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Old 02-06-2021, 03:20 PM   #161
IndoorMinotaur
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New Release: 1.0????!!!! (0.164 also)

Hi everyone, tonight's launch is going to be the official 1.0 Steam release (assuming nothing catches on fire tonight), which is really scary and exciting.

However, I'm going to maintain the 0.x number scheme at the same time while I release weekly builds coming up to the Steam launch. Reason-being, I have to submit a build for approval to Steam before I can officially launch the page, so (slaps hood of build), I'm submitting this bad boy.

Once the game officially launches on Steam, all the weekly builds between now and then will be rolled into a day-1 patch (something like version 1.01).

Hope that makes sense to everyone! I've got a lot of new art coming out this week and more to come later, so I'm not out of the woods just yet.

I've also got some Mercy voice lines coming in soon, and I'm absolutely determined to make those szarva game pieces do something before I perish.

Anyway, that's where I'm at. For weekly patrons, things won't seem much different for a while as I keep cranking out builds every Friday. I hope you like 'em.

- Nym

https://www.patreon.com/indoorminotaur

Version 1.0/0.164 - 2-5-2021
  • Added four brand new pieces of NSFW scene art
  • Added a whole bunch of knowledge to the library in Carvannah
  • Updated the title screen with new designs
  • It is no longer possible to skip the opening chapter
  • The opening splash screens are now skippable with 1 button press
  • A “Quit” option has been added to the main menu for people on certain devices with only 1 USB who are using a controller (like a surface pro)
  • Rockhide Eels are now skinnable for their hides, which can be crafted into gauntlets or a helm by Meghan in the renovated throne room
  • Added an 18+ splash screen on startup
  • When entering the Carvannah Library with Beatrix, she will read all the tomes to Mercy (given the circumstances)
  • Fixed an issue where a secret fish was consumable & had no sale value
  • Slightly modified font color palette
  • Adjusted an image flickering scene to reduce instances where PCs slower to render images could result in reference error
  • Changed menu, cancellation and confirmation sound effects to be more pleasing on the ears
  • Every chapter you read in the library grants skill points!
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Old 02-13-2021, 07:05 PM   #162
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Steam Store Launch!

Hi everyone, I'm excited to announce the approval and official launch of our Steam store page: https://store.steampowered.com/app/1...er_of_Essence/

The release date is set for March 12th. We hope you're excited, and we hope you like our new trailer.

Check out the store, slap it on your wish list, share it with your friends, share it with your partners, etc.

It's finally happening!
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Old 02-15-2021, 01:11 PM   #163
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New Release: version 0.165!

Hey folks, sending out a new release to the world, even if it's not a huge one.

This week has largely been a flurry of activity, not least of which the Steam Store (https://store.steampowered.com/app/1...er_of_Essence/) (now live), the website (https://indoorminotaur.wixsite.com/home) (now also live) and the Patreon page (which was locked for having "implied nudity" on public posts but is now restored after a number of edits were made).

I think there are something like 76 attainable members of the cove now (though not all attainable in the same playthrough), which is ludicrous when I think of how much work goes into adding just 1 person to that whole complex operation.

The latest member, Tom, is cool, but there's still more I want to write up on this particular character, so expect to see more of him next week. Anyway, did I mention the release date is set?!

March 12th. Keep your eye on the prize. Also be sure to add our game to the wishlist on Steam. Until then, enjoy this new build!

Take care,
Nym

Become a patron or try the public build at https://www.patreon.com/indoorminotaur

Version 1.01/0.165 - 2-12-2021
  • Added TOM, THE STRONGEST MAN ALIVE to the cove & siege planning room
  • Added a new scene to the final moments of the game
  • Added new image-scrolling functionality for some new high res scene art pieces added that are larger than the game window
  • Fixed a rough transition from Leite's tent
  • Fixed a rock overlay on the Neresalem outro cutscene
  • Fixed an issue where the “reject cycle” outro could transfer to the wrong version of the docks
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Old 03-12-2021, 03:25 PM   #164
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LAUNCH DAY!!!

We're now officially live on Steam!

Tell your friends, tell your moms... WE'VE FINALLY DONE IT! Get your copy now!

https://store.steampowered.com/app/1...er_of_Essence/
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