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Old 11-19-2007, 03:17 PM   #1
Skarwind
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Default FFXI Update 11/19/07.... 2 handed DD....

The following changes have been made to two-handed weapons:<
○Bonuses from attributes have been reduced.
○The method for calculating damage has been readjusted


http://208.53.158.138/soundtracks/so...-game-over.mp3


Hope its not to bad....
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Old 11-19-2007, 03:30 PM   #2
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As I already posted on my LS site, I feel that from the way it's worded (with the first statement being an obvious nerf but the second just an "adjustment") it looks like they may be doing what I had hoped for in the first place. That would be pretty much eliminating the whole hitting for 0s thing on certain mobs like demon NMs in dynamis-xarc, Kirin, and JoL, pretty much regardless of food/buffs unless you had SV minuet x2, berserk, chaos roll, and red curry or something equally ridiculous to have on full time.

The level difference penalty has always been brutal and it still is. I really just wanted that fixed. Also, maybe this will let me take my homam corazza out of retirement and put that ugly assauly jerkin back up. I hate using that thing but without askar korazin or ares's cuirass, it's not as if I have anything better.
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