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Old 09-11-2006, 02:39 PM   #1
Gulkeeva
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Default Fixed Luto Emote

Please read the below url for the "additional emotes" that are included with this motion
http://www.neko-sentai.com/forum/viewtopic.php?t=482

Comment on "Luto's Joy Emote" Original emote found by a JP Modder
This will replace the /joy emote
This was a little hard to place weapons on also because of where all the hands go

Weapons on the back may seem a bit far mostly due to how the back arches, I wanted to make enough room just about anything possible you equip has a low chance to clip.
Some weapons have small to unnoticable clipping issues mainly because I can't really find a place to put something without clipping the tail, robe flaps etc.

Main weapon to have some clip issues is the H2H weapon "avengers" and "adargas" which are large H2H weapons, I did what I could to reduce clipping through hands/arms/tail/robes etc. These were put soorta on the back to do the least amount of clipping.

Axes are pretty large and would require alot effort moving all over the place... so I decided to do something different. I put these on the back in a X shape. As any "back" weapon it is a bit off the back incase your wearing anything large it won't clip through it.

Some clubs are in the same area as axes so a few clubs will be on the back (like chocobo rod)
Attached Thumbnails
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Name:	gkatana_187.jpg
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Name:	gsword_181.jpg
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Name:	gaxe_176.jpg
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ID:	2633  

Click image for larger version

Name:	axes_350.jpg
Views:	47
Size:	70.3 KB
ID:	2634  
Attached Files
File Type: rar joyemlutocomborom56_4248_169.rar (1.03 MB, 316 views)
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Old 09-11-2006, 03:15 PM   #2
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OMGWTFBBQ two axes on the back!?!?
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Old 09-11-2006, 03:26 PM   #3
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Quote:
Originally Posted by Random
OMGWTFBBQ two axes on the back!?!?
Well if you dualweild you'll have 2 Axes!

of course if you only equip 1 axe, you'll only see 1 axe on the back, or 1 club :P
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Old 09-11-2006, 03:46 PM   #4
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Great job dude! 8) (and it's about friggen time.) :lol: j/k
Edit: Can't wait to see you finish the hand on hip idle stance.
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Old 09-11-2006, 05:46 PM   #5
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Which ROM folder does this go in? my model viewer isnt working correcty atm
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Old 09-11-2006, 05:59 PM   #6
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Quote:
Originally Posted by Zer05um
Which ROM folder does this go in? my model viewer isnt working correcty atm
56
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Old 09-11-2006, 06:23 PM   #7
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ty much^^
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Old 09-11-2006, 08:54 PM   #8
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Do you have the dat to put back the origniall /kneel motion?
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Old 09-11-2006, 09:12 PM   #9
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Quote:
Originally Posted by Kenshiin
Do you have the dat to put back the origniall /kneel motion?
This dat "should" replace the /kneel emote back to its original /kneel emote.
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Old 09-11-2006, 11:25 PM   #10
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Hmm, got .dat file types in there called 42 and 48 but the notes you send with should probably mention where they go for safety. You mention other motion dats instead which may confuse people about where they go, just a thought.
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Old 09-11-2006, 11:37 PM   #11
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Well that was a example >.>


The file is labeled

JoyEMLutoComboROM56-42+48.rar

woulda thought people notice DAT 42 and 48 in it, and then the file name has ROM56-42+48 in it:P

the notes are examples of incase people downlaod multiple files, each is named to where it should go XD
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Old 09-12-2006, 07:51 AM   #12
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<3 This motion. <3 <3 <3
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Old 09-12-2006, 08:31 AM   #13
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lol.. I didnt notice it was in the title^^;

damn this emote goes really fast o.O; seems like its 1.5/2x normal speed? was it on purpose?
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Old 09-12-2006, 11:24 AM   #14
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Thos duel Axes /drool
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Old 09-12-2006, 12:26 PM   #15
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Quote:
Originally Posted by Zer05um
lol.. I didnt notice it was in the title^^;

damn this emote goes really fast o.O; seems like its 1.5/2x normal speed? was it on purpose?
Hmm well it was originaly pretty slow, didn't think it was to fast looking at luto do it.
The speed may also depend on what weapon your carrying to I think O_o

I could maybe try to slow it down though but I need figure that out first if so :P
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Old 09-12-2006, 06:29 PM   #16
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Quote:
Originally Posted by Shinrasin
Thos duel Axes /drool
I did a soorta fix ( I think) to where the motion dosen't jump quickly back to idle but plays through the entire motion then jumps to idle mode.

Don't really know how to change the "speed" of how fast the luto motion itself is going, that looks like the same speed the NPC does it.
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Old 09-12-2006, 06:41 PM   #17
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Quote:
Originally Posted by Gulkeeva
Quote:
Originally Posted by Shinrasin
Thos duel Axes /drool
I did a soorta fix ( I think) to where the motion dosen't jump quickly back to idle but plays through the entire motion then jumps to idle mode.

Don't really know how to change the "speed" of how fast the luto motion itself is going, that looks like the same speed the NPC does it.
As far as I've tested with it, when you do that motion it is the same speed. To slow it only way I see is doubling the frame count and stretching the motion across it.
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Old 09-12-2006, 06:46 PM   #18
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Quote:
Originally Posted by Hadrubient
Quote:
Originally Posted by Gulkeeva
Quote:
Originally Posted by Shinrasin
Thos duel Axes /drool
I did a soorta fix ( I think) to where the motion dosen't jump quickly back to idle but plays through the entire motion then jumps to idle mode.

Don't really know how to change the "speed" of how fast the luto motion itself is going, that looks like the same speed the NPC does it.
As far as I've tested with it, when you do that motion it is the same speed. To slow it only way I see is doubling the frame count and stretching the motion across it.
Well I got the double framecount down, but stretching the motion (moving those blue bars over) seem to have a nonexistant inpact on the motion guess only for the weapon.

Not sure what i should be selecting though to adjust that frames settings unless as I presume, finding skeleton control for every body piece and moving them all to the same number...? O_o
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Old 09-12-2006, 06:51 PM   #19
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Quote:
Originally Posted by Gulkeeva
Quote:
Originally Posted by Hadrubient
Quote:
Originally Posted by Gulkeeva
Quote:
Originally Posted by Shinrasin
Thos duel Axes /drool
I did a soorta fix ( I think) to where the motion dosen't jump quickly back to idle but plays through the entire motion then jumps to idle mode.

Don't really know how to change the "speed" of how fast the luto motion itself is going, that looks like the same speed the NPC does it.
As far as I've tested with it, when you do that motion it is the same speed. To slow it only way I see is doubling the frame count and stretching the motion across it.
Well I got the double framecount down, but stretching the motion (moving those blue bars over) seem to have a nonexistant inpact on the motion guess only for the weapon.

Not sure what i should be selecting though to adjust that frames settings unless as I presume, finding skeleton control for every body piece and moving them all to the same number...? O_o
Yeah, that's pretty much what you have to do to stretch a motion. That's were the pain of creating motions come in on VRS, not much of a simple way to stretch it. You can always just select all skeletons though and just select through a column at a time and move them all like that equally.
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Old 09-12-2006, 06:59 PM   #20
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So... how exactly know which Skeleton # iscontrolling what? Or is it just every single skeleton # other then the list of "Mithra weapons"?
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