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Old 07-21-2006, 02:42 PM   #1
Gulkeeva
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Default Luto's Emote (Hands Together and shaking rear) w

Thought i posted this already but I'm posting it with name and all so cna find it easier.

extra note - Elvs are evil kkthxbai
P.S.This has no extra motions, this will replace the /kneel command with luto's emote.
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Old 07-21-2006, 04:46 PM   #2
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Is it possible to replace any emote with this? Looks more like a /joy to me :o
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Old 07-21-2006, 05:09 PM   #3
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Quote:
Originally Posted by Siya
Is it possible to replace any emote with this? Looks more like a /joy to me :o
Well I dunno technially what to call this emote w

and yes since I have the file with that animation, its possible to replace it with joy or stagger or whatever else emote you want it to be once you find the Numbers for the emote you want to replace.
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Old 07-21-2006, 05:11 PM   #4
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this needs to be merged with a kneel motion :o
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Old 07-21-2006, 05:11 PM   #5
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I dunno how to find the numbers of emotes ; ;
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Old 07-21-2006, 05:17 PM   #6
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Quote:
Originally Posted by Saphire
this needs to be merged with a kneel motion :o
it already is a replacment of the kneel emote :p

and to find motion #'s, you'd need to be using VRS :P

You can see the basics of it here.
http://www.ffxionline.com/forums/609031-post32.html

The rest would require you to have some basic knowledge of VRS, I'm usually busy alot so don't always have time to play in VRS in HNM camp, work, sleep, merit pt etc ;;

I still need to work on learning to work with skeletal structures andmaking custom objects/meshing it.

Its pretty mucha process that can take anywhere from 5min to 3-4 hours+ to find correct emote motions, especially ones in multiople files :P

Once you find it though its easy
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Old 07-21-2006, 05:23 PM   #7
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Just saying that if she was on her knees, the hand motion with that open mouth would make a whole lot more sense ;p
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Old 07-21-2006, 05:30 PM   #8
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Quote:
Originally Posted by Saphire
Just saying that if she was on her knees, the hand motion with that open mouth would make a whole lot more sense ;p
Well if you use the motion ingame (or seen luto), it won't look right at all the way she moves :P
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Old 07-23-2006, 03:05 AM   #9
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Anyone knoe the /joy emoote .dat?
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Old 07-23-2006, 03:16 AM   #10
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Perfect for /joy...; ; lol
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Old 07-23-2006, 03:16 AM   #11
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bah double post;; sorry
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Old 07-23-2006, 03:17 AM   #12
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/joy motion .dat for mithra is 56-45 i believe.
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Old 07-23-2006, 04:22 AM   #13
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Quote:
Originally Posted by Kickern
/joy motion .dat for mithra is 56-45 i believe.
actually its stuck in with this thing also, I'd have to VRS edit this w
I might try it later on.
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Old 07-29-2006, 02:24 AM   #14
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Quote:
Originally Posted by Zer05um
Perfect for /joy...; ; lol
I'll change this to take it off kneel and move it to /joy Once I get the original kneel files.. heh

asking on ffxidats.com if anyone can post or here and I'll try to do this XD
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Old 07-29-2006, 07:53 AM   #15
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How do you figure out which files go to which motions?
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Old 07-29-2006, 01:56 PM   #16
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Quote:
Originally Posted by Mysteryguy
How do you figure out which files go to which motions?
experimentation
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Old 07-29-2006, 05:20 PM   #17
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Default Thinning out Rate

Ok, I have that down, and I figured out changing motions, but when I export them, the Thinning out Rate cuts off the last frame in the motion. When I set this value to 0, the program crashes. How do I get rid of this problem?
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Old 07-29-2006, 05:47 PM   #18
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That too is experimentation since each motion has different speeds to look normal. Some motions exported are shorter/longer then others and require more fine tuning using the motion viewer and altering the emote frame lenght.
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Old 07-29-2006, 06:34 PM   #19
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You needed the original /kneel motion right?
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Old 07-30-2006, 12:28 AM   #20
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yeah got it thanks XD

been busy today...

merit -> sleep -> merit -> sky gods all day long -> assult static w
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