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#1 |
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![]() ![]() Presents ![]() Hi, we're Indoor Minotaur, a duo of experienced writers and game-makers, and we are creating an adult JRPG called Daughter of Essence. Here's our latest trailer! https://www.youtube.com/watch?v=X3xsrvi8aQM UPDATED! The public build of Daughter of Essence received another big update on 08-16-19, jumping from 0.76 to 0.94! You can always find the public build at the top of our Patreon. ![]() Want to know more? In Daughter of Essence, you play as Mercy, a young woman who yearns to be free from mundane obligation, free from the oppressive watchfulness of her wealthy family, and free from the harsh laws of the empire. As one of the only living daughters of essence, however, freedom is not so simple. The Oldlight Empire and the Church both want her captured, and countless other factions want her strange gifts for their own gain. To be truly free, she must learn to sacrifice. ![]() Features: - Relevant, fun and meaningful sexual encounters, written in detail and illustrated - Draw "essence" from elemental enemies, enchanted items and sexual encounters and use that essence to unlock new spells, potions, equipment upgrade runes, weapons skills, key items, and more! - Thought-provoking and deep character-building potential - Choose your class specialization, distribute stats how you want, equip different skillsets for different battles, change weapons mid-fight, raise proficiency with weapon types by using them, mix-and-match equipment to create your ideal build! - Sideview RPG combat with an Active Time Battle system and distinct timed-attack patterns for each weapon type and spell - Character-driven narrative with many paths and secrets - Base-building - A large, complex world with many factions, races, religions, and interesting people ![]() Keep in touch! Patreon: https://www.patreon.com/indoorminotaur Blog: http://indoorminotaur.blogspot.com/ Twitter: https://twitter.com/IndoorMinotaur Discord: https://discord.gg/7hTwuTH Youtube: https://www.youtube.com/watch?v=X3xsrvi8aQM Other outlets: Itch.io: https://indoorminotaur.itch.io/daughter-of-essence Game Jolt: https://gamejolt.com/games/daughterofessence/336983 Guest Artists featured: Javier Martinez: https://www.patreon.com/JavierMTZ Miuseorin: https://www.patreon.com/miuseorin Francisco Balbuena: https://mesiasart.deviantart.com/ Glazen: https://www.patreon.com/tsunderebaka lufidelis: https://lufidelis.deviantart.com/ Falkeart: https://falkeart.deviantart.com/ Slimii: http://slimii.tumblr.com/ Lusty Bumble: http://lusty-bumble.tumblr.com/ Numinox Voice Actors: Dorn: https://twitter.com/DornVa Last edited by IndoorMinotaur; 08-17-2019 at 01:07 PM. Reason: latest update |
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#2 |
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![]() ![]() We just released our first weekly build release to patrons who contribute $10 or more a month. You can read the patch notes here: https://www.patreon.com/posts/patch-notes-for-14658729 Please consider supporting us at any level. $5 a month gets you the alpha builds that drop one a month! This week's release features art from Glazen https://www.patreon.com/tsunderebaka |
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#3 |
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![]() ![]() We just released version 0.3! Here are the patch notes: https://www.patreon.com/posts/weekly-release-0-14777169 If you haven't played the free demo yet--please give it a try or if you know someone who might like it-- let them know! https://www.patreon.com/indoorminotaur Last edited by IndoorMinotaur; 10-09-2017 at 11:26 PM. |
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#4 |
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![]() ![]() Hi! Today has been a big day for us--we just dropped 3 releases! Weekly version 0.4! Here are the patch notes: https://www.patreon.com/posts/version-0-4-14898318 Alpha version 0.3a! Perhaps more importantly for this forum's purposes, we uploaded a NEW version of the free demo! It includes some of the bug-fixes, polish and details added in later versions but without any of the post-Shiveworth content. The demo now also starts Mercy at level 10 and gives her a bunch of skill scrolls to play with, so she can experiment a little and breeze through the starting fights quickly if so desired. You can download it from our patreon: https://www.patreon.com/indoorminotaur or the direct link is here: https://mega.nz/#F!NPwVRQqZ!6O0hUM-PSbxR1493feEXaQ |
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#5 |
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![]() ![]() It's weekly build day! You can see the patch notes here: https://www.patreon.com/posts/weekly-build-0-5-15012731 If you haven't tried the free demo yet--please give it a try! You can find it on our patreon: https://www.patreon.com/indoorminotaur |
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#6 |
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![]() ![]() Weekly Build 0.7! Hello! We've got a pretty wild build for you this week, so scope out those patch notes! We're wrapping up a few last test runs now, and we'll send the latest version out to our weekly patrons shortly. Looks interesting? Please try our free demo! https://www.patreon.com/indoorminotaur We know the last couple of weeks has been a lot of mapping, spriting and exposition, so we hope you enjoy some of the payoff! Version 0.7 - 11/6/17 Finished up White Rat Maps Exciting New Storyline Content! 2 New NSFW Scenes! Dozens of new NPCs to chat with! Added lots of new equipment and restorative items Changed restoration values of cooked food to scale better with higher max HP Changed restoration values of alcoholic beverages Added Roasted Toothtube Fin to cookable items Added Roasted Seaweed to cookable items Modified a few recovery skills to scale better with higher max HP Populated Castle District and added 5 new shops: Blacksmith Fruit Vendor Tailor Jeweler Butcher Made Hallie talk to Mercy automatically when she tries to leave the square Made speaking to the innkeeper mandatory before leaving square (Game will want you to do this again if you already have) Mercy can now dig up buried chests (but has to be sturdy enough to open them) The percent change from stat modifying skills are scaled up from 25/50/75 to 33/66/100 |
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#7 |
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![]() ![]() Hi everyone! The free playable version of Daughter of Essence has received a sizable version upgrade, from 0.1.1 to 0.4.2a, adding several hours of gameplay, intriguing narrative developments, sexual encounters, and more! To celebrate, we have uncensored the pictures in our first post on this thread - check them out! The link to the latest demo is on our patreon: https://www.patreon.com/indoorminotaur The alpha version has also made a big jump, from version 0.3.1a to version 0.7.2a, which includes exciting new content all the way up through Carvannah, the Desert City! As always, the weekly build (0.8) was released today and continues fleshing out the city, adding new areas, quests, secrets, fights, and even a little voyeurism! We have come so far in an incredibly short period of time, and we're so glad for everyone who has come along for the ride so far. ![]() Patch notes Version 0.8 - 11/13/17 -2 New NSFW Scenes! (1 Illustrated, 1 WIP) -Carvannah Noble District --Wine Cellar Quest --Populated with NPCs --Silver Cards Quest --Bug Trubs Quest Start --Alley -Added Miners* Dorm in Southern Mining District -Added Carvannah Nighttime (Huge WIP) --Added random nighttime Thief encounters to Mining Districts -Improved object moving events (pushing/pulling) -Added Moon Bat random encounters to cove after finding calcinator (up to 5) -Added Essence Refining System with Moon Lee*s calcinator --Plunder or otherwise obtain “Unrefined Essence” --Place 3 unrefined essences into Moon*s calcinator to make 1 refined essence -Added IMP splash screen on start -Added several puzzles and secret areas to Carvannah -Re-added missing box at Carvannah Dock -Slightly tweaked Hallie fight -Fixed a few tile passability issues in Carvannah -Fixed a few mapping issues in Carvannah -Screen now renders full-size on launch instead of after load -Fixed an issue where portraits were disabled after Moon Spirit battle -Fixed a few portrait flicker issues ![]() Last edited by IndoorMinotaur; 11-14-2017 at 02:18 PM. |
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#8 |
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![]() ![]() Another week, another patch for patrons, another nsfw scene! We're continuing to update the game weekly. Interested? Then please try our public build on our patron page: https://www.patreon.com/indoorminotaur Here's this week's patch notes: Version 0.9 - 11/20/17
Last edited by IndoorMinotaur; 11-22-2017 at 11:04 PM. |
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#9 |
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![]() ![]() Weekly Build Version 0.10! Despite the holidays and a cold bad enough to turn my brain inside-out, I've managed to be much more productive than expected! This week, we bring you version 0.10: THE HALL Edition! We're doing some last-minute tests and will upload the build soon. However, there's good news and bad news. A new plugin we've implemented for special light and weather effects breaks save files. So, for this build and and perhaps a few more builds up to the next alpha, we're uploading two versions: one that has the special lighting & weather features and one that does not. We're hoping in that time that we can find a workaround to get old save files working with the new stuff. Eventually, we'll be making the upgrade exclusive, however, because continually uploading multiple versions for multiple tiers is going to get out of hand fast. It's a bummer, but it's sort of the nature of the beast when you're constantly adding new content. Perhaps before then, we'll implement a feature to start at different chapters in the game. We'll figure it out! Anyway, that's something for the future. For now, version 0.10a has old save compatibility and 0.10b does not, but has fancy firefly effects. Choose wisely! Nym - Lead Dev Version 0.10 11/27/2017
Not a patron but Interested? Try our public build to see if this is for you! https://www.patreon.com/indoorminotaur |
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#10 |
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![]() ![]() Hey everyone! This week we*ve added a lot of different optional content starting to branch out and add up little by little. As another aside, we currently have 5 NSFW CGs in development right now. Coming soon once our artists have finished doing their thing! Don't forget - you can access our public build on our patreon! Tell your friends! https://www.patreon.com/indoorminotaur Without further ado: patch notes! Version 0.11 - 12/4/2017
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#11 |
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![]() ![]() Weekly & Alpha Build: v0.12 Hi everyone! This week we've added some special features! This week's patch features a new system where Mercy can turn down sexual encounters (if they're not your thing) and get skill points rather than essence. Also, we've added a library that lets you look back at the art from the encounters to did choose to participate in. We're doing a special one-time alpha bump and releasing the weekly build and the alpha versions simultaneously! Remember, our current public release is available here: https://www.patreon.com/indoorminotaur Patch Notes
Last edited by IndoorMinotaur; 12-11-2017 at 07:56 PM. |
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#12 |
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![]() ![]() Weekly Build v0.14! Happy New Year! Hey everyone, we're hard at work finishing up the latest build, and it feels very fitting to have Carvannah wrapped up and the start of a new chapter in line with the start of a new year. There're some finishing touches and some testing to be done, but you can expect version 0.14 before the day is out. A number of our commissions were wrapped up and we made a lot of progress on the base-building systems, so I'm happy with today's release. Here's to a great 2018, and we'll be in touch soon with more news! Don't forget, our public build is available to download here:https://www.patreon.com/indoorminotaur and we'll be releasing an ALL-NEW, LONGER PUBLIC BUILD this week! Version 0.14 - 1/1/2018: Happy New Year!
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#13 |
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Hi folks, version 0.15 released and fixes a ton of bugs, adds some new content, and revamps some systems. We're beginning a new chapter in Daughter of Essence, so we hope to see you around!
![]() You can find the patch notes here: https://www.patreon.com/posts/weekly-build-0-16300401 |
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#14 |
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![]() ![]() Hello again, folks, we return this week with another new public release, as well as the latest weekly & alpha builds! We're working on the new Witchdale chapter going forward, which is coming along great. This will be the last public build for a little while, until the next chapter is entirely completed, so IF you find yourself enjoying what we have so far, definitely come and check out our weekly or alpha builds as well. Until next time, enjoy! Patch notes for the latest build: Version 0.16 - 1/15/2018 Added new ship scene with NSFW option Added all ship interior maps Added the Witchdale coastal maps and cavern networks Added the Witchdale and Witchdale market exterior maps Revised the Mercy & Elijah scene Revised the Sleeping Frog scene Updated Elijah's portrait Fixed a continuity issue with Bell*s dialogue if you resist essence Fixed a javascript error when tending to Poppy*s wounds Fixed a picture overlay issue in the Carvannah square (finally!) Fixed the disappearing proprietor in Sleeping Frog Updated several plugins for compatibility |
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#15 |
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![]() ![]() Weekly Build v0.17! Hi everyone, we've been working on a lot of stuff that isn't quite ready to show off with this build, including the entire overworld (which is very big) and some art pieces/new systems, so this release will seem small in comparison. As for what, PRECISELY, is coming up... let's just say Moon's got a new potion to try out: https://t.co/uUwBID9liQ Here are the notes for version 0.17. Hope you guys like the changes and improvements. Version 0.17 - 1/22/2018 Made the entire Overworld Map (currently inaccessible) Added new enemy encounters to the Witchdale passage Added new Witchdale cliffs area & optional boss encounter Added new weapons and armor to the game database Added new Dietrich scene art Created dozens of new character sprites to begin filling out Witchdale Revised some dialogue in Shiveworth to be less wordy Revised goblinfish & leaf spirit encounters to allow fleeing in Shiveworth Revised choice menus in Shiveworth for continuity (and symmetry) Extended fishing time windows for some catches +20 frames for smoothfins +20 frames for random items +30 frames for littlesnoots +10 frames for hogfish Fixed AI for bats and fire wisps Fixed some tile passability issues in Witchdale Fixed connecting passages between Witchdale cave areas Last edited by IndoorMinotaur; 01-23-2018 at 09:46 PM. |
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#16 |
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![]() ![]() Hi everyone, we've just finished uploading the latest weekly build: version 0.18. It's kind of hard to believe we've done this 18 times now, but we've still a long way to go and we have no plans of slowing down now! Witchdale also has a long way to go, but we're putting the pieces in place, and we're excited to see where it all takes us. Hopefully everyone digs what we've got in place so far. A lot of the last couple of weeks has been preparatory work, but we're still making sure to sneak in some interesting new content every week. Here are the patch notes, as always: Version 0.18 - 1/29/2018
Don't forget that you can try out the public build at: www.patreon.com/indoorminotaur |
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#17 |
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![]() ![]() Weekly Build v0.19! Hey everyone, first update of February! Witchdale is starting to come together and fill with life, which is exciting. Set a lot of groundwork this week for new relations, so expect a lot of these to take off in different directions by next week. Alpha patrons, you'll get a new build next week and a reminder that everyone can try the public build at https://www.patreon.com/indoorminotaur! Version 0.19 - 2/5/2018
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#18 |
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![]() ![]() Hey everyone! W O W, version 0.20. It's absolutely wild how fast the time has gone by over the course of 20 releases. It has been a ton of work, but it's also been really satisfying to see things coming together. And, if you'll permit me to toot both of our own horns, I think we are getting better at it as we go along. I hope you're as excited about the future as we are. We're sending v0.20 out to our weekly patrons and v0.19.1 out to our alpha patrons, so any new patrons will get access to the build of their respective tiers. Anyone can try out our public build here: https://www.patreon.com/indoorminotaur Here's what we got going on in this week's release! Version 0.20 - 2/12/2018
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#19 |
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![]() ![]() Have a great day, everyone! If you're looking to play a fun game and get in the mood all at once, we hope you'll check us out. https://www.patreon.com/indoorminotaur |
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#20 |
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![]() ![]() Hi everyone, We just finished up our playtesting on version 0.21 and got the build uploaded. This has been a tricky development week, because it's a lot of tying off loose-ends and building in the player's choices. But we got a lot done, and I'm pretty happy with the results. Check out the patch notes to see what's new, and enjoy! Remember, everyone can try our public build. You can find it here: https://www.patreon.com/indoorminotaur Version 0.21 - 2/19/2018
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