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Old 02-24-2016, 11:57 PM   #1
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Default Hentai Mikumiku Dance (MMD) Thread 2

Same as the previous thread, and as a reminder, please use the [code] tags for Japanese, as Japanese text tends to cause problems with the forums (not always but it can!) to where the thread may become corrupted.
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Old 02-25-2016, 01:57 AM   #2
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Question To use TDA or not.. that is the question..

In the last section, someone (I believe it was Mytherious) , said that some of the TDA Models didn't look right when edited..

Now while I don't disagree ith this (The different edis for tDA ) the thing is didn't TDA do something with the original models which in fact were jsut the original vocaloids (You know Miku, Rin, etc).

Now the thing is I am woriking on a project and in fact I can either do this one of three ways.

Option 1: One way is to get the clothes (Chich I am converting from 3D Custom girl, and then drop them onto the actual TD Amodels (Uinsg blender or whatever..)

Option 2, is a bit more complicvated as I do not know how to attack heads to bodies..

and Option 3k, is just what I like to call "Rolling my own" (Usig and just converting 3D Custom girl models directly into .pmx using the lates .TSO to ..PMX converter for 3dCG..

So the question is.. which models are really the best? TDA? UTAU? NJXA? I mean there's no right nor wrong answer here., and I'm just curious about what people think.

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Old 02-25-2016, 03:46 AM   #3
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So, I've been working on that Etna model that guthix posted about in the old thread. It's taking me a while to get through it. I had to export and import it back to blender to get the bones to transfer. But there aren't any physics or facials. I'm gonna try to steal them from an existing TDA model.

Still have a bit to do. But I'm making progress. Ill post images if anyone wants to see them.
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Old 02-25-2016, 04:11 AM   #4
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Quote:
Originally Posted by Mythterious View Post
So, I've been working on that Etna model that guthix posted about in the old thread. It's taking me a while to get through it. I had to export and import it back to blender to get the bones to transfer. But there aren't any physics or facials. I'm gonna try to steal them from an existing TDA model.

Still have a bit to do. But I'm making progress. Ill post images if anyone wants to see them.
just say if you hit a dead end, if the mesh and bones are in pmx state, chances of me knowing any tricks to help increase.

@gulkeva i meant the 1 question threads, especialy when theyre already answered, tutorials and download could stay
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Old 02-25-2016, 08:03 AM   #5
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Almost 200 pages in previous thread. Congratulations!.

I'm trying to remodel Momiji, but still is really hard for me. I hope to can make videos this year.
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Old 02-25-2016, 10:30 AM   #6
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Quote:
Originally Posted by guthix View Post
just say if you hit a dead end, if the mesh and bones are in pmx state, chances of me knowing any tricks to help increase.

@gulkeva i meant the 1 question threads, especialy when theyre already answered, tutorials and download could stay
Mesh, bones and textures are already in PMX format. I'm removing excess bones at the moment. When I exported it as a XPS from the Blend file, it literally came out with 4 copies of each bone, along with bones that aren't attached to any mesh.

But, it did work. So, if anyone has models in Blend format that they want to export to use in MMD, that seems to be the best way.
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Old 02-25-2016, 03:28 PM   #7
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Quote:
Originally Posted by Tucsoncoyote View Post
So the question is.. which models are really the best? TDA? UTAU? NJXA? I mean there's no right nor wrong answer here., and I'm just curious about what people think.

Tucsoncoyote
will be garnered subjective answers ~旦_(^O^ )
personally SPS san model is my favorites , good proportions , high detailed , advanced bone system , and AFAIK so far only 2 people here using edited version of his latest works to make NSFW clips [rarity level : a diamond in the rough].

@Usopp : go for it . attach that "part" directly to model bone on mmd program to use. not on pmx editor ψ(`∇´)ψ
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Old 02-25-2016, 03:46 PM   #8
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Quote:
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will be garnered subjective answers ~旦_(^O^ )
personally SPS san model is my favorites , good proportions , high detailed , advanced bone system , and AFAIK so far only 2 people here using edited version of his latest works to make NSFW clips [rarity level : a diamond in the rough].

@Usopp : go for it . attach that "part" directly to model bone on mmd program to use. not on pmx editor ψ(`∇´)ψ
What is an SPS model? Can't say I've seen one.
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Old 02-25-2016, 04:20 PM   #9
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Quote:
Originally Posted by Debura View Post
What is an SPS model? Can't say I've seen one.
Pretty sure you've seen some: https://bowlroll.net/user/11785

Has anyone lewdify Kokone yet? http://3d.nicovideo.jp/works/td24723
She has full body but without the important bits.
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Old 02-26-2016, 01:06 AM   #10
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Quote:
Originally Posted by Matadere View Post
Pretty sure you've seen some: https://bowlroll.net/user/11785

Has anyone lewdify Kokone yet? http://3d.nicovideo.jp/works/td24723
She has full body but without the important bits.
none so far , maybe because she's not well known compared to her mass production predecessors. she's way cuter than they are though. i just hope she's not become another victims of faceswap.
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Old 02-26-2016, 02:10 AM   #11
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Question Bad Jaor dau pm ,pde;s//

Alright i got 7 girls and no waiting with the models i creaed, but I'm having a bit of a problem.. seems when they were translated over from 3D customgirl the bones on say the miku model doesn't line up with teh actual hair.(Nench the fact taht when miku tilts her had the physics don't move at all.. If you guys want I could try and send you a photoshot ofthe issue and thenI can go from there.. after all The mobes really don't line up on at least 3 or 4 of these short hair or pony tails so they're w2hat i call "Quesitonable.

So if anyoen has some insite, well Feel free to eithe rpM me or just tell me what is going on..

(and personally I wouldn't mind using the TDA models, at tleast they are woth the effort.. At least I think so..)

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Old 02-26-2016, 03:03 AM   #12
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Quote:
Originally Posted by Tucsoncoyote View Post
So if anyoen has some insite, well Feel free to eithe rpM me or just tell me what is going on. Tucsoncoyote
That's simple. The converter for the 3DCG files sucks. This is one of the reasons I stopped using 3DCG. (that and I really don't like the way the models look with out heavy editing)

You are just gonna have to realign the bones, and make sure all the physics and joints are properly attached. Shouldn't take you more then a week to get it all good.
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Old 02-26-2016, 08:57 AM   #13
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Hey again, by any chance would anyone know where this guy got those beat blades haruka characters?

Code:
pixiv.net/member_illust.php?id=3364869&tag=R-18
Of course I tried looking myself and closest I found were MMD models without bones.

Code:
sites.google.com/site/nekochans3dmodels/all-my-models/pc/characolle/alicesoft-beat-blades-haruka
On the other hand considering his pixiv tags I think they are converted from 3DCG and I can't find those either.... except for beat angel escalayer which is why I'm not requesting that one, but a link if anyone also wants.

Code:
dlsite.com/maniax/work/=/product_id/RJ061232.html
(Though that is not the body the Pixiv dude is using in the images and I would like to know which one it is if possible as well.)

Sorry for the messy linking guys, can't post links yet.
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Old 02-26-2016, 09:41 AM   #14
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Originally Posted by Xbr View Post

@Usopp : go for it . attach that "part" directly to model bone on mmd program to use. not on pmx editor ψ(`∇´)ψ
I tried making pubic hair for myself. But I'm the worst editing models.

I tried to put the texture in that material in PMX, but I always see other texture.
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Old 02-26-2016, 11:03 AM   #15
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Quote:
Originally Posted by nonosonic View Post
Hey again, by any chance would anyone know where this guy got those beat blades haruka characters?

Code:
pixiv.net/member_illust.php?id=3364869&tag=R-18
Of course I tried looking myself and closest I found were MMD models without bones.

Code:
sites.google.com/site/nekochans3dmodels/all-my-models/pc/characolle/alicesoft-beat-blades-haruka
On the other hand considering his pixiv tags I think they are converted from 3DCG and I can't find those either.... except for beat angel escalayer which is why I'm not requesting that one, but a link if anyone also wants.

Code:
dlsite.com/maniax/work/=/product_id/RJ061232.html
(Though that is not the body the Pixiv dude is using in the images and I would like to know which one it is if possible as well.)

Sorry for the messy linking guys, can't post links yet.
Much better Takamori Haruka model, made by Kakomiki.

It's the 15th one down on that page. It might not have a full body mesh, but you can take the body from one of his other models.

Last edited by Mythterious; 02-26-2016 at 11:27 AM.
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Old 02-26-2016, 11:46 AM   #16
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Quote:
Originally Posted by Mythterious View Post
Much better Takamori Haruka model, made by Kakomiki.

It's the 15th one down on that page. It might not have a full body mesh, but you can take the body from one of his other models.
loaded this in metasequoia before, it has a full body, but no bones. [same with his other nude non alice models], it might be the one he was talking about.
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Old 02-26-2016, 01:52 PM   #17
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Since I can't find anything, I would like to know if there are tutorial about R18 stuffs.

From top to bottom priority, I would like to learn how to:

-Improve areola and nipples.

-Put arrowhead boobs physics

-Put vagina and pubic hair

-Put ass physics
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Old 02-26-2016, 03:35 PM   #18
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Quote:
Originally Posted by Usopp View Post
Since I can't find anything, I would like to know if there are tutorial about R18 stuffs.

From top to bottom priority, I would like to learn how to:

-Improve areola and nipples.

-Put arrowhead boobs physics

-Put vagina and pubic hair

-Put ass physics
define "improve". textures? mesh? uv maping? facials?

arrowhead made a video, how to apply his physics in nicovideo

aside from bobs tutorial in deviant art, there arent any

i believe asking vortex for help, would be optimal regarding jigly booty.
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Old 02-26-2016, 05:18 PM   #19
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Quote:
Originally Posted by guthix View Post
define "improve". textures? mesh? uv maping? facials?

arrowhead made a video, how to apply his physics in nicovideo

aside from bobs tutorial in deviant art, there arent any

i believe asking vortex for help, would be optimal regarding jigly booty.
Actual nipples:

http://imgur.com/xHWqFWl
http://imgur.com/6zkXVvH
http://imgur.com/KcgKwdf

I want to make areola more vissible and change color to something like this:

http://imgur.com/HgZ4nuv

About arrowhead physics. I saw his videos but I don't know if I have to apply all versions for physics like in his latest videos.

Thank you for answer m(_ _)m
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Old 02-26-2016, 07:01 PM   #20
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Quote:
Originally Posted by Usopp View Post
Actual nipples:

http://imgur.com/xHWqFWl
http://imgur.com/6zkXVvH
http://imgur.com/KcgKwdf

I want to make areola more vissible and change color to something like this:

http://imgur.com/HgZ4nuv

About arrowhead physics. I saw his videos but I don't know if I have to apply all versions for physics like in his latest videos.

Thank you for answer m(_ _)m
thats tied to textures.
well it could done several ways, ill instruct one which doesnt require redrawing the whole niple.

youll need photoshop for this.
due to the automated selection, this method is like 80-90% accurate. i repeat steps 7-10 several times, if i need exact color, especialy with seams.
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Last edited by guthix; 02-27-2016 at 02:38 AM.
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