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Old 09-11-2006, 07:05 PM   #1
Kickern
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Default Ark Angel... Moogle?

Taking the idea from Corr's rdm moogle, I'm working on this...
It's kinda boring with just having a hat on, so I wanna know what anyone thinks I should add/change to make it more Ark Angel-like.
Edit: Ok, so I decided to retexture the little guy too. :twisted: Here he his for download.
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Old 09-12-2006, 01:21 PM   #2
Shinrasin
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OMFG that is soo bad ass :P
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Old 09-12-2006, 02:40 PM   #3
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Is it possible to have Bahamut as the moogle?
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Old 09-12-2006, 02:42 PM   #4
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Quote:
Originally Posted by Kyero
Is it possible to have Bahamut as the moogle?
Sure but all you'll probably see is his Tail >.>
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Old 09-12-2006, 08:00 PM   #5
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Quote:
Originally Posted by Hadrubient
Quote:
Originally Posted by Kyero
Is it possible to have Bahamut as the moogle?
Sure but all you'll probably see is his Tail >.>
lmao ok ill just do ... Oden

but can you swich dats with normal mobs you see? like switch the Snippers in the Dunes with Bahamut?
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Old 09-12-2006, 08:14 PM   #6
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Quote:
Originally Posted by Kyero
Quote:
Originally Posted by Hadrubient
Quote:
Originally Posted by Kyero
Is it possible to have Bahamut as the moogle?
Sure but all you'll probably see is his Tail >.>
lmao ok ill just do ... Oden

but can you swich dats with normal mobs you see? like switch the Snippers in the Dunes with Bahamut?

You can, but there are some possible errors that can result in doing it. Especially if a cutscene occurs with that mob. Otherwise whatever motions that the mobs have in common the .dat you swap them with will still do the motions it has in common. So if they both have Idl, Id1, atk0, atk1, etc.. then both .dats will do them.

However in one has g00 and the other doesn't then the other will just sit there doing it's last motion when that function occurs... Sometimes, in some occasions it will crash the game. Example of such would be swapping the chocobo .dat for another mob, they don't have the dismount animation and game crashes if you dismount with them.
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Old 09-12-2006, 09:00 PM   #7
Kickern
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Quote:
Originally Posted by Hadrubient
Quote:
Originally Posted by Kyero
Quote:
Originally Posted by Hadrubient
Quote:
Originally Posted by Kyero
Is it possible to have Bahamut as the moogle?
Sure but all you'll probably see is his Tail >.>
lmao ok ill just do ... Oden

but can you swich dats with normal mobs you see? like switch the Snippers in the Dunes with Bahamut?

You can, but there are some possible errors that can result in doing it. Especially if a cutscene occurs with that mob. Otherwise whatever motions that the mobs have in common the .dat you swap them with will still do the motions it has in common. So if they both have Idl, Id1, atk0, atk1, etc.. then both .dats will do them.

However in one has g00 and the other doesn't then the other will just sit there doing it's last motion when that function occurs... Sometimes, in some occasions it will crash the game. Example of such would be swapping the chocobo .dat for another mob, they don't have the dismount animation and game crashes if you dismount with them.
Hmm... let me see if I got this right... If I wanted to ride on say, Odin's horse, instead of a chocobo, I could delete Odin off the horse, and then change the motion tags to match the chocobo's motion tags and it should work? (I would probably have to resize the thing too so characters would sit on it properly.) :o
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