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Old 05-11-2008, 03:36 AM   #1
arucart
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Default Death knight skills and info

Death Knights

A quick description of some of the spells:
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Old 05-11-2008, 07:17 AM   #2
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No chance in hell that half of these spells will be true.

And if they are, the community will scream loud and painful.
And then next year, they release Demon Hunter, Keeper of the Grove, Blademaster and Warden.
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Old 05-11-2008, 07:46 AM   #3
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tis on mmo-champion and worldofraids
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Old 05-11-2008, 07:55 AM   #4
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Quote:
Originally Posted by arucart
tis on mmo-champion and worldofraids
Still.. Do you have any idea on how imbalanced that is?!
Oh wait.. I guess you do know :roll:

Ghoul player... Ultimate humiliation..
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Old 05-11-2008, 08:23 AM   #5
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i'm not sure if that was ment to be a dig at me or something?
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Old 05-11-2008, 08:42 AM   #6
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Of course it'll be overpowered when it's first released.

Then Blizzard will spend the next year and a half nerfing the class to utter pointlessness.

Won't stop the initial 190658196-07826u718076987168970`1867`89609``.pi death knights that will be made as soon as WOTLK is released I'm sure, though.
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Old 05-11-2008, 01:21 PM   #7
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Quote:
Originally Posted by arucart
i'm not sure if that was ment to be a dig at me or something?
Was more a retarded statement by me saying the obvius since you do play WoW, right? oO
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Old 05-11-2008, 02:06 PM   #8
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Even more interesting info

http://www.mmo-champion.com/

I like how they plan to make a heroic instance now have its own form of "teir" loot instead jsut random stuff. Looks like they are also making it to where if your proficeint in 1 type of craft, there will be an epic for it, much like sunwell has a few things atm like that.

They also plan to make PVE gear "much better" compared to pvp, like the old days apparently , lets see how that works!
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Old 05-11-2008, 02:42 PM   #9
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Quote:
Originally Posted by Gulkeeva
Even more interesting info

http://www.mmo-champion.com/

I like how they plan to make a heroic instance now have its own form of "teir" loot instead jsut random stuff. Looks like they are also making it to where if your proficeint in 1 type of craft, there will be an epic for it, much like sunwell has a few things atm like that.

They also plan to make PVE gear "much better" compared to pvp, like the old days apparently , lets see how that works!
Do we really need to see how that works again?
<_<
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Old 05-11-2008, 03:36 PM   #10
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yeah making 25mans also have 10 man counter parts i think thats to let ppl actually see end game raid content
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Old 05-11-2008, 03:45 PM   #11
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Quote:
Originally Posted by Nyuuh
Quote:
Originally Posted by Gulkeeva
Even more interesting info

http://www.mmo-champion.com/

I like how they plan to make a heroic instance now have its own form of "teir" loot instead jsut random stuff. Looks like they are also making it to where if your proficeint in 1 type of craft, there will be an epic for it, much like sunwell has a few things atm like that.

They also plan to make PVE gear "much better" compared to pvp, like the old days apparently , lets see how that works!
Do we really need to see how that works again?
<_<
Maybe, suauly see alot people complaining about how back in the day pve'ers had cooler/better looking weapons/mmore damage etc compared to pvp and now its almsot same (through pvp), blizz maybe trying to change it back in next expansion.... maybe!
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Old 05-11-2008, 04:43 PM   #12
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Quote:
Originally Posted by Gulkeeva
Quote:
Originally Posted by Nyuuh
Quote:
Originally Posted by Gulkeeva
Even more interesting info

http://www.mmo-champion.com/

I like how they plan to make a heroic instance now have its own form of "teir" loot instead jsut random stuff. Looks like they are also making it to where if your proficeint in 1 type of craft, there will be an epic for it, much like sunwell has a few things atm like that.

They also plan to make PVE gear "much better" compared to pvp, like the old days apparently , lets see how that works!
Do we really need to see how that works again?
<_<
Maybe, suauly see alot people complaining about how back in the day pve'ers had cooler/better looking weapons/mmore damage etc compared to pvp and now its almsot same (through pvp), blizz maybe trying to change it back in next expansion.... maybe!
And then people will complain about how PvE gets more effective equipment then what you get in PvP instead.
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Old 05-11-2008, 05:56 PM   #13
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but as long as pvp gear is better for pvp and pve gears better for pve it should be fine
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Old 05-11-2008, 06:30 PM   #14
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Quote:
Originally Posted by arucart
but as long as pvp gear is better for pvp and pve gears better for pve it should be fine
People already complaing about S4 gear not being pve'ish enough gor them.. haha ;/
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Old 05-11-2008, 08:19 PM   #15
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I mock those kinds of retards. Arena gear is called ARENA gear for a reason you bloody bottom-feeding parasites. (Directed at the PVP people who use PVP gear for PVE and wonder why they suck.)
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Old 05-11-2008, 08:43 PM   #16
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Quote:
Originally Posted by Nyuuh
No chance in hell that half of these spells will be true.
Access to the spells =/= being able to use the spells. Look at this from a logical standpoint. DKs only have 6 Runes. It's obvious that Frost = Tank Spec, Blood = DPS Spec, Unholy = PvP Spec. One can say that a lot of those frost-related spells and abilities are either exclusive to the Frost tree or require Frost Runes to use. One can also say that a PvP DK will have mostly Unholy Runes to use their PvP-related abilities. We can say that it'll be something like "4 UH Runes, 2 F Runes" or possibly "3 UH Runes, 2 B Runes, 1 F Rune", etc., etc. Mind Freeze might cost something like 2 Frost Runes to use. Thus having 2 F runes w/ your UH runes so your PvP spec has a spell interrupt avaliable. Something like Chains of Ice might require 3 Frost runes, so you wouldn't be able to use that unless you went 3 UH runes, 3 F runes, but then you may lose out on your more powerful UH abilities because you don't have the 4 UH runes required to activate them.

See what I'm sayin'? It all makes perfect sense. DK is going to be an absolutely amazing class and Blizz has really gone through a lot to keep it balanced with other classes avaliable. If anything, I'd say that most DKs will be UNDERPOWERED, because of the sheer complexity of the class and striking a good balance between your runes and spell avaliablity.

Not sure how much more I'm at liberty to talk about though, haha. Just wait 'til WotLK comes out. You'll see that the class is quite spectacular and well balanced.
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Old 05-11-2008, 10:59 PM   #17
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Yeah, what he said is true, a DK won't be able to use all that stuff... most likely requires a rune configuration of some sort so DK's only limited to a few things at any one time. Probably takes time to swap runes like it does to coat poison on rogue daggers... maybe not even able to do it during combat.. has long cooldowns etc.
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Old 05-11-2008, 11:32 PM   #18
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We can always wait for ALL the information to be released before screaming "OMGWTFBBQ OP! THX 4 KILLING WOW BLIZZARD!!!11111 I QUIT)_!I( T()RIJKF()UJ)+T%JU)(TI)(E_{T)if0ojy[0q"

*... Can I have your stuff?*

But I know, I know... wait for all the information to be released before crying wolf? What a concept!
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Old 05-12-2008, 03:56 AM   #19
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I don't think it'll be as bad as people think. There isn't a rune cost for many of the skills (and if you recall earlier, you can only have six total runes and each skill requires X of this rune and Y of that rune). Death Grip itself for PvE sounds like Mocking Blow. For PvP, if you read into the Death Grip skill, it says that they're gonna give players a bunch of knockback/pull forward-esque type moves, which'll reek havoc on casters and melee alike.
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Old 05-12-2008, 06:26 AM   #20
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to be fair they need to do something about world of meleecraft
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