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Old 04-21-2021, 10:53 PM   #481
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Originally Posted by QuestionableEnigma View Post
I got DirectX 12 and searching it up says its Shader Model 5.1? I don't know what my old computer's settings was, but it's outdated from being released around the early mid 2010s if that's anything to estimate off of, but it did have Windows 10 in it. Where and how do I check if I can disable it? If it helps any, I have a GTX 1660 graphics card.
TBH I don't really know, I would maybe try Googling the card and see if there's a manual or guide. I think MMD also requires a couple of Visual C++ versions, just kind of throwing things out here so I don't want to steer you wrong. I have a store bought computer so I had no say in the graphics setup.

Edit: I have DX12 / Shader 5.1 too so it's not that. All Win10 computers have DX12.

MMD's readme says it needs Visual C++ 2008 and 2010, and the DirectX End-User Runtime. I would check if those are installed because I think I had to install at least one of those myself.

Last edited by MMDisaster; 04-22-2021 at 09:18 PM.
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Old 04-22-2021, 09:33 PM   #482
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MMD's readme says it needs Visual C++ 2008 and 2010, and the DirectX End-User Runtime. I would check if those are installed because I think I had to install at least one of those myself.
I have all of these installed. Does feel really silly when I look at my installed apps and see all these different Visual C++ versions on my computer for varies things.
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Old 04-25-2021, 01:23 AM   #483
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I uploaded Mishiro, guys. It doesn't make any sense holding her back for a set that will never get made.

http://tstorage.info/8mfju4z35hwg

Backup upload here.
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Old 05-07-2021, 07:58 PM   #484
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Been having one heck of a headache figuring out this password hint. Anyone willing to translate it? (It's in the ar1802160 link in the description. The rules say not to leak the password but doesn't say anything about asking about the hint so...) https://seiga.nicovideo.jp/seiga/im10740464
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Old 05-15-2021, 01:24 AM   #485
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Welp. Hope everyone prioritized getting what they wanted. I've seen that song and dance enough times to know what's up.
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Old 05-15-2021, 07:19 PM   #486
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I got a new computer a few weeks ago, and I wanna know something. Whenever I look at some models in MMD/MMM, they now have this weird lining across their face where it gets more worse or better depending on the camera angle and distance. It seems to happen only when anti-aliasing is activated. But, I don't want to have AA turned off because of this. I'm wondering if this most likely due to the new PC, since my old computer never had this issue. Is there something else I can do to solve this problem?
That's an issue that happens with anti-aliasing while using computers that have certain GTX graphics cards. It's briefly explained here: https://seiga.nicovideo.jp/seiga/im4585854

There's supposedly a workaround/fix described here: https://seiga.nicovideo.jp/seiga/im4659206
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Old 05-16-2021, 09:53 PM   #487
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I actually already got the issue resolved awhile back, but thank you for the hand.

Lurking plenty on forum bits and someone dropped a PMX exporter for Unity and in specifically for porting VRC models which I've been porting stuff left and right lately. That age old project where I wanted to port that catgirl Mike can actually come to fruition now. When I get to it anyways. Can I ask how to hide a material on model load? I have several models ported where different bodies mesh into each other or different clothes mesh into each other. Like the base body clashing with a different body that has clothing on or when two types of clothing clash together. I've only remedied this by having morph sliders to get rid of them when loading the model afterwards, but I'd like to be able to do the reverse. Initially hide the base body and swap between base body and clothing body and whatnot.
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Old 05-17-2021, 06:34 PM   #488
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I actually already got the issue resolved awhile back, but thank you for the hand.

Lurking plenty on forum bits and someone dropped a PMX exporter for Unity and in specifically for porting VRC models which I've been porting stuff left and right lately. That age old project where I wanted to port that catgirl Mike can actually come to fruition now. When I get to it anyways. Can I ask how to hide a material on model load? I have several models ported where different bodies mesh into each other or different clothes mesh into each other. Like the base body clashing with a different body that has clothing on or when two types of clothing clash together. I've only remedied this by having morph sliders to get rid of them when loading the model afterwards, but I'd like to be able to do the reverse. Initially hide the base body and swap between base body and clothing body and whatnot.
Set the bodies you want hidden to 0 transparency and then make a slider to change it to 1, and vice versa? Or do you mean when loading into PMXEditor?

If they're porting over all as part of the same material rather than separate materials, there's really no way around it except to painstakingly select the vertices you want to separate/right click on the material in the material windows/(S). I've had to do that with many models ported from Blender. The UV Editor plugin for PMXEditor can speed it up a lot though; since you can view the mesh as it sits on the UV map you can select the mesh you need there, press the second big button to carry that selection over to the main screen, then separate it.
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Old 05-17-2021, 10:19 PM   #489
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Set the bodies you want hidden to 0 transparency and then make a slider to change it to 1, and vice versa?
Yes. Exactly that. I think I tried doing this before and when I set the morph to do that I couldn't get the base body to show up and the clothing body to vanish. I actually just needed to use the Add instead of Multiply which is set by default on Offset Calculation. All good now. Thankfully, the VRC models are actually well separated in their materials, so I don't think I need to go busting out UV Editor.
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Old 05-18-2021, 09:42 PM   #490
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Yes. Exactly that. I think I tried doing this before and when I set the morph to do that I couldn't get the base body to show up and the clothing body to vanish. I actually just needed to use the Add instead of Multiply which is set by default on Offset Calculation. All good now. Thankfully, the VRC models are actually well separated in their materials, so I don't think I need to go busting out UV Editor.
Yeah, it'll never go from 0 to 1 with multiply since infinity times zero is still zero. I wish it defaulted to add.

Well, here's what I ended up with. I could wall of text you with what work I did to make this possible but to be brief, I completely rebuilt the lower half of her breasts and her crotch from scratch and it was a nightmare. I also made bare versions of her arms by modifying the mesh from her gloves, and rebuilt her belly by modifying mesh from her dress. I rescaled the vertical dimensions of part of her head and reshaped her nose to eliminate some horseface. I built an openable pussy and clitoris from scratch and it's hilariously cheap in its construction but it works. I made a bunch of new morphs for removing her clothing, modified her feet so she can go barefoot, and added some new bones.

She isn't in any way fit for public release, there are some weight problems even after all the work I did, her pussy is a joke, and I didn't make myself make a veil for her which is a big part of what makes her sexy. Her nipples are probably 2/3 the size they should be but if they were any bigger her areola would be visible when her clothes are on. Also her model is almost 4 years old and wasn't that great to begin with but it was all I had to work with and I have it for her so badly I just wanted to see if I could do it. There are no transplanted parts at all, just the original model and the from-scratch mesh I made.

If you ever want to try to do something like this, you're going to need to be a perfectionist, because it will take up such a stupid amount of your time either way that you might as well obsess over getting it the way you want. Also it'll probably help if you know how to use something other than PMXEditor for your mesh, unlike me.

Original model on the left. My edit on the right. Broke out our old pal AdultShader for shading.
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Last edited by MMDisaster; 05-19-2021 at 07:49 PM. Reason: Sometimes I should trust those red squigglies that say I misspelled something
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Old 05-21-2021, 06:32 AM   #491
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Quick question... Might anyone know that lightning and effects were used in this video?

https://www.nicovideo.jp/watch/sm38762100
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Old 05-21-2021, 08:27 PM   #492
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Quick question... Might anyone know that lightning and effects were used in this video?

https://www.nicovideo.jp/watch/sm38762100
G_ToonShader is at http://www.3d-da.jp/mmd/mme/g_toonshader-v3-2 but it 403s so you might need a proxy; I uploaded an old version
msPowerDiffusion is at https://bowlroll.net/file/210896
AlternativeFull, couldn't find original but here's a modified one https://bowlroll.net/file/253969
ExcellentShadow2, couldn't find original but here's an MMM-compatible version https://bowlroll.net/file/116040
M4Layer, couldn't find original but here's a modified one https://bowlroll.net/file/202698
tn_PostPointLight is at https://bowlroll.net/file/188141
ハイライトセット is at https://bowlroll.net/file/55609
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Old 05-31-2021, 01:01 PM   #493
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Pass hint says "4 letter initials of SNS social network that will let you post works in the terms of service" followed by "Work title (copy and paste from the DL link)". The obvious candidate would be LINE, but that doesn't work from what I tried.

https://bowlroll.net/file/255260
https://bowlroll.net/file/255261
https://bowlroll.net/file/184176
https://bowlroll.net/file/191797
https://mutuki-mmd.hatenablog.com/
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Old 05-31-2021, 06:23 PM   #494
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Pass hint says "4 letter initials of SNS social network that will let you post works in the terms of service" followed by "Work title (copy and paste from the DL link)". The obvious candidate would be LINE, but that doesn't work from what I tried.
I thought it was something like the first letters for the SNS sites listed in the terms of service (Like Niconico, Twitter, Youtube, Bilibili) but that didn't really work either...nor if it has to be like hiragana, english, full case, lower case...
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Old 05-31-2021, 11:12 PM   #495
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Code:
ニTyBFate
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Old 06-01-2021, 06:57 PM   #496
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ニTyBFate
Now I see what he did there. Tricky. Nico/Twitter/youtube/Bilibili.
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