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Old 06-23-2007, 04:09 AM   #1
Ryuji
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Default Ryuji's stuff

Sooo yeah, since a lot of people show off their stuff in here I thought I might just as well :P I don't draw much and they might not be great, but I hope at least some of you will find those interesting ^^;

Suggestions and comments of ANY kind are much welcome here ^^ If you don't feel like posting your thoughts publicly feel free to PM me (I love getting those XD).

So yeah, my hentai pics first :P
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Old 06-23-2007, 06:28 AM   #2
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your art style and coloring are very good :D
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Old 06-23-2007, 08:01 AM   #3
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i like your art as well these are Ambrose-approved pics! XD
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Old 07-05-2007, 11:07 AM   #4
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Dug out some of my older pics, they differ in style a lot sometimes.

All hentai, of course :P
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Old 10-16-2007, 01:06 PM   #5
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OK, so I saw the hawt Garuda thread and bored Jujubee's photoshopping thread and decided to put those 2 ideas together >.>

We all know Tarutaru are the most perverted race due to constant looking up Mithra skirts. They also seem to make up for their small body size in other areas ^^; SMN is a fun job ;)
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Old 10-16-2007, 07:07 PM   #6
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Is that a female shooting cum too? I sorry i really bad at telling witch tarutaru is what lol. But over all that some good work your doing there. Keep up the good work
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Old 12-29-2007, 06:18 PM   #7
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Well I have finally succeeded in importing FFXI models into 3dS MAX >.> So like, here are the results so far.
Character models are credited to SE of course.
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Old 01-01-2008, 05:46 PM   #8
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Quote:
Originally Posted by Ryuji
Well I have finally succeeded in importing FFXI models into 3dS MAX >.> So like, here are the results so far.
Character models are credited to SE of course.
Not to prod, but which MAX are you using? 9? :3 If you're using 9 I'd like to know how you're doing that, it cold help with the NS-MMO a little to speed up character creation. <.< >.>


*prod*
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Old 01-01-2008, 06:20 PM   #9
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Quote:
Originally Posted by fudgie
Not to prod, but which MAX are you using? 9? :3 If you're using 9 I'd like to know how you're doing that, it cold help with the NS-MMO a little to speed up character creation. <.< >.>
I'm not too sure about legality of ripping SE models out of the game and using it for another >.>

Anyway, I use Model Viewer to export models to .MQO format. Then I use Metasequoia (Japanese 3D modelling soft, some versions are free to DL) to re-save it (for some reason MQO files written by Model Viewer aren't accepted in Blender). Next comes Blender (another 3D modelling soft, open-source) with MQO import plugin (I used the script-only one, one with a .dll didn't want to work); after importing I can export the model to .OBJ file (Wavesomething format). Finally, I import those .OBJs into 3DS MAX.

Yeah it's not simple >.> If you want simple you can try the MQO import plugin for 3DS MAX and import MQOs into 3DS directly from Model Viewer (and if they don't work re-save them with Metaseq). I'd use the plugin too but for some reason the models lose all texture mapping data when imported (for me, other people say it works ok for them so dunno), so I'm left with just the meshes. Had to make a workaround around that, hence the above complicated procedure >.> But at least it works.
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Old 01-01-2008, 06:28 PM   #10
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Quote:
Originally Posted by Ryuji
Quote:
Originally Posted by fudgie
Not to prod, but which MAX are you using? 9? :3 If you're using 9 I'd like to know how you're doing that, it cold help with the NS-MMO a little to speed up character creation. <.< >.>
I'm not too sure about legality of ripping SE models out of the game and using it for another >.>

Anyway, I use Model Viewer to export models to .MQO format. Then I use Metasequoia (Japanese 3D modelling soft, some versions are free to DL) to re-save it (for some reason MQO files written by Model Viewer aren't accepted in Blender). Next comes Blender (another 3D modelling soft, open-source) with MQO import plugin (I used the script-only one, one with a .dll didn't want to work); after importing I can export the model to .OBJ file (Wavesomething format). Finally, I import those .OBJs into 3DS MAX.

Yeah it's not simple >.> If you want simple you can try the MQO import plugin for 3DS MAX and import MQOs into 3DS directly from Model Viewer (and if they don't work re-save them with Metaseq). I'd use the plugin too but for some reason the models lose all texture mapping data when imported (for me, other people say it works ok for them so dunno), so I'm left with just the meshes. Had to make a workaround around that, hence the above complicated procedure >.> But at least it works.
Wow, thanks! I'll get to trying that, and I just need the models for a general poly count and good shape (I'm pretty bad with human biology in 3d programs, but I'm trying to get better).
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Old 01-01-2008, 07:49 PM   #11
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Thank you, Ryuuji. This will seriously help the NS-MMO come along faster. Fudgie is working on the character meshes, and Nakate is working on the engine. If you could help out with either of these, we would be eternally grateful.
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Old 01-04-2008, 04:24 PM   #12
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o.O;

Frankly, I don't really check Game forums so I was oblivious to the whole project >.>; But that stuff looks good and interesting, I could probably lend a hand with some 3D modelling (as long as it's not too complicated >.<) and/or some textures (although most mine turn out rather crappy <.<)

Also I'm afraid I don't have too much time to spare here so my help will be rather limited at the moment >.< It should get better after my exams are over in February
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Old 01-27-2008, 12:32 PM   #13
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Moar naughty pics from me >.> Enjoy
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Old 01-27-2008, 05:51 PM   #14
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i like the red neko one, and the position you did with the tenticle one. : )

2003? lol I want to see 2008 stuff :D
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