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Old 08-20-2007, 06:26 PM   #1
To_Dupre
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Default Why should Semih and Nanna have all the fun!

I modded Carmilla's work slightly (and yes I asked permission to post) and made Nanna invisible so that your favorite cat can get in on some of that mithra lovin. I'm sure this is not perfect since all I did was use meta to shrink Nanna and then move her up a long ways, so if you use this on anything but the moogle and put it outside you might see something crazy. Here is a pic to show you what it looks like. Again the original work is done by Carmilla of http://mithran.provoke.jp/
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Old 08-20-2007, 06:55 PM   #2
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o.o Wow, sweet. I can imagine it's a bit "off" for different sized mithra though, but still a very nice idea ^^ Definitely gonna use it.

Just wish it was made for Elvaan as well >.< The motion mostly, although NPC mithra probably would've to be adjusted a bit as well >.>
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Old 08-20-2007, 07:00 PM   #3
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hmm... I know if works damn good with a small mithra model, if people like it enough I could try scaling it to be a little larger to work with both medium and large model mithras as well. No promises yet, I still cant even get VRS to work.
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Old 08-20-2007, 08:57 PM   #4
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I wanted to do this but never got to it. Good stuff! ^^

The problem i'm having now is that there's way too many NPCs i'd like to have as moogles... and not enough NPCs to substitue. I already changed the nomad moogle too ><
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Old 08-20-2007, 11:33 PM   #5
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Where do you put the healing DAT? I know the moogle one~
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Old 08-20-2007, 11:59 PM   #6
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Its either Rom 1-51-89 or 1-51-93 sorry I cant remember and fighting off hoards of mamool ja's in Besieged right now =/
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Old 08-21-2007, 12:16 PM   #7
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1-51-89, I just tried it out ^^

If you change 1-51-93 it gets some reeeealy weird results while sitting/healing >.>;

DAT is nice, looks sexy even without the moogle ^^;
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Old 09-03-2007, 02:13 PM   #8
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Ha like I said all I did was move the one model up really high.... Well getting ready to do Dynamis Windurst I noticed something.... It had to be the event moogle, but since it use's the same .dat as a normal Moogle here it is!
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Old 09-03-2007, 10:29 PM   #9
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I enjoy this double dat. Finally...my mithra gets to enjoy some time to herself in the comfort of her own mog house.
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Old 09-04-2007, 02:45 AM   #10
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Quote:
Originally Posted by To_Dupre
Ha like I said all I did was move the one model up really high.... Well getting ready to do Dynamis Windurst I noticed something.... It had to be the event moogle, but since it use's the same .dat as a normal Moogle here it is!
That looks like a common error when a model has a vertex that is no weighted right. You can intentionally cause that on your own model by just taking a vertex a drop it to like 0.5. That vertex should end up shooting out towards a direction. I'm suspecting that it's shooting towards or near position 0,0,0.

Well unless the weighting is above 1.0 then it's probably shooting off in a totally different direction.
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Old 09-15-2007, 06:16 PM   #11
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can anyone tell me what dat files to switch and all that fun stuff. what to what. im a little new at the dat file switching.
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Old 09-17-2007, 11:30 PM   #12
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Kind of off topic, but where did you get those mods that has tattoos covering the Mithra's full body and legs? It looks similar to that nude body Igqira Weskit mod, I've actually been looking for a nude legs mod with those tattoos to go along with the body mod. Think you could post the dats that you used for that Mithra here?
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Old 09-17-2007, 11:44 PM   #13
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I actually used that body file and made all the pieces myself, but I could never get the skin color to be perfect so I have basically canned the project. Maybe eventually when I can get rid of the yellowish/orange huh I will post.
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Old 09-18-2007, 10:33 AM   #14
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Now if only we could get Nanaa 'doing the duty', and Semih's motion for that!
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Old 09-18-2007, 01:18 PM   #15
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Quote:
Originally Posted by Ferris
Now if only we could get Nanaa 'doing the duty', and Semih's motion for that!
Agreed, that would be even hotter. :3 Especially since I hate Semih >.> The ridiculous popularity of her model makes it so commonplace that I rarely even find it attractive anymore... plus she, as a character, is a royal bitch. :roll: Nanaa, on the other hand, is sexy~ (also, I just plain like Nanaa's position better than Semih's... in the one where Nanaa is doing Semih, not in this one).
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Old 10-03-2007, 04:47 PM   #16
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Well, I gave something like this a whirl. I still have to iron out the hands (This was my first official thing in meta, so bear with me.)

It takes that same motion, the 'on-all-fours', but with the Nanaa 'accessory' that was released (It wasn't mine). Problem with it was it was designed for Semih's motion when she was 'receiving', so I had to adjust it to the all-fours (And it loops perfectly of course, since it's an equipment piece and not an NPC)

Trouble is though, it shows up in model viewer *AND* altana viewer, but not in game. Anyone know what the problem is? I assume it's because I made it for use with a different motion, but why would it work in model viewer and not in game? (And yes, the problem was with the original too (Didn't work in game, but did in model viewer)
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Old 10-07-2007, 02:18 PM   #17
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Question: Before I try this out, what other motions are compatible with this dat?

EG: This Dat replaces the /heal motion, but my /bow, /happy (?), /stagger, /think, /sit, and walk motions are also modified. Which of these will it over-write, if any?

Edit: I am referring to both motion dats in this thread.
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Old 10-22-2007, 04:40 AM   #18
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any new ideas why it wont work? its too bad that this mod isnt working *cry*
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Old 10-22-2007, 07:28 PM   #19
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well i tried it and i dont know what the problems is...but...using the Semih npc only dat the same way Ferris did, though im using a npc, anyway it works in game too...
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Old 11-01-2007, 08:30 PM   #20
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I can't seem to get this to work :(
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