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Old 06-22-2008, 07:21 PM   #1
Vallija
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Default Deleted my wrists ;; /emo

Can anyone help me figure this out fast? I combined 2 models in VRS, but I think I maybe deleted a hide layer or a wrong vertex or something. The wrists on the new body dat don't meet up with the hands, and any gloves or handgear look like theyve been alpha mapped out. I messed with my alpha mapping all day, thinking that was the culprit, but I'm thinking now it must be something else.

Anyone have an idea as to how I could fix this? Would recombining the body with a new hand texture work?

Thanks for your time ><
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Old 06-23-2008, 12:44 AM   #2
Acina!
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Your problem is not alpha mapping, it is priorities.

A typical .dat open in the VRS schematic window looks like this:

The highlighted white boxes are your priorities.
You have priorities set for long robe-like sleeves, that is why all gloves appear cut off at the wrist. With long sleeves you would want to hide everything on handgear from the wrist up in order to eliminate clipping.
Obviously floating hands is not what you were going for though. :P
To fix this, find another .dat with similar priorities to what you need, open it up in VRS along with your .dat and copy over the priorities until it works the way it is supposed to.
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Old 06-23-2008, 08:55 AM   #3
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Thanks Acina ^^ Got it fixed.
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