist twins, which I feel like speaks for itself.

Hope you check us out on Patreon!



Version 0.36 - 6/1/2018
  • Added a new NSFW scene (F/F/M, Twins, Contortionists)
  • Added more NPCs to Mar*Liore
  • Added a coat fishing sprite for Esterholt
  • Added a cooking quest to Mar*Liore
  • Added Mar*Liore barn
  • Added Eastern Mar*Liore
  • Added contortionists* tent
  • Added soldiers* tent
  • Fixed an issue where talking to a chair in the Witchdale barracks would take you down a level
  • Added “Hearty Meal” state to all 4-ingredient recipes, temporarily increasing max HP by 15%
  • Made Hufferpuffer Pie a 4-ingredient recipe
  • Fixed a couple of dialogue boxes in Mar*Liore
  • Updated some dialogue in Witchdale to reflect post-Van Ritter time passage
  • Minron*s book is no longer obtainable after the Witchdale chapter
  • Removed Minron from Witchdale after your initial departure
  • Dietrich now correctly leaves when Mercy asks him to
  • The “mysterious flask” item is now correctly removed from Mercy*s inventory when she gives it to the peacekeeper
  • Removed Olma from Witchdale after your initial departure (if she stowed away)
  • Fixed a bug where you couldn*t push the snowball into the hole in the Esterholt hunting grounds
  • Replacing the idol now properly removes it from your inventory
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Old 06-09-2018, 05:14 PM   #36
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Hi everyone,

As promised, the latest weekly build is live and features the fully implemented quest journal system.

This has been a feature requested since the very beginning, and I'd always meant to get around to it, but I'd always prioritized other work since it wasn't very exciting to look at (or work on).

But, enough was enough, and I spent most of the week grinding to get it out the way. I'm happy to announce that it's finished, and I can now move on to more exciting things!

New to the game? Try it out by downloading it at https://www.patreon.com/indoorminotaur


Version 0.37 - 6/8/2018
  • Implemented a full quest journal system
  • Added Mar'Liore Mill (WIP)
  • Added Mar'Liore Pub (WIP)
  • Fixed an issue where Vincent will give Mercy a 2nd fishing rod if she has upgraded hers already
  • Fixed an issue where Mercy didn't recover when first boarding Bell's ship
  • Made some waterfall tile edits
  • Fixed a number of typos
  • Fixed an issue where the cutscene doesn't play upon first entering Mar*Liore
  • Fixed an issue where you could sell stuff to fires
  • Fixed an issue where Luca thought she was still in Witchdale
  • Fixed an issue where Stephen says “cheers” before giving you a drink
  • Fixed an issue where Mar'Liore overlays persisted on the world map
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Old 06-16-2018, 07:22 PM   #37
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Hi everyone,

Version 0.38 is now live and available as both a weekly and alpha build for patrons.

I'll be away next Friday and won't be able to send any builds. I wanted to make sure this week's had plenty of interesting content.

I hope everyone enjoys it, and that it can tide you over until I get back on the 25th.

New to the game? Try out public build at https://www.patreon.com/indoorminotaur

Thanks,

Nym

Version 0.38 - 6/15/2018
  • Added Mar'Liore Meadow
  • Added Mar'Liore Lakeside
  • Added Mar'Liore Lake
  • Added Mar'Liore Lake Cavern
  • Added new optional boss fight & story content
  • Added optional meadow quest
  • Added new NSFW scene (F/F, Szarva)
  • Added a handful of items to Mar'Liore and surrounding areas
  • Added new, respawning enemies to the meadow/lake areas
  • The braziers in the monument space are now correctly illuminated
  • Aunt Agatha will be asleep in her room after Mercy awakens from the monument dream
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