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IndoorMinotaur 09-21-2017 12:58 AM

[RPG Maker MV] Daughter of Essence (Steam Store Live!)
Now on Steam!

The largest and most powerful empire wants you captured at all costs. Their enemies want to control you for their own benefit. The world itself seems to want you dead. You just want to be a normal girl.

About This Game

Daughter of Essence is a story-driven JRPG set in a dark fantasy universe filled with meaningful choices, a diverse cast of intriguing and fully-realized characters, and erotically-charged, high-stakes adventures.

You play as Mercy Albath, a dangerous and spiteful young woman with a grim fate: she is the Daughter of Essence, and the world cannot abide such power running unchecked.

So run. Build your strength. Fight where you can, when you can. Gather powerful allies and fortify your position. Don't slow down, don't ask questions, and don't think about how much you're willing to sacrifice if you truly want to survive.


The Daughter of Essence is many things. The youngest child of a wealthy lord. A stubborn, rebellious and crass young woman. A skilled fighter and a wielder of elemental forces beyond comprehension. And a lonely soul, desperate to live a normal life, to be free, to be understood, and to protect the people she cares deeply about.
  • 50 hours of story-driven content packed with interesting characters, difficult choices, and countless secrets
  • Base-building elements with both narrative and mechanical ramifications
  • Relevant and engaging sexual encounters with detailed long-form narration & illustrations
  • Deep and interesting character building options, allowing for a huge variety of playstyles
  • Sideview RPG combat with an Active Time Battle system and distinct timed-attack patterns for different weapon types and spells
  • A large, complex world with many interweaving factions, races, religions and motivations
  • Visually appealing and carefully crafted areas to lose yourself in



Web Site:
Game Jolt:

Keep in touch!


Artists Featured:

Javier Martinez:
Francisco Balbuena:
Lusty Bumble:

Voice Actors:

Midnight Datura:
Chloe Angel:

IndoorMinotaur 10-02-2017 10:19 PM

We just released our first weekly build release to patrons who contribute $10 or more a month. You can read the patch notes here:

Please consider supporting us at any level. $5 a month gets you the alpha builds that drop one a month!

This week's release features art from Glazen

IndoorMinotaur 10-09-2017 08:34 PM

We just released version 0.3! Here are the patch notes:

If you haven't played the free demo yet--please give it a try or if you know someone who might like it-- let them know!

IndoorMinotaur 10-16-2017 06:58 PM


Today has been a big day for us--we just dropped 3 releases!

Weekly version 0.4! Here are the patch notes:

Alpha version 0.3a!

Perhaps more importantly for this forum's purposes, we uploaded a NEW version of the free demo! It includes some of the bug-fixes, polish and details added in later versions but without any of the post-Shiveworth content.

The demo now also starts Mercy at level 10 and gives her a bunch of skill scrolls to play with, so she can experiment a little and breeze through the starting fights quickly if so desired.

You can download it from our patreon: or the direct link is here:!NPwVRQqZ!6O0hUM-PSbxR1493feEXaQ

IndoorMinotaur 10-23-2017 07:56 PM

It's weekly build day! You can see the patch notes here:

If you haven't tried the free demo yet--please give it a try! You can find it on our patreon:

IndoorMinotaur 11-06-2017 04:34 PM

Weekly Build 0.7!

We've got a pretty wild build for you this week, so scope out those patch notes! We're wrapping up a few last test runs now, and we'll send the latest version out to our weekly patrons shortly. Looks interesting? Please try our free demo!

We know the last couple of weeks has been a lot of mapping, spriting and exposition, so we hope you enjoy some of the payoff!

Version 0.7 - 11/6/17

Finished up White Rat Maps
Exciting New Storyline Content!
2 New NSFW Scenes!
Dozens of new NPCs to chat with!
Added lots of new equipment and restorative items
Changed restoration values of cooked food to scale better with higher max HP
Changed restoration values of alcoholic beverages
Added Roasted Toothtube Fin to cookable items
Added Roasted Seaweed to cookable items
Modified a few recovery skills to scale better with higher max HP
Populated Castle District and added 5 new shops:
Fruit Vendor
Made Hallie talk to Mercy automatically when she tries to leave the square
Made speaking to the innkeeper mandatory before leaving square
(Game will want you to do this again if you already have)
Mercy can now dig up buried chests (but has to be sturdy enough to open them)
The percent change from stat modifying skills are scaled up from 25/50/75 to 33/66/100

IndoorMinotaur 11-13-2017 10:16 PM

Hi everyone!

The free playable version of Daughter of Essence has received a sizable version upgrade, from 0.1.1 to 0.4.2a, adding several hours of gameplay, intriguing narrative developments, sexual encounters, and more! To celebrate, we have uncensored the pictures in our first post on this thread - check them out!

The link to the latest demo is on our patreon:

The alpha version has also made a big jump, from version 0.3.1a to version 0.7.2a, which includes exciting new content all the way up through Carvannah, the Desert City!

As always, the weekly build (0.8) was released today and continues fleshing out the city, adding new areas, quests, secrets, fights, and even a little voyeurism!

We have come so far in an incredibly short period of time, and we're so glad for everyone who has come along for the ride so far.

Patch notes Version 0.8 - 11/13/17

-2 New NSFW Scenes! (1 Illustrated, 1 WIP)
-Carvannah Noble District
--Wine Cellar Quest
--Populated with NPCs
--Silver Cards Quest
--Bug Trubs Quest Start
-Added Miners* Dorm in Southern Mining District
-Added Carvannah Nighttime (Huge WIP)
--Added random nighttime Thief encounters to Mining Districts
-Improved object moving events (pushing/pulling)
-Added Moon Bat random encounters to cove after finding calcinator (up to 5)
-Added Essence Refining System with Moon Lee*s calcinator
--Plunder or otherwise obtain “Unrefined Essence”
--Place 3 unrefined essences into Moon*s calcinator to make 1 refined essence
-Added IMP splash screen on start
-Added several puzzles and secret areas to Carvannah
-Re-added missing box at Carvannah Dock
-Slightly tweaked Hallie fight
-Fixed a few tile passability issues in Carvannah
-Fixed a few mapping issues in Carvannah
-Screen now renders full-size on launch instead of after load
-Fixed an issue where portraits were disabled after Moon Spirit battle
-Fixed a few portrait flicker issues

IndoorMinotaur 11-20-2017 09:23 PM

Another week, another patch for patrons, another nsfw scene!

We're continuing to update the game weekly. Interested? Then please try our public build on our patron page:

Here's this week's patch notes:

Version 0.9 - 11/20/17
  • Sleeping Crow changed to Sleeping Frog (to avoid confusion)
  • Added Sleeping Frog Content
  • New NSFW Scene (Written)
  • Added Carvannah Docks Area
  • Added Carvannah Coast
  • Added Boathouse Content
  • Plot Encounter!
  • Added Mine Content
  • Optional Boss!
  • Fixed an NPC pathing issue in Shiveworth that could mean getting trapped when fishing
  • Fixed a blocked path at the Shiveworth docks
  • Fixed an infinite item exploit!
  • Continued balancing restorative items

IndoorMinotaur 11-27-2017 05:25 PM

Weekly Build Version 0.10!

Despite the holidays and a cold bad enough to turn my brain inside-out, I've managed to be much more productive than expected!

This week, we bring you version 0.10: THE HALL Edition! We're doing some last-minute tests and will upload the build soon. However, there's good news and bad news. A new plugin we've implemented for special light and weather effects breaks save files. So, for this build and and perhaps a few more builds up to the next alpha, we're uploading two versions: one that has the special lighting & weather features and one that does not. We're hoping in that time that we can find a workaround to get old save files working with the new stuff.

Eventually, we'll be making the upgrade exclusive, however, because continually uploading multiple versions for multiple tiers is going to get out of hand fast. It's a bummer, but it's sort of the nature of the beast when you're constantly adding new content.

Perhaps before then, we'll implement a feature to start at different chapters in the game. We'll figure it out!

Anyway, that's something for the future. For now, version 0.10a has old save compatibility and 0.10b does not, but has fancy firefly effects.

Choose wisely!

Nym - Lead Dev

Version 0.10 11/27/2017
  • Updated Night Carvannah aesthetic features
  • Modified exterior tint and overlay effects
  • Added night-lighting to interior and exterior areas
  • Added firefly effects to exterior areas (and tents)!
  • Added fortune-teller*s tent (open at night)
  • Many daytime-only shops now close down at night
  • Added THE HALL (night building)
  • Combat Trials!
  • Prizes!
  • Extremely complicated eventing! D:
  • FINALLY solved AI issue: enemies will correctly prioritize HP-dependant abilities now!
  • Fixed a number of battles
  • Tweaked a few enemies
  • Many miners have new dialogue after The Hall challenges are completed
  • Contextualized nighttime dialogue for more Carvannah citizens
  • Contextualized boat-search dialogue for a few more citizens
  • Finder Encountered (brief scene)
  • Added new restorative items and equipment
  • Started working on revising cooking fires

Not a patron but Interested? Try our public build to see if this is for you!

IndoorMinotaur 12-04-2017 07:31 PM

Hey everyone! This week we*ve added a lot of different optional content starting to branch out and add up little by little.

As another aside, we currently have 5 NSFW CGs in development right now. Coming soon once our artists have finished doing their thing!

Don't forget - you can access our public build on our patreon! Tell your friends!
Without further ado: patch notes!

Version 0.11 - 12/4/2017
  • Revised & replaced all of Mercy*s portraits (except 1 that needs full rework)
  • Added & replaced several new BGM tracks in Carvannah
  • Added several new cutscenes and events in the city
  • Added Carvannah Infirmary
  • Added new night-time Carvannah NPCs and updated more dialogue contextually
  • Added Carvannah Aqueducts (Under Construction)
  • Added special new secret coastal vendor
  • Added Sigrun, the Shipwright, and her home
  • Added keyboard layout splash on startup
  • Orus learns a new skill at level 8 (if he is already level 8 or higher, resting at the White Rat will teach him the appropriate skill)- Moon Hunters learn: Shred! - Moonguards learn: Guardian! - Moonlights learn: Orbit!
  • Finished Revising Cooking Fires
  • Added cookable monster flanks (that turn into what used to be steak)
  • Made into a common event to simplify future cooking additions!
  • Added “unwanted attention” trackers to different events in Carvannah
  • Added a place to rest in the tent near The Hall
  • Updated Marlan*s sprite and portraits
  • Fixed a shield accidentally requiring coral to purchase in Carvannah
  • Fixed/edited dialogue here and there
  • Fixed a few tile passability issues (trees mostly)
  • Fixed tents playing seaside background sounds (a carryover from the cove)

IndoorMinotaur 12-11-2017 06:49 PM

Weekly & Alpha Build: v0.12

Hi everyone!

This week we've added some special features! This week's patch features a new system where Mercy can turn down sexual encounters (if they're not your thing) and get skill points rather than essence. Also, we've added a library that lets you look back at the art from the encounters to did choose to participate in. We're doing a special one-time alpha bump and releasing the weekly build and the alpha versions simultaneously! Remember, our current public release is available here:

Patch Notes
  • Added the ability to skip directly to the cove in a New Game
  • Choose Mercy's and Orus's specializations
  • Choose Mercy's weapon
  • Start at level 5 with 10 stat points to distribute
  • Start with a handful of restorative items & all plot-related key items
  • Revisit scenes in the new scene library, accessible from the cove throne room
  • Mercy can now choose to abstain from sexual encounters and get rewarded skill points instead of essence!
  • Added special Old Salt & above save files! Includes exclusive equipment, bonus gold and essence, and automatically enables all library scenes implemented thus far
  • Updated cove with new lighting effects
  • Fixed several lines of dialogue in the cove
  • Fixed an issue an image overlay issue in the cove
  • Fixed an issue with Orus's Blitz having the wrong timed attack overlay
  • Updated a few animations
  • Reconciled a few continuity issues in Carvannah with all the simultaneous goings-on
  • Changed essence extracted from scenes to unrefined
  • Made it clearer that the player needs to refine essence at Moon Lee's station

IndoorMinotaur 01-01-2018 08:51 PM

Weekly Build v0.14! Happy New Year!

Hey everyone, we're hard at work finishing up the latest build, and it feels very fitting to have Carvannah wrapped up and the start of a new chapter in line with the start of a new year.

There're some finishing touches and some testing to be done, but you can expect version 0.14 before the day is out.

A number of our commissions were wrapped up and we made a lot of progress on the base-building systems, so I'm happy with today's release.

Here's to a great 2018, and we'll be in touch soon with more news!

Don't forget, our public build is available to download here: and we'll be releasing an ALL-NEW, LONGER PUBLIC BUILD this week!

Version 0.14 - 1/1/2018: Happy New Year!
  • Added new art to the Mercy/Hallie scene!
  • Added new art to the miners scene!
  • Added new art to the Mercy vibrator scene!
  • Added Carvannah's conclusion and the return to the cove
  • Dalkon's training grounds are now upgradeable and can provide access to all new weapon-based skills
  • Moon's alchemy lab is now upgradeable and can provide access to all new potions & combat mixtures
  • Gertrude's forge is now upgradeable and can provide access to all new armor runes
  • Eva's spellbooks are upgradeable and can provide access to the previously unavailable tier of elemental spells
  • The docks are now upgradeable and offer a great deal of new fishing spots, as well as a regenerating stash of smoked smoothfins & a fishing line
  • The throne room is now upgradeable into a dining hall, which provides some regenerating food stashes & improves morale, a variable that tracks the general happiness of cove residents
  • Cove defenses are now upgradeable & offer cosmetic changes & contributes to a variable that tracks the risk of attack
  • “Swig” now scales partially with the user's agility instead of spirit (agility * 2.5) + (Max HP * 0.25)
  • Extended Cavern Areas now clearable in order to begin making room for new accommodations and base-building elements, excavated items will occasionally appear in chests and the rewards scale based on Mercy's Luck
  • Spear Skill “Moonlight” renamed “Low Tide” to avoid confusion with Orus's specialization
  • Fixed a minor lighting issue in the expanded cove tunnels

IndoorMinotaur 01-09-2018 03:00 PM

Hi folks, version 0.15 released and fixes a ton of bugs, adds some new content, and revamps some systems. We're beginning a new chapter in Daughter of Essence, so we hope to see you around!

You can find the patch notes here:

IndoorMinotaur 01-16-2018 03:57 PM

Hello again, folks, we return this week with another new public release, as well as the latest weekly & alpha builds!

We're working on the new Witchdale chapter going forward, which is coming along great. This will be the last public build for a little while, until the next chapter is entirely completed, so IF you find yourself enjoying what we have so far, definitely come and check out our weekly or alpha builds as well.

Until next time, enjoy!

Patch notes for the latest build:

Version 0.16 - 1/15/2018

Added new ship scene with NSFW option
Added all ship interior maps
Added the Witchdale coastal maps and cavern networks
Added the Witchdale and Witchdale market exterior maps
Revised the Mercy & Elijah scene
Revised the Sleeping Frog scene
Updated Elijah's portrait
Fixed a continuity issue with Bell*s dialogue if you resist essence
Fixed a javascript error when tending to Poppy*s wounds
Fixed a picture overlay issue in the Carvannah square (finally!)
Fixed the disappearing proprietor in Sleeping Frog
Updated several plugins for compatibility

IndoorMinotaur 01-23-2018 08:21 PM

Weekly Build v0.17!

Hi everyone, we've been working on a lot of stuff that isn't quite ready to show off with this build, including the entire overworld (which is very big) and some art pieces/new systems, so this release will seem small in comparison.

As for what, PRECISELY, is coming up... let's just say Moon's got a new potion to try out:

Here are the notes for version 0.17. Hope you guys like the changes and improvements.

Version 0.17 - 1/22/2018

Made the entire Overworld Map (currently inaccessible)
Added new enemy encounters to the Witchdale passage
Added new Witchdale cliffs area & optional boss encounter
Added new weapons and armor to the game database
Added new Dietrich scene art
Created dozens of new character sprites to begin filling out Witchdale
Revised some dialogue in Shiveworth to be less wordy
Revised goblinfish & leaf spirit encounters to allow fleeing in Shiveworth
Revised choice menus in Shiveworth for continuity (and symmetry)
Extended fishing time windows for some catches
+20 frames for smoothfins
+20 frames for random items
+30 frames for littlesnoots
+10 frames for hogfish
Fixed AI for bats and fire wisps
Fixed some tile passability issues in Witchdale
Fixed connecting passages between Witchdale cave areas

IndoorMinotaur 01-30-2018 06:40 PM

Hi everyone, we've just finished uploading the latest weekly build: version 0.18. It's kind of hard to believe we've done this 18 times now, but we've still a long way to go and we have no plans of slowing down now!

Witchdale also has a long way to go, but we're putting the pieces in place, and we're excited to see where it all takes us. Hopefully everyone digs what we've got in place so far. A lot of the last couple of weeks has been preparatory work, but we're still making sure to sneak in some interesting new content every week.

Here are the patch notes, as always:

Version 0.18 - 1/29/2018

  • Added shops & NPCs to Witchdale Square
  • Added the Witchdale tavern and inn
  • Added a cooldown to Cor Silvam*s “Entangling Roots”
  • Updated the battle backgrounds for Witchdale caves
  • Slightly reduced Witchdale Hornet*s AGI
  • Added an option to skip all the cliffs/caves once the player reaches a checkpoint in Witchdale
  • Added Moon Lee to the ship
  • Put Gertrude/Vincent and Elijah below-deck and everyone else in town after reaching Witchdale
  • Added a new optional quest and NSFW scene!
  • Fixed several passability issues in Witchdale
  • Adjusted Fruit recovery values
  • Adjusted gremlinfish and leaf spirit stats slightly
  • Fixed some lighting issues on the ship

Don't forget that you can try out the public build at:

IndoorMinotaur 02-05-2018 09:17 PM

Weekly Build v0.19!

Hey everyone, first update of February! Witchdale is starting to come together and fill with life, which is exciting. Set a lot of groundwork this week for new relations, so expect a lot of these to take off in different directions by next week.

Alpha patrons, you'll get a new build next week and a reminder that everyone can try the public build at!

Version 0.19 - 2/5/2018
  • Added the Witchdale Barracks (and 4-story tower)
  • Added lots and lots of new characters to Witchdale
  • Created a new male szarva sprite and implemented new szarva character
  • Created Carlisse quest-line (optional)
  • Created Flask quest (optional)
  • Created the Fishmaster! Get prizes for catching big fish
  • Added lots of new items to Witchdale
  • Changed all recovery values in the item descriptions to be on their own line for clarity

IndoorMinotaur 02-12-2018 08:34 PM

Hey everyone! W O W, version 0.20. It's absolutely wild how fast the time has gone by over the course of 20 releases. It has been a ton of work, but it's also been really satisfying to see things coming together.

And, if you'll permit me to toot both of our own horns, I think we are getting better at it as we go along. I hope you're as excited about the future as we are.

We're sending v0.20 out to our weekly patrons and v0.19.1 out to our alpha patrons, so any new patrons will get access to the build of their respective tiers.

Anyone can try out our public build here:

Here's what we got going on in this week's release!

Version 0.20 - 2/12/2018
  • Added brief dialogue for when Mercy first arrives in Witchdale
  • Added Witchdale Dormitory (basement, ground floor, 2nd floor)
  • Added Witchdale Bank
  • Added Witchdale Residential Caverns (Upper and Lower)
  • Added over a dozen new characters to Witchdale again!
  • Added Saul & a new combat encounter!
  • Added a new optional NSFW scene (F/F + weird)!
  • Added some narrative prerequisites & subsequent plot progress
  • Updated Carvannah Mine battle background
  • Updated Carvannah Aqueducts battle background
  • Fixed a few typos
  • Fixed a lighting issue when traveling from the Witchdale coast to the ship

IndoorMinotaur 02-14-2018 04:35 PM

Have a great day, everyone!

If you're looking to play a fun game and get in the mood all at once, we hope you'll check us out.

IndoorMinotaur 02-19-2018 09:26 PM

Hi everyone,

We just finished up our playtesting on version 0.21 and got the build uploaded. This has been a tricky development week, because it's a lot of tying off loose-ends and building in the player's choices.

But we got a lot done, and I'm pretty happy with the results. Check out the patch notes to see what's new, and enjoy!

Remember, everyone can try our public build. You can find it here:

Version 0.21 - 2/19/2018
  • Added main plot progress and the next big player choice
  • Added new ship cabin areas
  • Added all Witchdale recruitment options
  • Added Corrine quest & encounter
  • Added szarva & Molly quest
  • Added new NSFW scene (Other/F - written and commissioned)
  • Added tons of contextual dialogue to Witchdale citizens and recruitable members
  • Revised some Witchdale dialogue to strengthen suggestions of pirates-Peacekeeper relationship
  • Added new hidden treasures to Witchdale!
  • Fixed a chest in Shiveworth (displaying the message incorrectly)
  • Fixed an issue in Witchdale where the ladies walking by triggers every time you step on a certain tile
  • Changed the appearance of the Witchdale barracks
  • Added Badaxe to the in-game credits

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