Go Back   Neko-Sentai » FFXI DAT Section » Dat Request/Missing Dat Request Section

Notices

Reply
 
Thread Tools
Old 08-10-2007, 09:17 AM   #1
Tiriti
Member
Forum Member
 
Join Date: Sep 2006
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts

Default Question and Pln.Body Reqest

Did anyone ever convert the Aern weapons over to the player races? I think I recall seeing something but it might've been years ago and my memory isn't what it used to be.

With regards to the Pln.Body, does anyone have a copy for Hume F that has the undershirt removed but doesn't have exposed shoulders?
Tiriti is offline  
Reply With Quote
Old 08-10-2007, 01:51 PM   #2
Asgardian
Hits refresh on here alot
Forum Member
 
Join Date: Jun 2006
Posts: 1,947
Thanks: 18
Thanked 103 Times in 32 Posts

Default

Ive seen the Aern dat for mithas, its on ffxidats.com

As for the pln, never seen it ; ; only a mithra one with the exposed shoulders
Asgardian is offline  
Reply With Quote
Old 08-10-2007, 02:13 PM   #3
Tiriti
Member
Forum Member
 
Join Date: Sep 2006
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts

Default

Quote:
Originally Posted by Zer05um
Ive seen the Aern dat for mithas, its on ffxidats.com

As for the pln, never seen it ; ; only a mithra one with the exposed shoulders
I've seen the 18+ Hume F on the site, about 3/4 of the way down the page: http://www.neko-sentai.com/forum/vie...light=pahluwan

Was wondering if anyone had, or would be willing to make, one that had the shoulder part still intact.

Tiriti is offline  
Reply With Quote
Old 08-11-2007, 04:45 PM   #4
Tiriti
Member
Forum Member
 
Join Date: Sep 2006
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts

Default

Tried making it myself using some rather cheap copy-paste tactics using original .dat and the 18+.dat and I got the Sleeves back in one piece.

Only problem now is the necklace part of the body piece looks funky. Think it might be from the copy-paste method or the fact I have practically no clue what I'm doing ><

Any ideas on how to fix it?



EDIT:
Attached the Dat as is incase anyone wants to take a stab at it.
Attached Files
File Type: dat 124_sleeves_bug_188.dat (131.8 KB, 30 views)
Tiriti is offline  
Reply With Quote
Old 08-11-2007, 06:52 PM   #5
Ravien
Regular Forum User
Forum Member
 
Join Date: Jun 2007
Location: Asura
Posts: 84
Thanks: 0
Thanked 4 Times in 2 Posts

Default

just load it up in a program like paintshop cs2 and use alpha channels to get rid of it, or just paint over it with the skin colors around it, its easy with stuff like that.
Ravien is offline  
Reply With Quote
Old 08-11-2007, 08:08 PM   #6
Tiriti
Member
Forum Member
 
Join Date: Sep 2006
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts

Default

Quote:
Originally Posted by Ravien
just load it up in a program like paintshop cs2 and use alpha channels to get rid of it, or just paint over it with the skin colors around it, its easy with stuff like that.
Thanks for the info. Finally got it done! :D

Turns out I was reading the guide I found on alpha mapping earlier wrong and had one too many brain farts.
The jewlelry piece kept annoying me so I turned it into a choker-type thingy




Uploaded file incase anyone wants
Attached Files
File Type: dat 124_163.dat (131.8 KB, 34 views)
Tiriti is offline  
Reply With Quote
Old 08-12-2007, 10:36 AM   #7
Asgardian
Hits refresh on here alot
Forum Member
 
Join Date: Jun 2006
Posts: 1,947
Thanks: 18
Thanked 103 Times in 32 Posts

Default

lil off topic here; but does anybody know how to stop graphics converter from giving dats that green hue? :cry: Its been doing it to *every* dat I play around with :(
Asgardian is offline  
Reply With Quote
Old 08-13-2007, 04:20 AM   #8
darkside
Regular Forum User
Forum Member
 
Join Date: Jan 2007
Posts: 214
Thanks: 0
Thanked 1 Time in 1 Post

Default

That looks like (the one with the shoulders exposed) the mod of the puhluwan i did. however, when i was adjusting the necklace i alpha'd around it so it wasnt that block, i think if you take the alpha i used, but put it on the texture with the shoulders still in place, it should give the same hanging necklace without the black blockiness around it, but you dont have to cut it out entirely.
darkside is offline  
Reply With Quote
Old 08-13-2007, 08:54 AM   #9
Dracovivi
Regular Forum User
Forum Member
 
Join Date: Feb 2007
Posts: 1,270
Thanks: 1
Thanked 13 Times in 13 Posts

Default



link
Dracovivi is offline  
Reply With Quote
Old 08-13-2007, 12:13 PM   #10
darkside
Regular Forum User
Forum Member
 
Join Date: Jan 2007
Posts: 214
Thanks: 0
Thanked 1 Time in 1 Post

Default

Quote:
Originally Posted by Zer05um
lil off topic here; but does anybody know how to stop graphics converter from giving dats that green hue? :cry: Its been doing it to *every* dat I play around with :(
Graphics Converter sux. It changes coloration & no way to stop it. I learned to use the .DDS plugin for photoshop. Use that to convert a bmp to a dds & the coloration remains true.
darkside is offline  
Reply With Quote
Old 08-13-2007, 02:57 PM   #11
Asgardian
Hits refresh on here alot
Forum Member
 
Join Date: Jun 2006
Posts: 1,947
Thanks: 18
Thanked 103 Times in 32 Posts

Default

hmm, i'll look into that, im still not familiar with even half of Photoshop's stuff o_O Didnt know it even could convert them haha
Asgardian is offline  
Reply With Quote
Old 08-15-2007, 03:45 AM   #12
darkside
Regular Forum User
Forum Member
 
Join Date: Jan 2007
Posts: 214
Thanks: 0
Thanked 1 Time in 1 Post

Default

Quote:
Originally Posted by Zer05um
hmm, i'll look into that, im still not familiar with even half of Photoshop's stuff o_O Didnt know it even could convert them haha
It cant outta the box. but somewhere online (i remember using yahoo search to find it easy) you can find a dds plugin for photoshop. with that you can save a bmp as a dds without any coloration changes.
darkside is offline  
Reply With Quote
Old 08-15-2007, 09:46 AM   #13
Dracovivi
Regular Forum User
Forum Member
 
Join Date: Feb 2007
Posts: 1,270
Thanks: 1
Thanked 13 Times in 13 Posts

Default

http://developer.nvidia.com/object/p...s_plugins.html
Dracovivi is offline  
Reply With Quote
Reply

Lower Navigation
Go Back   Neko-Sentai » FFXI DAT Section » Dat Request/Missing Dat Request Section

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 05:38 AM.

design by: Themes by Design


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
punch-dnaAll company, product, system names and/or company logos and marks are the registered trademarks or trademarks of their respective owners. If you are the copyright holder of any material found on this site and believe it has been used unfairly please contact one of the forum administrators.